According to CVG, indie studio Introversion (Uplink, Darwinia) is looking for developers to help create a portable version of its "everybody dies" disaster game, DEFCON. With simple visuals, an emphasis on multiplayer carnage, and highly addictive gameplay, DEFCON is an ideal candidate for cell phones, the PSP, or DS. The project is still in very early stages, so no details or platforms have been announced.
Earlier we reported that Introversion co-founder Mark Morris was looking to bring a few games to the home console market via digital distribution. DEFCON on your computer, on your TV, and in your pocket? Time to take the "everybody dies" slogan a bit more literally.
[Via PSP Fanboy]
Reader Comments (14)
Posted: May 25th 2007 3:10PM (Unverified) said
Who will be the first person sent to Gitmo for playing this in the wrong place at the wrong time?
Posted: May 25th 2007 3:14PM (Unverified) said
I still don't think the DS has the power to render something like DEFCON it being a 67Mhz system. Heck the DS has a hard time running Brain Age.
Posted: May 25th 2007 3:23PM Fernando Rocker said
@required
You need to see Metroid Prime Hunters, or Viewtiful Joe Double Troble... the DS is a very impressive system
You need to see Metroid Prime Hunters, or Viewtiful Joe Double Troble... the DS is a very impressive system
Posted: May 25th 2007 3:29PM (Unverified) said
I have Metroid Prime Hunters.
Posted: May 25th 2007 3:46PM Pipp said
DS has more than enough power for this, and the touch screen makes it a no brainer.
Besides, I think they'd like to sell more than three copies, so just another reason to put up a DS port.
Besides, I think they'd like to sell more than three copies, so just another reason to put up a DS port.
Posted: May 25th 2007 4:08PM (Unverified) said
In order for the DS to try and render something like this all of the visuals would have to be rasterized, and the problem with the touch screen control is that it has that very low resolution (less than 256x192) which lends itself to interaction inaccuracies (usually sighted near the bottom of the display).
Posted: May 25th 2007 4:20PM (Unverified) said
the touch screen can be multi-zoomed. For something like this, you could zoom, and zoom, to increase the resolution so that whats 1 pixel on one zoom level, could be the entire screen zoomed in 5x. You could assign the zoom in and out to the shoulder buttons.
Piece of cake
Piece of cake
Posted: May 25th 2007 4:39PM (Unverified) said
I hope they make a XBLA arcade vertion of this game, but I would so buy a DS vertion.
=B
=B
Posted: May 25th 2007 4:40PM (Unverified) said
"Besides, I think they'd like to sell more than three copies, so just another reason to put up a DS port."
What? The game launched over Steam, they have possibly sold over a million copies. Thousands at the very least.
When Introversion's last game, Darwinia, launched on Steam it sold more copies in the first week than it game had previously sold in retail for the last half-year
What? The game launched over Steam, they have possibly sold over a million copies. Thousands at the very least.
When Introversion's last game, Darwinia, launched on Steam it sold more copies in the first week than it game had previously sold in retail for the last half-year
Posted: May 25th 2007 8:58PM (Unverified) said
Cool!!! The only way to win is to not play it, right?
Posted: May 25th 2007 9:28PM (Unverified) said
At Montreal Games Summit I found out that Introversion was approached by Nintendo straight from them... so if that offers any clues.
Posted: May 25th 2007 10:49PM (Unverified) said
"When Introversion's last game, Darwinia, launched on Steam it sold more copies in the first week than it game had previously sold in retail for the last half-year"
But they missed out on that sweet Darwinian keychain. Downloadable distribution FTL!
But they missed out on that sweet Darwinian keychain. Downloadable distribution FTL!
Posted: May 26th 2007 9:15AM (Unverified) said
"But they missed out on that sweet Darwinian keychain. Downloadable distribution FTL!"
Key chain didn't come untill the US retail release. Over a year after the UK retail release I was talking about and some time after the Steam release
Key chain didn't come untill the US retail release. Over a year after the UK retail release I was talking about and some time after the Steam release
Posted: May 27th 2007 2:47PM (Unverified) said
DO YOU WANT TO PLAY A GAME? LET'S PLAY "THERMO-NUCLEAR WARFARE."
Featured Stories
The politics of making games: Disconnect between 38 Studios and Rhode Island in quotes
Posted on May 24th 2012 6:45PM



