
At the Pac-Man tournament in New York City, we were able to dedicate ample time (hours, maybe) to the final Xbox 360 version of Pac-Man. Championship Edition is, in fact, a true sequel to the original Pac-Man released 26 years ago. Certainly, that seems unimaginable to some -- but there are significant additions to the classic arcade gameplay that make this far more than a pretty HD remake.
The new widescreen perspective is taken advantage fully in this Xbox 360 exclusive. While the game is still about avoiding ghosts and eating pellets, the wider field of play has created a new dynamic to the title. The maze is now separated into two distinct halves: left and right. Instead of simple mazes that end at the collection of all the pellets, players will find that the mazes feature an endless supply of dots, and a constantly shape-shifting map. When successfully consuming a sufficient amount of pellets on one side of the field, one of Pac-Man's iconic fruits will appear for collection. Eating the fruit will send a rippling shockwave toward the other half of the field, replenishing the dots, and oftentimes, changing the design of the maze entirely.
Through continued play, one can appreciate the meticulous design choices made in the new mazes. Certain maps create new opportunities to be trapped by the ghosts. Of course, it also provides new strategies of escaping the clutches of the ghosts as well. The shifting design of the levels introduces a refreshing, dynamic feeling to the title, forcing players to stay sharp-witted at all times.
The various challenge and extra modes that are included in Championship Edition are interesting. Of particular note is Challenge Mode 2, aka "The Darkness Course." In this mode, only the area around Pac-Man and the ghosts can be seen. As you begin a level, the pellets make it clear what the maze design is. However, as you continue to eat the pellets, you increase the overall darkness of the level, forcing you to rely upon either your memory or sharp reflexes, to avoid the chasing ghosts. Running away from a ghoul, only to crash into a wall that you had forgotten about is devilishly fun.

Extra Mode 1 also deserves special mention. Also known as "The Freeway Course," this variation simplifies the maze designs, and increases the speed of play quite significantly. Observers were shocked to see the more skilled players tackle the challenge, as everything appeared to move at blinding speed.
While certainly not a revolutionary announcement some thought it would be, Pac-Man Championship Edition is definitely a solid title. The subtle layers of complexity are still there -- each ghost will have a slightly different AI pattern to exploit. The new additions to the title have transformed a title from a simple retro classic to something the modern tastes of Xbox Live Arcade players will certainly appreciate. If we had one major complaint, it had to be the suspicious lack of multiplayer. Certainly, having a Pac-Man Versus styled mode (sans GBA connections) should have been an obvious addition to a game entitled Championship Edition. At 800 Microsoft Points, we admit that this is a pricey purchase. However, don't pass this game over because "it's just another Pac-Man."
Pac-Man Championship Edition will be available for download on Xbox Live Arcade in less than six hours: 5AM EST.



















(Page 1) Reader Comments
Reply
Reply
Reply
Reply
The first would be Jr. Pac-Man by Bally Midway:
http://www.klov.com/game_detail.php?letter=J&game_id=8246
Though, the difference being Pac-Man CE is made with widescreen in mind. Jr. Pac-Man was just shoehorned into a regular vertical arcade monitor.
Would be interesting to see Jr. Pac-Man re-released as a digital title on any of the three current systems, but allowing you to see all of the maze at once.
Though, that's probably very unlikely, since Bally Midway made the game, and Namco never bought it from them when they broke ties (Namco wasn't too happy with all of the unauthorized Pac-Man sequels they made, including Ms. Pac-Man which they did buy from them).
Reply
The whole thing seems like a lot of marketing BS.
Reply
In that game, the fruit is sort of an an enemy. It doesn't hurt you directly, but as it moves around the field, any dots it touches get slightly bigger, and take more time to eat.
THAT GAME IS THE BALLS.
I've played every Pac-Man, from Pac and Pal to Pac-Man Arrangement to Pac-Mania to Pac-Man vs. nothing beats Jr Pac-Man
Reply
MS really needs to rethink their strategy, because they are trying to get gamers to "get used to paying money for content" and want items of similar value priced as such, but you can get some pretty good looking arcade games for 800 points, and not so much of retro remakes.
The over priced 120GBHD, shadowrun, now this, all things that microsoft are severely over-pricing, they really need to fix their act.
Reply
Reply
Reply
I'll give the demo a try but at twice the cost of Geometry Wars, I hope your right about it being more than just a shiny Pac-Man remix.
Reply
Reply
Now you guys can do something a little more constructive now that your right hand is free. XD
Reply
Reply
Reply
Reply
So, at $7.50, you would *totally* get this game, but at an additional $2.50, there is no way in hell? What? Where is the huge damn deal here? And why does everyone here seem to think they are in a position to give microsoft advice over anything? Shut up. You are dumb.
Besides that, this game *is* really cool. It's a lot more interesting to not have level breaks, and it is a *lot* more fast paced.
Reply
Reply
But I'd hafta agree... 800 points is a bit much. But as a Pac-Man junkie, I had to buy it.
Reply
Let the humiliation of myself as well as the other Named Ones be a lesson to anyone thinking of being sarcastic during announcements of the glorious Man of Pac.
On topic: Game looks good... for Pac-Man. Which isn't really saying much.
Reply
Reply
Reply
Reply
Reply
Reply
Reply