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Reader Comments (72)

Posted: Jun 13th 2007 10:03AM (Unverified) said

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Am I the only guy who thinks less clothes doesn't make women more attractive? Quite frankly, more often than not it disgusts me; especially when done without taste such as the case here.

Posted: Jun 13th 2007 10:05AM (Unverified) said

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"Putting it onto Wii would be some extra work in terms of both visuals and controls, no doubt, but if it sold even half as well as SCII on GC it would be more than worth the effort!"

As an unknown developer said (he wouldn't let them publish his name) at GDC, "The day I have to port a 360 and PS3 game to Wii is the day I just give up." The biggest problem dropping down would be the 64MB of ram. YES, Namco could completely retool the console from the ground up but do you have ANY idea how much work that would be to retroactively redesign the game?

My guess is SCIV was being tooled from the ground up FOR the Playstation 3 arcade board being used for Tekken 6. So 360 likely got the game just because of the simularities in hardware. Namco would have to redesign and rethink a large amount of their strategies on the game before it can even show up on Wii, not to mention the control differences.

And yes, technically, the Wii can use the GC controller or the classic controller. But wasn't the entire arguement for the $250 control the new way to control BEING the future? Wasn't that what we were sold with our $60 controllers that don't even recharge? Isn't this latest movement counter intuitive to the entire purpose of the system? Gee, I can use my classic controller for MK or SSB? Well then pardon my french as I say "why the fuck did I buy it for this system anyway then? Why couldn't it be done on previous hardware?"

Posted: Jun 13th 2007 10:44AM (Unverified) said

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Here is an idea: Who said Legends will NOT have a VS mode?

Posted: Jun 13th 2007 10:43AM (Unverified) said

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Holy crap! Soul Calibur is turning into DOA! I don't need a weapon, I'll just kill you by strangling you with my thong and crush you with my boobs.

Posted: Jun 13th 2007 10:45AM (Unverified) said

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The comment sheppy just made proves this:

Make a game that strongly utilizes Wii controls and people bitch.

Make a game that offers the option to use classic controls and people bitch.

Try to craft some new genre or gameplay style for the Wii and people find it strange and unfamiliar.

Try to adapt a current genre or gameplay style for the Wii and people will call the controls shoehorned.

No one wins.

Posted: Jun 13th 2007 12:00PM (Unverified) said

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@ sheppy

I'm not much of a tech buff but the step down from HD to SD would instantly take a load off of the Wii's hardware due to smaller textures etc. Also for all I, and I'm sure many others care, they could re-use the models from SCII to cut down on poly's and I'm thinking there's 101 different ways to reduce the load on Wii's hardware. The genre as a whole hasn't changed all that much since the PS1 days so I'm sure the AI and other gameplay-centric aspects could be done on Wii.

As for your other point regarding using a traditional controller I totally agree with MegaStryke, people will always criticise. Nobody is claiming that every genre can be improved with the use of the wiimote so for those that it doesn't why can't a traditional controller be used???

All it means is that Wii owners will have the best choice of interface for whatever game, whether that be motion or traditional, whereas PS3/360 owners dont get the option. FPS, give me the wiimote, 3D fighter, pass the CC, simple.

Do you also feel that every DS game should use the touchscreen?

Posted: Jun 13th 2007 12:05PM (Unverified) said

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"Make a game that strongly utilizes Wii controls and people bitch."

Only morons bitched about WiiSports controls or Warioware. The bitch here is lack of depth, but that takes time. People forget Nintendo's early experiments with DS. BY CHRIST they were horrid. Wii already has an advantage in this regard.

"Make a game that offers the option to use classic controls and people bitch."
I'm sorry. I'm guilty here. You see, MK on Wii is $50. MK on PS2 is $10. I'm having a hard time justifying the extra $40 for a game that states "Well, if you don't like the waggle controls, plug in your Gamecube controller" while taking away online. I'm just weird I know. But I'm also the guy waiting to see if NGS hits the Asia market for $40 before I even think about buying it.

"Try to craft some new genre or gameplay style for the Wii and people find it strange and unfamiliar."
Actually, that's what I bought my Wii for. That, and the very remote possibility that Sega will see the light and Samba De Amigo will return.

"Try to adapt a current genre or gameplay style for the Wii and people will call the controls shoehorned."
Guilty here. Of course I mention MK again and look at the fatality list. Trying to decide if I'm playing a fighting game or trying to land a jet.

