In an interview with MSNBC, Bizzard's vice president of game design Rob Pardo reveals some juicy details about the development of StarCraft 2. The first design steps were taken back in 2003, nearly five years after the release of the original game. It wasn't until 2004 that development was in full-swing. The team also considered adding a fourth race to the mix but in the end decided to stick with the tried-and-true trio.
And the question everyone wants to know: when will we get to play StarCraft 2? Pardo initially responded with Blizzard's usual response: "It'll ship when it's ready." A gentle coaxing later, he elaborated with "The only thing I can give you [that's] concrete is it's not going to be this year."
Joystiq am cry.
No StarCraft 2 this year
47 Comments by John Bardinelli May 31st 2007 12:00PM
Filed under: Mac, PC, Strategy
Tags: blizzard, interview, mac, pc, realtimestrategy, rts, starcraft, starcraft2, strategy, warcraft














(Page 1) Reader Comments
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http://gamergeddon.com/
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It'll be worth the wait, but "Hell, it's about time.." indeed.
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Exactly one decade following the original release date.
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I swear, this is just an expansion, not an oh-so-desired sequal. I'd like to see changes similar to what happened from Warcraft 2 to 3.
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Blizzard has the time and money to do this! They are fucking lazy. They know it will sell no matter what they do.
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Come on now, it's only been nearly a decade. They haven't had near enough time to make any major changes.
Sarcasm aside, I personally don't want a new race. I'm too afraid that a new race would be too hard to balance correctly, and that's the #1 best part about StarCraft. Not that I'd be against a new race if it's well done, but I'm perfectly fine with new graphics, new interface, new units and new campaign. That's enough new for me.
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We don't want Starcraft 1.5.
We want Starcraft 2 damnit!
Blizzard lost all of their innovation as soon as World of Warcraft became a hit. I don't think they will ever get it back.
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Would you call WarCraft 2 an expansion pack to WarCraft 1 because it didn't have a new race?
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Was ANYONE expecting the game this year? I'm with the bet for April 1, 2008. EN TARO ADUN, TASSADAR
ps: the new units look awesome, and come on some just had to go. Please please PLEASE no Valkyries in SC2
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I think they should also make it so that if some of your infrastructure gets destroyed and you no longer have enough "food" for your massive number of troops, they should start slowly dying off, starting with the oldest and most damaged ones and ending when the infrastructure gets rebuilt or you've lost enough units to no longer be over the "cap".
It would bring a little strategy back to an otherwise "who can click the fastest" game.
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They really ought to call it StarCraft Forever if they're gonna have that attitude about it.
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Really wish they'd reveal more about it by giving us more frequent updates.
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Unit caps in these games exist for a good reason. It is to limit slowdown, lag, and discourage constant pumping of forces into a gigantic stalemate.
Also, with no cap, if I knew my computer was better than yours, I could pump zerglings till I had just enough that I was losing framerate, then attack you with all 3000 of them. Yeah you would have about 3 fps and I would win. Fun for you, right?
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If the resources are limited and distributed between the map perfectly. It would keep players from only spending their money on building 3000 GI's.
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Personally, I like the unit cap because it gives someone a chance even if they're behind in resources. With no unit cap, if someone has a decisive resource advantage, the other player would have basically no chance, since he could be outnumbered beyond the ability to function.
With a unit cap, there is a limit to how strong your opponent can be, therefore giving you a chance to make a comeback. Resources are still valuable, and the player with the most resources will still usually win, but I like the idea of at least having a chance.
That said, I don't see the unit cap really coming into play in most games anyway, so whatever.
As a side note, I'd like the unit cap to scale based upon the size/resources of the map. Having the same cap on a small map with two players and a huge map with eight or more players is idiotic.
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Zerglings are cheap. If the map intends you to have enough resources to tech to nukes, you could just spend it all on 5000 marines instead, easily get them within 10 minutes.
I am not saying this is a good strategy, just that unit caps are important to game balance, as well as to making the game playable in multiplayer.
Also, unit caps mean that players that are doing well have a chance at a comeback, since their opponents cannot horde some 10k unit army.
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Imagine you have a balanced army of 1000 and switching into the 3d mode. How bad ass is this game going to be.
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additionally setting the unit cap to 500 in single player and 200 in multi would anger some people. yeeeesh
anyway SC2 is gonna rock, right?
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DUH!
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I know. All the good stuff requires vespene gas...
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Why? Because Blizzard always takes too long. Just like Valve.
If any other developer was handed the same tools, and told to create the same game, they could manage to make the same game in a year or less, I imagine.
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True, but would any other developer also ship 9 million copies of this game, and start a cult following and professional gaming league environment spanning multiple countries?
Only Blizzard and Nintendo can get away with these kinds of delays, but when they deliver, they deliver.
Also I resent the vespene comment. I loves me some Zealots.
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I don't recall ever seeing a valk in any videos. Are you sure you're not confusing it with the newly modeled dropship?
That unit is useless...I hope they eliminate it. It's too damn expensive.
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I really think that by the time this comes one, PC's will be able to hadle "unlimited" units of the number of poly's they're going to have, if they can't already. With the speed of networks and pc's, there's almost no reason why lag would be an issue either.
And my buddy and I play SC1 frequently. Every game he hits the unit cap (as protoss) because everything costs at least 2 psy, meaning at most he can have 100 units. I rarely hit the unit cap because I play Zerg, and I could have closer to 150 units before capping out. Thats alot of hydras.
If not eliminate the unit cap, then at least raise it significantly. Whatever they do, they better not lower the cap, because WC3 sucks with a 90 food unit cap. I hit that all the time.
And if the other guy is outproducing you on units, thats your fault. I'm pretty sure that if you were in a game of SC1, and struggling against an opponent who just hit the unit cap, you're going to lose anyway.
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It's true that it is your fault if you're being outproduced, but I like the idea that you can come back from making mistakes. Anyway, it doesn't matter that much to me either way, but I (slightly) like having it more than not.
WarCraft 3 was a bit punishing, but I love the upkeep idea. I hope they implement that in StarCraft 2. If they do that, unit caps become even more irrelevent.
I think lag is a factor, but a small one. I could easily see a game lagging to death in an 8-12 player match with no unit cap. However, the truth is that anyone going into an 8-12 player match knows that there will be lag. It's kind of a given.
The only time lag should be a major issue is in competitive 2 player games, which realistically should be able to handle near-infinite units (I mean, if you have 1/6th the number of players, the game should be able to handle those two players having 6 times as many units, right?)
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@20
There's a valkyrie in the video (it's not a wraith, that's for sure) - I think they were pretty worthless in most of the BW patches no?
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not in a gameplay video, but the cinematic with the marine has one, it may not be a valk, but it sure looks like one. That and we haven't seen many terran units at all yet...
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http://clubvaio.blogspot.com/
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