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Reader Comments (48)

Posted: Jun 2nd 2007 2:11PM (Unverified) said

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awesome, way to make use of those revolutionary motion controls

Posted: Jun 2nd 2007 2:13PM ChrisAre said

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I don't care what anyone says, I liked Mario Sunshine. Seeing Delfino plaza again makes me want to play the game all over. It was fun!

Posted: Jun 2nd 2007 2:17PM (Unverified) said

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im glad their using the GCN controller some games are just better suited for it. delfino plaza was my favorite course in Mario Kart DS so im glad its in Smash. Im hoping for some online details before E3.

http://gamergeddon.com

Posted: Jun 2nd 2007 2:20PM (Unverified) said

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Ideally, they'd find some way for the game to support not only GameCube controllers, but the Classic controller and the Wiimote+Nunchuk combo. The last would be hard, but if they manage that it guarantees that everyone can play.

Unless they bundle a classic or GC controller with the game itself. Then the point is moot.

Posted: Jun 2nd 2007 2:20PM (Unverified) said

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Hey deaftly, would you rather have them "tacked on?" Those are your 2 arguments, right? They're wasting the revolution or taking on waggle? Wii just can't win with you!

Posted: Jun 2nd 2007 2:25PM JoshMilewski said

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Mr. Miller, you do know that the Nunchuck has an analog stick on it, right? How in the hell does this "reaffirm GCN controller support"?

And what's wrong with the name of the Cracker Launcher? Have you ever heard of firecrackers before?

Posted: Jun 2nd 2007 2:27PM (Unverified) said

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Are you fucking kidding me? Seriously, are you?

Posted: Jun 2nd 2007 2:28PM AlexMeloche said

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Joshua, I thought the same thing.

Posted: Jun 2nd 2007 2:29PM (Unverified) said

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@6

Normally when Nintendo refers to the main Analog stick on the Nunchuk OR the GC controller, they call it the Analog stick.

What do you think the C in C-stick stands for?

Posted: Jun 2nd 2007 2:30PM (Unverified) said

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I agree with above comments. There is an analog stick on the nunchuck. How does this confirm GCN controller support?

Posted: Jun 2nd 2007 2:34PM JoshMilewski said

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Fatass of Kickassness (#9), don't tell me you're serious.

Posted: Jun 2nd 2007 2:40PM Triforceowner said

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This does not re-confirm the Cube controller at all. The analog stick on the nun-chuck could be being used. I still hope for the Cube controller, though.

Posted: Jun 2nd 2007 2:41PM (Unverified) said

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I rather them package a GC controller with it.
Make it more fair online.

Posted: Jun 2nd 2007 2:42PM cc123 said

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Shouldn't Nintendo's first party games be making extensive, unique use of the motion controls? I thought they promised new ways of playing games to everyone.

Third parties have an excuse, Nintendo....not really.

Posted: Jun 2nd 2007 2:43PM (Unverified) said

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When I read that I thoguht it meant the Nunchuck stick.

I mean, it's a Wii game, it's certainly obvious that he is talking about Wii controls :|

Posted: Jun 2nd 2007 2:44PM (Unverified) said

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The Legend of Zelda: Twilight Princess manual refers to the analog stick on the Nunchuk as the "Control Stick" (look it up at http://media.nintendo.com/mediaFiles/mzs8X4E07ZfOrr5eYY2feDCbcUbUOGa3.pdf), meaning this update was probably referring to the Nunchuk rather than the GameCube controller.

Posted: Jun 2nd 2007 2:53PM (Unverified) said

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@14

They're damned if they do, damned if they don't.

If they do, its like fixing what isn't broken, which is pretty much what Sakurai said himself. Why mess with what worked.

If they don't, OMG! Nintendo isn't using motion controls, they must not have faith in their own technology. RUN FOR THE HILLS!

Posted: Jun 2nd 2007 2:56PM BPMOmega XBL PSN Steam said

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Sorry, Fatass, but you're incorrect.

Nintendo has always referred to its primary input for movement as "Control [something]." For their digital pads, it was the "Control Pad" (or more accurately, the "+Control Pad," since it was always shaped like a cross). And for their analog sticks, it's "Control Stick" (this has been true since the N64).

The C-Stick on the GameCube controller is just the evolution of the C Buttons from the N64, whose main purpose was CAMERA control (that's where the "C" comes from!), even though it got far more uses than that (i.e. mapping items and Navi/Tatl in Zelda).


And "cracker" is a derogatory term for white people. Which is probably Why Ross says it's "unfortunately named."
Me? I just laugh at that.

Posted: Jun 2nd 2007 3:18PM (Unverified) said

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I could care less about waggle controls in SSB:B. Just give me classic controller support, and I'll be happy.