Posted: Jun 13th 2007 12:52PM (Unverified) said

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Brandon, let me put it down in simple terms so you can understand. Using the Cell in the arcade version of Tekken 6 DOES NOT GAURANTEE EXCLUSIVITY. Claiming exclusivity on a CPU is so weaksause I just have to laugh at you.

And sheppy, get the hell out of here. Be glad you're getting Legends.

Posted: Jun 13th 2007 12:54PM NintendoFanbot said

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SHEPPY:

"Isn't this latest movement counter intuitive to the entire purpose of the system?"

I could say the same about joypads vs. Arcade-grade joysticks. Meh.

------------------------

"YES, Namco could completely retool the console from the ground up but do you have ANY idea how much work that would be to retroactively redesign the game?"

Oh that's why Wii is getting a SoulCalibur ADVENTURE title, a title built from the ground up! So that you're not confused with trying to perform a fatality with landing a jet.

-----------------------

"why the fuck did I buy it for this system anyway then? Why couldn't it be done on previous hardware?"

Should I feel compelled to buy a 360/PS3 if I say any one of those games could have been done on previous hardware? And yes, I feel that SC4 could be done on previous-gen hardware. NOWAITZ, Ivy and Taki need jubbly Cell-physics. :p

Posted: Jun 13th 2007 12:58PM (Unverified) said

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@sheppy

Whose fault is it that MK for the Wii is priced at $50? I don't think it's Nintendo. Capcom had the right idea pricing RE4:Wii at $30. Nintendo is at fault, however, for pricing ALL of their own games at $50, but that's hardly news.

As for the fatality list, either you memorize a list of button combos or an equal-length list of arm-flicking motions. At least when you rip of someone's arms, your motions somewhat resemble ripping off someone's arms.

If depth in motion-centric games takes time to blossom, then it is safe to assume that "traditional" games infused with motion controls will also take time to blossom.

Posted: Jun 13th 2007 2:45PM (Unverified) said

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Hehe, now it's getting interesting.

@ferarimanf

"Brandon, let me put it down in simple terms so you can understand. Using the Cell in the arcade version of Tekken 6 DOES NOT GAURANTEE EXCLUSIVITY. Claiming exclusivity on a CPU is so weaksause I just have to laugh at you."

You're grasping at straws now, man. All over this thread, you've been laying claim to PS3 exclusives that have been confirmed as exclusives time and time again. Majority of the rumors start from poorly translated interviews which are usually retranslated once again which leaves the tiniest of margin where you can hope. And that's all it is, hope.

A. Namco, when announcing their 360 exclusives stated that each console would obtain exclusives. While 360s were named, PS3s were not implicitely decided. Is it too far a stretch to imagine Tekken 6 remains exclusive? Oh wait, you're logical, we're retarded. Right on.

B. Where is Xbox 360's Tekken 5: Dark Resurrection?

C. Soul Calibur is announced on both 360 and PS3. Don't you find it suspicious, then, that Tekken 3, a game that will be dropping much earlier than SCIV, is still listed as PS3 and Arcade? 1+1=/=3

I could be wrong, but evidence is stacked against you on this one. Just like on FFXIII and MGS4. Hell, might as well start claiming Lair is coming.

"And sheppy, get the hell out of here. Be glad you're getting Legends."

I'm getting both, mouth breather. And I hold out much hope that Kratos will make the PS3 lineup.

@NintendoFanbot

"Oh that's why Wii is getting a SoulCalibur ADVENTURE title, a title built from the ground up! So that you're not confused with trying to perform a fatality with landing a jet."

Wow, miss the point much? Maybe I should show you basic math. Even if we look at the 512MB advantage Xbox 360 has over the split 256MBx2, keep in mind, Wii has 64. This may seem like a lot and if Namco reuses assets from SCIII, it is. HOWEVER, as game design goes, do you really think all 256MB will be used between the two characters? There is a ton of background information going on. Hell, you saw how complex SCIII was. To make it work on Wii, they would HAVE to be essentially making two different versions of Soul Calibur IV. WHICH MEANS it would be like treating Wii's release as an exclusive. Yes, there are corners they could take, scaling down assets and all that, but at the end of the day, it will be developing the game essentially from the ground up for Wii. And considering Namco is already developing a Wii SC game, why would they invest heavily in two when Wii is still largely an untested market for the franchise?

