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Reader Comments (25)

Posted: Jun 8th 2007 9:56AM (Unverified) said

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this is pretty sweet. i loved the gamecube controls, but never owned a game cube so i don't have any controllers. now if i don't like the wii controls, i can always shell out some cashes for 4 wave birds. i like that they're giving us this many options with the controls. it will be very inviting for gamers of all times... hell, i might even be able to coax my girlfriend into playing.

i wonder if you can mix and match gamecube controls and wiimotes. (3 on wiimotes and 1 on the GC controller)

Posted: Jun 8th 2007 10:08AM WhiteNoise said

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Chachi brings up a good point. Just because my idiot friend wants to use the Wiimote sideways does that mean I can not use a Wavebird at the same time?

Posted: Jun 8th 2007 10:08AM Nushio said

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Just as I expected, but a pleasant surprise nonetheless.

Posted: Jun 8th 2007 10:33AM Hirsbrunner said

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@3. If it was what you expected, how could it have possibly been a surprise?

Posted: Jun 8th 2007 10:35AM (Unverified) said

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What's with Wii fans and Wavebirds?
The GC chord length is long enough, it feels better, and has the best rumble of all the last gen systems..

Posted: Jun 8th 2007 10:43AM (Unverified) said

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@NvM

i've been spoiled by the wireless wii remotes. plus i have cats and i don't want the little bastards chewing through my cords.

Posted: Jun 8th 2007 11:05AM (Unverified) said

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I'm glad to see that gamecube controllers will be supported.

However, I think this goes to show that any hardcore game just isn't going to work with the Wii's motion (read: waggle) controls. I'm worried about Metroid Prime and Mario because they ARE trying to use the motion controls and I don't want to find myself waggling my way through them.

In the end, the motion controls just aren't sensitive enough for a complicated game. It's waggle or nothing.

Posted: Jun 8th 2007 11:41AM (Unverified) said

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^ Sorry #7, but I'm pretty sure that you're wrong. Plenty of people have already said that Metroid Prime 3 and Super Mario Galaxy control like a dream, including those IGN guys.

And, if you don't like 'waggling', then you should be playing X-box or something else that doesn't involve said 'waggling.'

Posted: Jun 8th 2007 11:50AM (Unverified) said

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@5: Like hell they are -- the (first party) GC conrollers have the shortest cords of any console from that generation. Both PS2 and Xbox 1 were significantly longer. I hated having to drag my GC out of my entertainment center and sit it on the floor in front of the TV just so I could sit on the couch. I'm too cheap to shell out for a wavebird (plus no rumble), so I picked up a 3rd-party extension cord (2 bucks used at Gamestop!) for when I play GC games on my Wii -- I refuse to set my precious console out where my 1-year-old can reach it.

For Smash Brothers, I suspect I'll like the Wiimote-only scheme best. I like using it for Paper Mario, and while the 'mote + 'chuck Zelda config worked well for that game, it probably needed the extra buttons more than I suspect SSBB will. If I find that the analog directional controls make a difference, or that two buttons isn't enough, I may add a nunchuck, but I probably won't break out the 'Cube controllers unless I have company over. I'm just glad they're giving us options.

Posted: Jun 8th 2007 1:21PM Codemakura said

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@NvM

I have a very small room and infact the standard GCN cord is about 2-3 inches too short for me to sit on the only thing I can sit in, in my room (my bed) asside from the floor. My PS2 cord reaches and my SNES cord reaches, but the Wii's ports are placed so either I have to block my Wii's disc slot by a wall to gain the additional reach, or I loose about an inch or two because the ports are placed at the top of the system. I'm sure most people would agree rearranging the entire orientation of the system everytime you want your SSBM, or eventually SSBB is kind of a pain.

So I would vouch that the cord is indeed on the shortside, not that Nintendo can see the future of this issue, and not that everyone has this issue. Still when measured againsted other controller cords GCN is short. Still this is easily remedyed with an adapter. Still I donno about everyone else but, I'm tired of wearing out GCN controls and having to shell out money for new ones, because the joystick goes limp, personally the Wii I haven't used enough yet to know if Nintendo has more durible joysticks or what, but it's good to know I can avoid all joysticks, or even replace them as an attachment for the actually wiimote, rather then shelling out full price. I definitly think accessiblilty was well thought out by Nintendo.

Posted: Jun 8th 2007 1:26PM (Unverified) said

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Very nice to hear that all controllers will be supported. I might need another nunchuck though because the d-pad won't feel right but i already have 3 wii motes and one wavebird so this is perfect

For Free Wii Points http://www.ezyrewards.com/?id=161820

Posted: Jun 8th 2007 2:52PM (Unverified) said

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As a Wii owner who didn't own a GC I picked up several Wavebirds on eBay without realizing that they lacked rumble, because I was annoyed at how short the GC controller cords were. I'm not happy that the Wavebirds don't have rumble, but it's something that I'm willing to do without so that I can sit on my couch instead of on the floor in front of the TV. The original GC controllers would have been fine, but it's such a pain in the ass to find controller extension cabless these days that it isn't worth it.

