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Disney to triple spending on game development


Curse you, Tyler Bleszinski! Did we not warn you that they were listening? Not that they needed any sort of incentive, Disney CFO Tom Staggs told the Hollywood Reporter today that they plan to triple their game development budget, taking them from $130 million to about $350 million over the next five years.

With Pirates of the Caribbean Online and other titles in the works, Staggs laid out a bit of the strategy saying that about 70% of their efforts would be concentrated on their current franchises with the remainder going on to establish original properties, as seen in the DS hit, Spectrobes. Speaking of which, Staggs casually mentions that Spectrobes "warrants a sequel in the games business."

Then again, do they really need to be doing anything different? It sure would benefit gamers if Disney were to invest more in elbow grease to improve their products, but with titles like Cars selling nearly 8 million units and Hannah Montana for the DS baffling sales chart watchers for months, they could simply increase production and achieve the same, if not greater results.

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