Game Boy emulator for PSP adds a dash of color
Fresh off the PSP homebrew press: an emulator that plays classic Game Boy games -- in full color! Created by a programmer called Brunni, the emulator is still in beta and isn't likely to be released for some time (Brunni likes things to be perfect). From the looks of it, this is more than a Super Game Boy-esque palette swap. A shaky-cam video (after the jump) shows Super Mario Land in crisp, colorful detail.




















(Page 1) Reader Comments
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It would be pretty funny to see Wii games upscaled and smoothed out on the PS3.
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Considering the power of a PS3 (or 360) vs the Wii, it should be possible.
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Yeah normally something like this would be out of the question but when you take into account the power difference between Wii and PS3/360 It's very possible.
Don't forget there is a N64 emulator for xbox1 and psp.
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But when I saw the video, it was the same as the original. Guess that screenshot was a mock-up...
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I had a GBC and I don't think you could specify the colors. As I remember it had the option of picking from four different color palette swaps similar to what super gameboy did.
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You can spec a colorset to use for colorizing games. I doubt this emulator actually lets you spec the color of individual elements, I'm guessing it will do it the same way as the GameBoy Color does it.
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Weird.
It looks awesome though.
This might give me reason to go and beat Metroid 2, the only 2D Metroid game I've yet to beat...
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They did it for Metroid 2 (Calling it M2DX), and a bunch of other games too. You can download IPX patches for most of them.
This is NOT a big deal.
Also, for anyone interested, the Gameboy Colorizer is avaliable here: http://www.geocities.com/brinstarfiles/downloads.html
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-"superfan" tactics.
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Yes retard... Sony was about to shut down it's assembly lines until this emulator came out! Shew... good thing this came out not a minute later, Sony would have been P@WNED!
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Game Boy Color had 12 preprogrammed palettes, I believe (Up/Down/Left/Right+none/B/A), but nothing as extensive as this. It would've allowed for four colors for background images, and three colors (plus transparent) for sprites (sometimes playable and non-playable character sprites were assigned different palettes, doubling the amount of color available for sprites), but nothing as elaborate as this.
This has to be a custom coloring job, with each element being individually recolored.
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That's what I thought too, that the pallets were preprogrammed in GBC. I just always thought there were only four Up/Down/Left/Right. Looks like I was missing out. Yet another great example of why you should read the instruction manual.
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the PS3 SIXAXIS couldn't accoratly Emulate the Wiimote and Nunchuck. As well as they dont have a Way of duplicating the IR positioning. The PS3 Hardware may be more powerful, But the Controller can imate the Wii. Its a nice dream for people who cant find a Wii, but not Realistically happening.
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http://www.rockbox.org/
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http://www.pspgamesites.info/ for all psp games download sites rewievs and downloads. I found some really good stuff there :D
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