Fresh off the PSP homebrew press: an emulator that plays classic Game Boy games -- in full color! Created by a programmer called Brunni, the emulator is still in beta and isn't likely to be released for some time (Brunni likes things to be perfect). From the looks of it, this is more than a Super Game Boy-esque palette swap. A shaky-cam video (after the jump) shows Super Mario Land in crisp, colorful detail.
Reader Comments (38)
Posted: May 25th 2007 2:45PM (Unverified) said
Nice. Hopefully they'll cover TMNT: Fall of the Foot Clan...I loved that game.
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Posted: May 25th 2007 2:20PM (Unverified) said
not bad.... but where is the virtual boy emulation we so truly desire??
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Posted: May 25th 2007 2:18PM (Unverified) said
fyi: the GameBoy Color also colorizes GameBoy games (you can spec 4-10 colors).
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Posted: May 25th 2007 2:21PM BPMOmega XBL PSN Steam said
When I was the top screenshot, I thought something was suspicious: It didn't look like SML simply recolored, but altered a bit: see how the sky on the right shot is a solid gradient, but on the original it isn't?
But when I saw the video, it was the same as the original. Guess that screenshot was a mock-up...
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But when I saw the video, it was the same as the original. Guess that screenshot was a mock-up...
Posted: May 25th 2007 2:21PM (Unverified) said
@ required
I had a GBC and I don't think you could specify the colors. As I remember it had the option of picking from four different color palette swaps similar to what super gameboy did.
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I had a GBC and I don't think you could specify the colors. As I remember it had the option of picking from four different color palette swaps similar to what super gameboy did.
Posted: May 27th 2007 11:49PM (Unverified) said
@cc123
the PS3 SIXAXIS couldn't accoratly Emulate the Wiimote and Nunchuck. As well as they dont have a Way of duplicating the IR positioning. The PS3 Hardware may be more powerful, But the Controller can imate the Wii. Its a nice dream for people who cant find a Wii, but not Realistically happening.
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the PS3 SIXAXIS couldn't accoratly Emulate the Wiimote and Nunchuck. As well as they dont have a Way of duplicating the IR positioning. The PS3 Hardware may be more powerful, But the Controller can imate the Wii. Its a nice dream for people who cant find a Wii, but not Realistically happening.
Posted: May 25th 2007 2:29PM (Unverified) said
Almack64,
You can spec a colorset to use for colorizing games. I doubt this emulator actually lets you spec the color of individual elements, I'm guessing it will do it the same way as the GameBoy Color does it.
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You can spec a colorset to use for colorizing games. I doubt this emulator actually lets you spec the color of individual elements, I'm guessing it will do it the same way as the GameBoy Color does it.
Posted: May 25th 2007 2:32PM (Unverified) said
I thought the same as you did, BPM.
Weird.
It looks awesome though.
This might give me reason to go and beat Metroid 2, the only 2D Metroid game I've yet to beat...
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Weird.
It looks awesome though.
This might give me reason to go and beat Metroid 2, the only 2D Metroid game I've yet to beat...
Posted: May 25th 2007 2:51PM VampireHunterZ said
Impossible!! Unless when Nintendo made the original game the sprites had color but at the display level it was only gray scale.
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Posted: May 25th 2007 3:22PM (Unverified) said
The Super Gameboy had the capability built into it to add additional (read: more than 4) colors to specific games that were not programmed with the functionality in the first place. I recall Metroid 2 and Tetris, for example. I don't see any info on the Wikipedia page about this, but I'm reasonably certain that I'm not just making stuff up. This was seperate from the "super-gameboy enhanced" cartridges.
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Posted: May 25th 2007 3:31PM kevlar said
As someone who has actually used the "Gameboy Colorizer" I can tell you this is no big feat. I actually tried to colorize Super Mario Land as well. The guy just probably did that to his ROM and called it ingenius.
They did it for Metroid 2 (Calling it M2DX), and a bunch of other games too. You can download IPX patches for most of them.
This is NOT a big deal.
Also, for anyone interested, the Gameboy Colorizer is avaliable here: http://www.geocities.com/brinstarfiles/downloads.html
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They did it for Metroid 2 (Calling it M2DX), and a bunch of other games too. You can download IPX patches for most of them.
This is NOT a big deal.
Also, for anyone interested, the Gameboy Colorizer is avaliable here: http://www.geocities.com/brinstarfiles/downloads.html
Posted: May 25th 2007 3:38PM (Unverified) said
i don't know why i let it piss me off, but it seems like the reason everyone even buys fucking psps is to emulate nintendo games. that's fucking whack.