I'm glad that the game will support so many different forms of control, but I'm worried about the sideways Wiimote controls... How can they possibly fit all the moves into just TWO buttons?!?

Posted: Jun 8th 2007 3:07PM Timerider said

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How do you control it with the remote sideways? There aren't that many buttons.

Posted: Jun 8th 2007 3:49PM (Unverified) said

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hooooo boy!
i am one excited gamer!

i can't wait for smash bros!!!

Posted: Jun 8th 2007 4:16PM (Unverified) said

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this sounds awesome, i will probably use the Wiimote+nunchuck but if it uses some annoying waggle control i might get a classic controller
Free gaming stuff(including Wii points and controllers):http://gaminglagooon.info/

Posted: Jun 8th 2007 4:37PM LOUiECOG said

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I'm guessing you control it sideways with waggle controls. That can account for many buttons.

Posted: Jun 8th 2007 5:45PM (Unverified) said

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That is SUCH a relief!

Posted: Jun 8th 2007 7:45PM (Unverified) said

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Anyone think about this?
Brawl will support sideways Wiimotes, Classic controllers, and GameCube controllers.
4 GameCube controllers in GC slots (Wavebirds of course)
4 Wiimotes via Bluetooth
4 Classic controllers plugged in to the 4 Wiimotes
That's a possibility of 12-player Smash we're talking about here. Granted, it would be really hectic, but it's possible. And, technically, the Wii can handle 7 Wiimotes at once. 18-way Smash anyone?

Posted: Jun 8th 2007 7:56PM (Unverified) said

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Does this mean it could be possible to have 8 players at the same time?

Posted: Jun 8th 2007 9:58PM In A World said

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Kinda dissapointing. I was hoping for Wiimote+Nunchuck only controls so you could use the pointer somehow, like to actually aim ranged weapons. Also, some limited waggle would have been nice, like if you're getting punched repeatedly you could shake the wiimote and nunchuck to perform a counterattack. The fact you can use the wiimote only means very basic design: 4 directions and 2 buttons. Didn't meelee require more buttons than that? Like, if 1 and 2 are your primary and secondary attacks, then how do you put up your bubble shield? Hold A, thus taking your thumb off the d-pad? Lame...

Posted: Jun 9th 2007 12:27AM (Unverified) said

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@20

Don't forget about the trigger button underneath.

Posted: Jun 9th 2007 12:42AM In A World said

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@Kit Kat

Yeah, I suppose that's true, it's just kinda akward pressing the trigger when you're holding the wiimote on its side.

Posted: Jun 9th 2007 9:23AM GewurztraminerX said

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On the topic of 8-players, I've been wondering myself for a long time. Now that both GCN AND Wii controls are confirmed it is definitely possible (see Bomberman '93). However, on the Smash Bros Dojo website (http://www.smashbros.com/en_us/index.html) it says 1-4 players. Granted the game is still not out yet and they can change whatever they want to change.

As for 12 player - I don't see that happening. Two players chained together with a Wii Remote and Classic controller? I dunno. This is Smash Bros Brawl, not Knuckles Chaotix we're talking about here =]

Posted: Jun 26th 2007 6:05PM (Unverified) said

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Sweet, so now, even if I don't like the wiimote/wiimote with nunchuk/clasic controller options, I could always just bust out my PS2 controller to kick Pikachu off of the levels. Yes, I said my PS2 controller. Not to offend any fanboys here, but I never bought a Gamecube largely because I absolutely despised the controller. Since purchasing a Wii, I've completely stocked up on all those great Gamecube games I missed last console generation (especially the first party software titles). Rather than shell out a bunch of loot for those gamecube controllers I have despised so much, I simply paid a few bucks for PS2 to Gamecube controller adapters and presto, my four PS2 controllers now have new life on my Wii playing Gamecube games. So far I've just played Metroid Prime (about 50% through at the time of this comment), and my PS2 controller has worked 100% flawlessly thus far. This is great news, indeed.

Posted: Jun 30th 2007 12:46PM (Unverified) said

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@ Jackson Pritt (#12) and *maybe* Tom (#20):

Keep in mind that the Wiimote has SIX buttons usable during gameplay, not two. A, B, +, -, 1, and 2. Any or all of those can be used in whatever way necessary. Plus waggle, which people have already mentioned. As far as the sideways Wiimote goes, I wouldn't mind flicking it upwards to jump, or other functions like that.

Btw, Tom, two things: First, you can't move or attack while shielding anyway, making the d-pad useless, so I wouldn't mind using A to shield. Second, I dunno about you, but personally, using the trigger with the Wiimote being sideways is easy for me. It's already right next to my finger, so all I have to do is extend my finger a bit, like pushing a sideways button (which it kinda is, in this case).

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