We have a confession to make. As much as we try to remain impartial in our coverage of unreleased games, occasionally a game will penetrate our cynical, jaded defenses like ... well, like a giant needle being plunged into our rotting, turgid corpse by a ghoulish Little Sister. BioShock
is just such a game so, when we get the opportunity to read a thoughtful feature on the game devoid of the mechanical checklists we're used to, we feel that giant needle piercing our ribcage again. Ahhhhh
Julian Murdoch at Gamers With Jobs takes us on a tour of Quincy, MA's Irrational Games, the developers behind this underwater, art-deco opus. But it's not the usual tour of a game in development, but a tour of the motivation behind creating a intellectually sophisticated game inside the framework of a "kick-ass shooter." With hefty dollops of Objectivism, Ayn Rand's political ideology, on display not only in the game's story but in it's construction, BioShock
roughly mirrors the plot of Rand's polemical Atlas Shrugged
. Knowing that may not interest some of you, they're of course eager to remind everyone that it's also a "kick-ass shooter."