I've been hoping Nintendo will allow us to play GCN games with the classic controller too. Let's face it, the classic controller rocks.

Posted: Jun 2nd 2007 3:29PM (Unverified) said

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Um, yeah I agree with Joshua as well.. How the hell does this confirm GCN controls?? It could be Classic Controller for all we know, 2 control sticks.

and to Kickassness:
I'm pretty sure the C in C-Stick doesnt stand for control. Because that means the C in C-Buttons stands for control, and that is just retarded. So yeah, stop failing.

Posted: Jun 2nd 2007 3:29PM (Unverified) said

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This doesn't confirm GC control at all... As many have said, not only does the nunchuk have a control stick, but so does the classic controller. I can easily see them using the GC controller as an option (and probably the best option), but they need to include some form of Wii remote + nunchuk support because the system only comes with remote/nunchuk out of the box. Why would they sell a game that only works with a controller you have to buy separately (GC controller)? Of course this could be solved by including a GC controller in the box, but whats the point in that with so many people having them already? The remote/nunchuk controls won't be the best, but they would be there none the less. Brawl is the kinda game where you don't need new motion controls. Look at the screenshots/trailers and info we have so far. The techniques are pretty much identical to melee, except for I doubt the analog stick will jump because of the cracker launcher, and we will need a button for final smashes.
also, whats the big deal with the name cracker launcher? o no its a canon that shoots out white people? come on people, it's meant for the name fire crackers! grow up...

Posted: Jun 2nd 2007 3:52PM (Unverified) said

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This could easily be the Nunchuk control stick. At first I thought otherwise, since you'd need that for moving and therefore couldn't use it for aiming too.... and then I realized that you'll only need to move Left and Right, which leaves Up and Down for aiming your guns.

Of course, last we heard was that it would only support GCN and possibly Classic controllers, but they haven't really talked about it much since then... and that was quite a while back, so things may have changed.

Posted: Jun 2nd 2007 4:01PM (Unverified) said

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@6:

Think about it. It'll make sense shortly (If not, use Google).

Posted: Jun 2nd 2007 5:06PM (Unverified) said

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and it's not like the nunchuk has a control stick or anything...
oh wait. it does

Posted: Jun 2nd 2007 4:07PM Mr Khan said

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1. Just like that David Jaffe rant controversy, remember that this is a blog, Sakurai isn't necesarily going to call the control stick the exact, politically correct term that Nintendo would use for it

2. Keeping 1 in mind, this doesn't mean anything. I can almost guarantee that the GC and Classic Controllers will be supported, just because i don't see Sakurai liking anything new (fun fact; Sakurai has NEVER developed a game where characters could move in all 3 dimensions)

Why would a dude who never properly embraced 3D gameplay embrace revolutionary controls anyway?

The most motion controls i would see in a remote/nunchuck scheme anyway would be "shake remote to jump" I think that would fit nicely

Posted: Jun 2nd 2007 4:22PM Paviel said

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Let's see... They said they would use the GC controller, they have no reason NOT to use the GC controller, and the controls of the Cracker Launcher suggest that two sticks are needed, one for moving and one for aiming. Sure, it doesn't say it outright, but if you're trying to run right AND aim up at the same time, as they imply you can do, a single stick would make that pretty hard.

So even though the title of this blog is exaggerated, it is highly likely that it will turn out to be true.

Posted: Jun 2nd 2007 4:28PM NintendoFanbot said

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MR KHAN
"Why would a dude who never properly embraced 3D gameplay embrace revolutionary controls anyway?"

Why would any game developer in their right mind do that for a 2D/2.5D fighting game and risk creating an imbalance between the different controller interfaces?

Common sense, man.

Posted: Jun 2nd 2007 4:42PM Mr Khan said

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That's exactly what i was trying to say...

The only thing is that there has to be a remote/nunchuck scheme, otherwise they stand to alienate everyone on the planet except for the 22 million people who bought GameCubes....

Posted: Jun 2nd 2007 5:23PM hatramroany said

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It could be one of the analog sticks on the classic controller, not necessarily the nun chuck.

Posted: Jun 2nd 2007 5:24PM Mike Knew said

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Seeing delfino plaza again reminds me i should get around to finishing mario sunshine.

Posted: Jun 2nd 2007 5:33PM (Unverified) said

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Mr Khan, I have to call you out on this one...

"just because i don't see Sakurai liking anything new (fun fact; Sakurai has NEVER developed a game where characters could move in all 3 dimensions)

Why would a dude who never properly embraced 3D gameplay embrace revolutionary controls anyway?"

Bzzt! Wrong! Mr. Sakurai developed a little game called Kirby Air Ride, in which Kirby (City Trial) could step off his star, and run around in a 3D environment. Masahiro Sakurai is surely not against embracing new technology, and I personally feel there is a strong possibility of the Wii Remote being used, with Nunchuk.

