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Reader Comments (20)

Posted: Jun 13th 2007 11:03AM (Unverified) said

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Is Shiny Entertainment still around?

Posted: Jun 13th 2007 11:05AM (Unverified) said

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Now we can achieve the over-shiny fakeness of the Star Wars Special Edition Jabba (And ALL of the Phantom Menace) in REAL TIME!

Posted: Jun 13th 2007 11:12AM (Unverified) said

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Could someone explain how 20gb of texture can be made to fit, along with all the other crap in a game, onto a single disc? With 20gb taken for texture alone that should force even blu-ray to go multi-disc

Posted: Jun 13th 2007 11:20AM chrisgrant said

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footlong: I think the answer is procedural generation.

Posted: Jun 13th 2007 11:58AM MosquitoControl said

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As I said on bluesnews, it still appears that every human is made of rubber.

Valve solved this problem. Crytek has solved this problem. You'd expect id would have, especially as it was among the biggest complaints of the Doom 3 engine.

Sad, Carmack. You can concentrate on independent light sources all you want, pushing it out before systems could really handle it, but you're slacking on what happens when the light hits different materials.

Posted: Jun 13th 2007 12:07PM (Unverified) said

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So i've heard that Quake Wars uses similar huge texture technology. Is this just the engine Quake Wars is running on?

http://ionglow.com

Posted: Jun 13th 2007 12:22PM crono said

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Do any of you actually realize what the presentation was for?

Posted: Jun 13th 2007 12:18PM (Unverified) said

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he prolly meant frame rate when saying it would me smoother.

If the game has these graphics and does 60 FPS like the previous engine should have done (you know, so they could have been playable) then I would definitely play it. Oh, and if it has good gameplay.

I jus think that if it wasn't plasticy then it would run into uncanny valley problems. And yes, I know that GoW got around it so they should be able to also, but its refreshing to see different engines that don't all look the same.

Posted: Jun 13th 2007 12:25PM (Unverified) said

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crono999: I'm sure most of us do... what does it matter? This segment was about id Tech 5.

Posted: Jun 13th 2007 1:16PM Crono141 said

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Ah, another Crono. Welcome!

Posted: Jun 13th 2007 1:27PM (Unverified) said

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You know what Carmack sounds like to me?

He sounds like a car enthusiast trying to sell a car some normal folk.

Carmack: It has a Hemmy V8 with improved suspension, dual tail pipe exhaust and an 8 speaker sound system...

Consumer: I have no idea what the fuck you are saying. All I wanna know is does it look sexy, preform fine and will not break down in 8 months.

Posted: Jun 13th 2007 2:39PM EclipseCDN said

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The texture techology sounds exactly like the mega texture techology being used in Quake Wars. I sure hope he's got another wicked feature, because Quake Wars uses a pimped out Doom 3 engine.

Posted: Jun 13th 2007 5:15PM Roflgoat said

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I hate the texture thing. Everything is textures, not actual models. The metal stuff on the guy's hat wasn't anything 3D, it was part of the texture. Jesus, Carmack, DX10's a better option.

Posted: Jun 13th 2007 5:58PM (Unverified) said

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This is actually pretty cool technology. An example would be walls: Before this, a wall would usually have a couple of small textures that are just repeated over and over again to make them fit to that wall. This would make it, so that the entire wall is covered by one large texture that does not have to be repeated. So if you wanted to make something look different before, you would have to create a new texture and tell the program "do not use the usual texture here, but the new one instead". With this new technology you can just modify the old texture.

So it's just as he said: They can put as much detail in there as they want without affecting performance. Because the engine doesn't have to load a new texture for each detail.

However I don't get at all how he manages to do that...


And I find it unbelievable how you guys cry out for DX 10. Have you all become brainwashed by Microsoft marketing people?
The features are on the Chip. DX 10 just allows developers to use those features. I'm sure the people at id can also use the same features using OpenGL.

Posted: Jun 14th 2007 12:23AM (Unverified) said

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Carmack and id are one of the few groups that can actually create graphics technology to compete with DX10.


One benefit of their engine, is that it is not bound and gagged to DX10 hardware and Vista software.

Posted: Jun 14th 2007 9:06AM (Unverified) said

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i was hoping for something more... substantial. these guys are responsible for birthing 3d gaming, and theyre trying to get back on top, but i dont think this is the way. i think there needs to be a shift in the way graphics are rendered and handled before us jaded PC gamers say "wow" again.

i guess what really needs to change is teh way physics is handled, specifically particles, and the way objects interact with other objects and with terrain. the go karts racing around the dirt path in that tech demo looked ok, but the dust being kicked up, and the lack on interaction (or at least what i could tell from the youtube video) kinda stuck out IMO.

i dunno, i know its an early tech demo, but when i heard id was doing something new, i expected something NEW, not another 50 texture passes.

Posted: Jun 14th 2007 10:58AM (Unverified) said

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rDr4g0n, what there doing IS new! Have you ever looked at a wall or the floor in a 3d game and noticed it all looks the same? Just one bland repeating brick pattern with non of the intricities found in real life. Hell even gears of war and the great crysis suffer from this! The current way getting around this would be to have a seperate texture for every object each taking up memory and resources each slowing the game down... see the problem? Current games today can't deal with a huge amount of textures yet carmack's new engine treats the ENTIRE world as one MASSIVE texture. Using a little bit of magic it dynamically loads the bits of the massive texture needed. This means EACH PIXEL of the walls in the map can be changed without ANY effect on performance. The sheer amount of detail that could be added would be amazing!

Posted: Jun 14th 2007 7:09PM (Unverified) said

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"i think there needs to be a shift in the way graphics are rendered and handled before us jaded PC gamers say "wow" again."

So true. IMO, what made us say "wow" in the first place, was that the fact that games like Wolf3D and Doom 1/2 did all their magic on the *ORDINARY* PCs that everyone had. No fancy hardware needed.

Any programmer can make an ultra-realistic engine if they crank up the system requirements high enough.

Posted: Jun 15th 2007 12:07PM (Unverified) said

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Games don't make me say wow anymore..at least not with graphics.. even the gorgeous cityscapes and striders of HL2 didn't make me go wow like the first big room in Doom.

The only games that make me go wow with graphics are the ones that have amazing and innovative art styles... okami and windwaker spring to mind.

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