
Why PS3?
- They have the history with the PS2 and they wanted to push a new IP on a new and very capable console.
- Of course. But each rendition will get released when they feel the return will be the greatest. So, for PS3, it gets the game first -- Fall 2007.
- Aside from the emotional connection Haze plans to make you feel with your characters, there's an attempt to keep you on the same track throughout the game (shooting from start to finish) but somewhere between the beginning and end you start to think differently about who and why you are shooting. A moral adventure! As Doak said, "it's not John Wayne. And a lot of videogames are John Wayne."
- There's a concern, but it shouldn't be a problem. It's a game about a soldier in a war, not a game about a war with a soldier. What do you guys think? Is it really a problem to present a serious story in a shooter rather than hulking men blasting away legions by their lonesome?
- Doak smiles and nods. "I am very happy to go up against Halo 3. They have a different agenda," adding later, "they have an almost fanatical following."
- There are dropship pickups where you get thrown elsewhere, escort missions, and times where you simply don't have a gun. So, there's more than shooting, but no mention of crate puzzles.
There's a lot more info to read up on, but that's the gist of what you can expect in Haze. Now you know the background story and what the developers are hoping to accomplish. Will this be a runaway hit this Fall? We submit that it will.