"Should I feel compelled to buy a 360/PS3 if I say any one of those games could have been done on previous hardware? And yes, I feel that SC4 could be done on previous-gen hardware. NOWAITZ, Ivy and Taki need jubbly Cell-physics."

Well, Taki has always had the uber tittage going on, even in Soul Blade. But yes, if Namco is going full bore on SCIV and cranking out all those lovely normal maps we saw in the teaser, yeah they will need the extra power. During the playstation era, models had essentially one texture map. last gen, textures, spec sheets, alpha maps, and bumps. Next gen, aplha maps, specular sheets, normal maps, alpha maps, and complex rigging beyond what was previously doable. If Namco intends to push the edge, that edges out the Wii hardware. You can, of course, make two drastically different assets for both systems, but despite popular belief, the computers their artists use still don't have that magic "make it look awesome" button. From the gameplay side of things, however, it could remain identical, lending credence to the whole "gameplay is better than graphics" arguement. To which I usually respond, "why not have both?"

@megastryke

"Whose fault is it that MK for the Wii is priced at $50? I don't think it's Nintendo."

Did I say it was? I blame Midway. I apllaud Capcom's movement and hope it drizzles into the other companies. I refuse to pay $50 for a POP port, but $30 is this side of reasonable. But I digress.

The MK move arguement... you've seen the list, right? Spine rip is jabbing forward and twisting your remote.

"If depth in motion-centric games takes time to blossom, then it is safe to assume that "traditional" games infused with motion controls will also take time to blossom."
And this is why I look forward to Manhunt, SMG, among many others. As I stated before, developers didn't know what the hell they had with DS for the longest (hell, US devs still don't). I'm willing to give the Wii and extra learning curve. Never once have I ever said "this sucks, it'll only get worse, and I'm selling it right now." And MK is an actual improvement. Trust me, I actually bought the DBZ game and that was just liquified ass poured into a plastic disc and solidified by Rosie O'Donnel's breath. MK is an improvement and I have no doubt things will get better.

Posted: Jun 13th 2007 3:11PM Mr Khan said

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People also forget that the remote-nunchuck combo has (sans the second joystick) just as many face buttons as the GC controller

so unless the game uses hideous amounts of dual-analogue, there's no reason that they couldn't do it

But of course, a port would probably wind up sucking, so i'm happier that the two stay seperate, trying to shoehorn things where they weren't meant to go hasn't really worked yet...

Posted: Jun 13th 2007 4:30PM (Unverified) said

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@sheppy

Well, judging by your previous post:

"'Make a game that offers the option to use classic controls and people bitch.'
I'm sorry. I'm guilty here. You see, MK on Wii is $50. MK on PS2 is $10. I'm having a hard time justifying the extra $40 for a game that states "Well, if you don't like the waggle controls, plug in your Gamecube controller" while taking away online. I'm just weird I know. But I'm also the guy waiting to see if NGS hits the Asia market for $40 before I even think about buying it.

'Try to adapt a current genre or gameplay style for the Wii and people will call the controls shoehorned.'
Guilty here. Of course I mention MK again and look at the fatality list. Trying to decide if I'm playing a fighting game or trying to land a jet."

As someone who is guilty of bitching about "shoehorned" controls and choices in controller input, it seems to most people that you had already written of the Wii in that regard. If that wasn't your intention, you did a poor job of proving otherwise.

Posted: Jun 13th 2007 5:36PM (Unverified) said

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Except you also missed the part where I said I don't want to pay over $40 for Ninja Gaiden Sigma. Gorgeous remake, it may be, but it's still a remake.

And people love bringing up the classic controller (which is very uncomfortable to me for some reason) as a reaction to if someone doesn't like the waggle controls. So in essence, the arguement then becomes "pay more for the same." As stated before, if there was a discount in the title, I would not bat an eye. But there isn't. And if their reaction to "this seems forced" is "plug in the old controller," why did I just plunk down the large amount of extra cash? Aside from better framerate and smoother textures, what I've done is taken a step back and removed the online portion.

I know, I'm fickle.

Besides, it wasn't me who brought up the plugging in of the controller. Personally, I don't like that idea in general. It gives the developers an excuse for bad control (ala, DBZ). And I can tell you right now, I never had fun using the Gamecube controller in the Wii. But the Wiimote and those interesting gameplay designs? A blast. Hell, I'm one of the few who still think the Wii's best launch title was Rayman.

