Blizzard's official StarCraft 2 website has just been updated with an interview with Nick Carpenter, the game's cinematic creative director, chewing the fat over the technology behind the recently released trailer. The biggest point of discussion was on the balance of in-game cut-scenes, which will be "near-cinematic quality" thanks to the game's graphics engine, and pre-rendered cinematics. Carpenter also revealed that the tools Blizzard is using to create the cut-scenes will be made available to players for modding purposes, which should elicit reactions of the "WOO HOO!!!" variety.
[Via CVG]
Interview with StarCraft 2 cinematic creative director
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