---
www.MasahiroSakurai.com Webmaster

Posted: Jun 2nd 2007 5:59PM (Unverified) said

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...The hell.

How the heck does translate into GC controller support?

Posted: Jun 2nd 2007 6:18PM (Unverified) said

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I think its stupid to use GC controls for a WII title game as well. I'll definitely be playing with the Wiimote and Nunchuk myself.

And for the record I too am also perplexed as to how the author of this article gets the notion that GC controllers will be used on the game. I mean I know its been mentioned and most likely its going to happen but I don't know how on Earth you arrive at that conclusion from those quotes or w/e.

Posted: Jun 2nd 2007 6:24PM RyogaVee said

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Cracker Launcher
Honkey Launcher
Peckerwood Launcher
Redneck Launcher...

I could do this all day.

Posted: Jun 2nd 2007 7:10PM Covarr said

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I'm guessing it'll have multiple options, including support for Wiimote+nunchuck, Classic Controller, and GC controller. Obviously they wouldn't require a controller that isn't included with either the game or the system, but they might add optional support for it.

Posted: Jun 2nd 2007 9:16PM (Unverified) said

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Firstly, a lot of you should chill and stop pretending you know everything. Flaming the writers for their honest mistakes isn't exactly cool either.

That said, I'd personally like to see a Wiimote+Nunchuck control option to save me from buying four new Gamecube controllers.

Posted: Jun 2nd 2007 8:10PM (Unverified) said

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So much hate on this site. :(

Posted: Jun 2nd 2007 8:24PM (Unverified) said

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i want to play!!!!!!!

http://clubvaio.blogspot.com/

Posted: Jun 2nd 2007 9:05PM (Unverified) said

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How would you be able to aim with the same stick that you move around with?

" You can walk around and jump while holding the launcher.

You can also aim the launcher at different angles by tilting the Control Stick up or down."

Unless you have to hold down a button to aim, I think this can't be done with just one analog stick. Which means you probably either use the Gamecube controller or Classic controller for this game.

Posted: Jun 2nd 2007 9:40PM samfish said

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A simple solution would be to bundle a Classic Controller with a version of SSBB and charge$65-$70 for it.

Posted: Jun 2nd 2007 10:39PM cc123 said

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"So much hate on this site. :("

Hippie.

Posted: Jun 2nd 2007 10:53PM (Unverified) said

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Jon said...
"Unless you have to hold down a button to aim, I think this can't be done with just one analog stick."

In the tank mini game in Wii Play you do just that... you move the take around with the joystiq on the nunchuck (this is moving in any direction)and aim using the remote (again in any direction). That is how it could be done. Move around with the control stick and then your character gaze follows whereever your pointing the controller... I think this would be kind of cool actually... It would make using Links boomerang and hook shot alot easy to control! I always died trying to rely on that damned hookshot.
Cole

Posted: Jun 2nd 2007 10:58PM (Unverified) said

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"Hippie."

Maybe. But I think I'd rather have a positive discussion about video games... than a negative one in every thread on joystiq.

But that's just me.

Posted: Jun 3rd 2007 12:39AM (Unverified) said

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Brawl is definately going to support the Wiimote-Nunchuck combo.

I'd be fairly easy:
Control stick-move
Z- block
C- grab
A- Normal attack
B- Special Attack
D Pad- Jump
1 & 2- taunt

Then just use the pointing for menus and its all good.

Posted: Jun 3rd 2007 5:33AM (Unverified) said

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@25 and 38...
I don't think you can assume that there would be difficulty with both moving and aiming with one analogue stick? As Matt (@22) said, as far as I can tell you only need 'left'/'right' to move in SSBB, so you could easily hold the direction you want to move and then tilt the stick slightly 'up' or 'down' to change the angle of fire.

That way one stick would work, and the disadvantage of holding the weapon would be that your character couldn't duck (by pressing 'down') or dodge (by pressing 'up').

Posted: Jun 3rd 2007 8:19AM (Unverified) said

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@ sanzai

You do realize that if just /holding/ the gun limited your movement that much, we'd all rather have the old guns back the just hold us still while firing. Seriously, that just sucks.


Anyway, you could possibly hold the control stick in a diagonal direction while moving, just not straight up.

and don't be fooled, this game WILL have a wiimote/nunchuck control scheme. I just hope they include classic/GC controller as well

Posted: Jun 4th 2007 4:34PM Mr Khan said

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Damn do i feel stupid

Especially since i have Kirby Air Ride, and wish that they would make a full scale game using that engine...

Posted: Jun 4th 2007 4:35PM Mr Khan said

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Damn do i feel stupid

Especially since i have Kirby Air Ride, and wish that they would make a full scale game using that engine...

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