Twilight Princess speed run in under 6 hours
A new speed run for The Legend of Zelda: Twilight Princess has just been posted on Speed Demos Archive. Daniel Hart blazed through the game in 5 hours 39 minutes, about ten times faster than we hobbled our way through on the first try. Daniel says he could shave 5-7 minutes off the final time but is happy with the current achievement. We say he's bragging, but boy has he earned it. Videos are available for download as well as embedded in Flash (Part 1 is shown above) for easy ooh-ing and aah-ing.
[Via Nintendo Wii Fanboy]
[Via Nintendo Wii Fanboy]



















(Page 1) Reader Comments
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More on topic: The OoT speedrun is about this long, as are most of the RPGs on the site. Paper Mario, Thousand year Door is one of the longest runs up there at around 7 and a half hours long. I won't watch anything over 2.
And the Super Metroid Speedrun is still the best run on that site. Never before have so many glitches been used to totally destroy a game. A truly incredible watch, if you're at all familiar with the game.
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I do not recall that.
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I beat Gears with a friend in 6 hours and i haven't even played it before..
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Damn. You are slow. I don't count those stupid cinematics as a time, either, so It may actually be shorter.
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1) He uses a glitch to get through the closed gate at the beginning (and bypasses getting a sword).
2) There's some missing time between videos 4 and 5. He saves after crawling through a hole and then wakes up as a wolf... Or is that just a clever way of bypassing that whole cutscene/sequence? I thought that you at least had to run from that area into the twilight area... or is it all cutscene?
-Jeff
http://alinktothefuture.com
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When the SNES and later games came out they seemed to become more and more kid-oriented with cute sound effects and playful looking enemies.
Seeing this video reminds me of why I stopped playing later iterations of this 20-year old game (by the way, which I find is too long for any series to run). The number of load times is also very troublesome and annoying. Numerous or long load times take people out of the game experience and often pester them with having to constantly wait for the game console to finish loading the game.
I would be more forgiving of this aspect if it wasn't so often; however, these load times are all over the place, and even between some text conversation scenes-- with no audio. . . what is there to load that takes so much time?!? Also, this is also supposed to be a next generation console, and, as such, should make the obvious upgrades (such as reduced load times). For example, take a look at Oblivion, there are load times; however, they were only between major intervals (outside to inside and vice versa). Not between one little path to another (Oblivion never had load times outside or they were near seamless) Where is the dynamic loading? (I ask this rhetorically knowing that the lack of RAM is the cause for this problem).
Anyway, if anyone could please explain to me the draw of playing so many of these Nintendo games which are often built off of the same concepts as their previous iteration. Personally, I will play only around 3 iterations of the same game series before the whole story or game elements start to wear on me.
P.S. Don't even get me started on some Nintendo games that have been re-released up to 4-8 times (or more) for Nintendo's profit. These are the same games people may have even bought years prior, yet they buy them again. Why?
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"The autoplaying of this video is supremely annoying." Yeah, what gives?
Christian, I think you are giving the art direction too much emphasis. Zelda games /may/ have "cute" enemies, sound effects, etc (it's up for debate), but the Zelda storylines are some of the most mature out there. Wind Waker, with it's cell-shading, featured a great storyline and Twilight Princess is the darkest story yet. Of course, I judge "maturity" on elements other than sex and blood.
Load times are a pain, but Zelda does a good job at hiding them. When you play you hardly notice them, just like the Resident Evil games. Like you've said, more RAM is necessary to load larger portions of the game to eliminate these loads, but then you are left with a longer load in the beginning. Without faster read times, there's a tradeoff. I'd rather have constant 2-second loads than a few 2-minute loads, but that's just my preference.
I believe the draw of Nintendo's franchises is the same of any franchise that strikes a good balance with a core audience. I know Bungie is saying they will stop at Halo 3 (with this formula, anyway), but I can imagine that they could release a new Halo every two years and consistently sell umpteen million copies. With Zelda, Mario, Metroid, Super Smash, etc, gamers know what they are getting. The Zelda games have followed nearly the same formula since LttP, but each one is a great game.
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