Posted: Jun 13th 2007 7:53PM NintendoFanbot said

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"Well, Taki has always had the uber tittage going on, even in Soul Blade. But yes, if Namco is going full bore on SCIV and cranking out all those lovely normal maps we saw in the teaser, yeah they will need the extra power. During the playstation era, models had essentially one texture map. last gen, textures, spec sheets, alpha maps, and bumps. Next gen, aplha maps, specular sheets, normal maps, alpha maps, and complex rigging beyond what was previously doable. If Namco intends to push the edge, that edges out the Wii hardware. You can, of course, make two drastically different assets for both systems, but despite popular belief, the computers their artists use still don't have that magic "make it look awesome" button. From the gameplay side of things, however, it could remain identical, lending credence to the whole "gameplay is better than graphics" arguement. To which I usually respond, "why not have both?""

I hear most people play SoulCalibur because it's not Dead or Alive and vice-versa. So regardless of the graphics, people are drawn to gameplay.

I'm a 3D artist myself, so yeah I know what goes on with models, lighting, textures, etc. However, the artist has to concede that the 'graphical and/or non-visual presentation' is secondary to gameplay. If there was a 'traditional' SC4 on Wii the gameplay could could be completely identical even if the graphics aren't up there. I don't think that the PS3's (or even the 360's) price and a $60 pricetag is going to prove anything to me about 'needing both' more so than it proves 'you get what you pay for'.

To be honest I think the Wii's 'limitations' remind 'artists' to not Normal-map everything to hell.

Posted: Jun 16th 2007 11:06PM (Unverified) said

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Square enix said that FF13 is not exclusive for ps3, but it doesn't mean that ff13 will be on xbox360...
but i hope that enix will release their announcement soon...
MGS4 won't be release until q3'07...

Posted: Jun 19th 2007 8:41PM (Unverified) said

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I just wanted to come by and see if the Sonyboys where still in denial! I see they are! LOL good! I want them to be there when the ship sinks with there 600 dollar prize! And some 10,000 and 2,000 and bragging rights for a week! The louder you bragged the more people that know how STUPID you are now! Now they cant even keep the denials of a price drop as being taken as serious! As SOON as M$ drops theres Sony will be forced to do what they can to match. But I think they are waiting this way keeps Sony too high those garenteeing a blank whopping to Sony in the LONG run

Posted: Jun 19th 2007 9:34AM (Unverified) said

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@Ken: female actually, and bisexual. I love teh boobies. But because I actually /own/ teh boobies, I also appreciate teh bra ;p

Posted: Jun 21st 2007 8:32PM (Unverified) said

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Okay 1.
Ivy's are not any bigger...they just look it.
She's always had them this big. Is you say there are humongous and its a bad thing you are forgetting the great game its based on... Or your a mad A or B cup chick... or just you want to bitch about something because you bitch all your life.
2. Why not wii?
Because my dear friends the Wii, is a piece of shit when it comes to graphics that is why. The wii can't even compete with the original xbox. The wii is meant to be cheap and sort fun... that it. It may only look ok. The designers are smart not downgrading everything just because poor nintendo can't keep up with visuals. So they said fuck it lets give em a good ol adventure game. Those KIDS will love it...
nuff said.

Posted: Jul 3rd 2007 7:38PM (Unverified) said

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ok whatever I said last time, doesn't count...especially now that I've the "in-game" version of Ivy.

Basically what they didn't do with her concept art in SCIII they definately made up for it in this game,

inching her way past Valeria, she's back on top

Posted: Jul 31st 2007 8:22PM (Unverified) said

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HELL YES! my favorite game series of all time is making one more
i almost cried when i first saw the trailer on youtube i was so excited
i only hope the graphics enigine is reworked 3 had a lesser quality than 2
plus i wouldnt mind seeing reworking on the tales of swords mode on 3 maybe faster paced like a dynasty warriors kind of thing going; pretty nice
btw the new siegfried looks bad ass

Posted: Aug 4th 2007 1:36AM (Unverified) said

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SWEEEEEET. Another soul calibur! can't wait. it is suppose to have much better charater creaters.

And about Ivy, its a good/bad thing. Good for my eyes, bad for my Mom/Dad/Girlfriend/Little Brother eyes

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