
Gamers will have 350 building types to choose from in SimCity Societies, "each of which allows them to combine, connect and re-arrange structures freely." You'll also be able to change the way your society behaves by creating a 1984 society or one that lives in a Candyland. One of the more interesting facets is that players can combine buildings and consume resources to create "social energies." What you decide to do with the different resources (industry, wealth, obedience, knowledge, devotion, or creativity) determines the "social energy" of your society. It sounds like a very different take on SimCity, from a straight simulation to a more "game" experience. We're sure to get a taste for the game soon and it's expected to release this fall. For better or worse, we'll all get to try the new SimCity soon enough.
[Via Press Release]