-"superfan" tactics.
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-"superfan" tactics.
Posted: May 25th 2007 3:48PM (Unverified) said
I always thought that SML was a whack version SMB. It actually turned me off to handhelds. That and how large they were :) I didn't buy one until GBC. When I think about it, its really funny I was pro-NES but anti-GB and Sega sucked. Man those were some akward and misguided years.
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Posted: May 25th 2007 3:54PM (Unverified) said
@Jack of No Trades Girl
Yes retard... Sony was about to shut down it's assembly lines until this emulator came out! Shew... good thing this came out not a minute later, Sony would have been P@WNED!
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Yes retard... Sony was about to shut down it's assembly lines until this emulator came out! Shew... good thing this came out not a minute later, Sony would have been P@WNED!
Posted: May 25th 2007 3:57PM (Unverified) said
This game brings back SOOOOOOOOO many memories. Back when the very first GameBoy came out. I was take it everywhere and play this and Super Mario Land 2
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Posted: May 25th 2007 4:00PM BPMOmega XBL PSN Steam said
Required,
Game Boy Color had 12 preprogrammed palettes, I believe (Up/Down/Left/Right+none/B/A), but nothing as extensive as this. It would've allowed for four colors for background images, and three colors (plus transparent) for sprites (sometimes playable and non-playable character sprites were assigned different palettes, doubling the amount of color available for sprites), but nothing as elaborate as this.
This has to be a custom coloring job, with each element being individually recolored.
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Game Boy Color had 12 preprogrammed palettes, I believe (Up/Down/Left/Right+none/B/A), but nothing as extensive as this. It would've allowed for four colors for background images, and three colors (plus transparent) for sprites (sometimes playable and non-playable character sprites were assigned different palettes, doubling the amount of color available for sprites), but nothing as elaborate as this.
This has to be a custom coloring job, with each element being individually recolored.
Posted: May 25th 2007 4:25PM (Unverified) said
@ BPM
That's what I thought too, that the pallets were preprogrammed in GBC. I just always thought there were only four Up/Down/Left/Right. Looks like I was missing out. Yet another great example of why you should read the instruction manual.
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That's what I thought too, that the pallets were preprogrammed in GBC. I just always thought there were only four Up/Down/Left/Right. Looks like I was missing out. Yet another great example of why you should read the instruction manual.
Posted: May 25th 2007 5:15PM (Unverified) said
Psh, screw that. I'd much rather stick with GBColorizer and running it in the Lameboy emulator for DS (which of course runs GB/GBC full speed). All this stuff does is help promote the steaming pile of crap that the PSP is.
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Posted: May 25th 2007 5:35PM NintendoFanbot said
Well at least the PSP is $79.99... oh wait. :P
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Posted: May 25th 2007 5:40PM (Unverified) said
There are romhacks which add colour pallettes to old monochrome GB games with the use of the Gameboy Colorizer utility. I know Super Mario Land is one of the compatible titles. This seems fishy.
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Posted: May 25th 2007 6:30PM (Unverified) said
Eh. That's OK, but I would really be impressed if it had an option to play old Gameboy games in their original yellow and green.
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Posted: May 25th 2007 6:41PM (Unverified) said
Looks fake to me. Or they have to optimize each ROM at a time and I doubt they've done all 10 billion.
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Posted: May 26th 2007 3:00AM (Unverified) said
Yeah, Rubang. That's kind of my feeling. Maybe someone edited the ROM so it's colorized. I don't see how any emulator could do this without some sort of heavy hand editing.
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Posted: May 26th 2007 8:54AM (Unverified) said
Wow...now theres something worth playing on the PSP
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Posted: May 28th 2007 7:15AM (Unverified) said
So what? I have a 3 year old mp3 player, and that has an gameboy emulator built in. You can download it for the iPod as well here:
http://www.rockbox.org/
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http://www.rockbox.org/
Posted: May 29th 2007 12:44PM (Unverified) said
Wow! How original! More "best game on PSP" and "now there's something worth playing on PSP" comments. Idiots, get some new lines already. I'm probably expecting too much from 'Cooking Mama' players. Maybe when you finally realize you're paying $30+ for games you could play on your cellphone for +-$5 you'll shut the hell up.
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Posted: Jul 9th 2007 2:39PM (Unverified) said
Thans its really usefull but I can suggest
http://www.pspgamesites.info/ for all psp games download sites rewievs and downloads. I found some really good stuff there :D
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http://www.pspgamesites.info/ for all psp games download sites rewievs and downloads. I found some really good stuff there :D
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