Joystiq impressions: Omega Five (XBLA)

What?
Yes. Not the first shooter to star human characters, Omega Five sure has a lot of "strange" going for it. But that could be a good thing.
Gallery: Omega Five
I flew my ninja around the screen while shooting at mostly-robotic enemies. Some rose out of the detailed, 3D backgrounds, while others appeared at screen edges. I had a few guns to knock down the opponents, but I couldn't execute a few commands that the game supports: sending a dog companion out to attack enemies and switching to a sword attack.

My session was brief, and I also had trouble with the in-development movement controls. While Hudson mentioned that this could change, the demo build let players aim in a direction different than the movement while using only one thumbstick. Somehow, the character moves slower than the aim, so a quick flick swings the gun in a new direction without changing movement. It seems like an interesting approach, and I might have figured it out with more play time.
Even though there's a lot of development room left before the game's Fall 2007 release, it already looked good and holds potential; 3D backgrounds and characters popped off the 2D game surface. Two-player co-op is also expected on a single console. While so many shoot-'em-ups seem similar, the strangeness of Omega Five may attract new players, while the under-development gameplay may win them over.










Reader Comments (Page 1 of 1)
Raikage @ Jun 15th 2007 2:02AM
Not to be a bother but...
"Not the first shooter to star a human characters,"
Not the first shooter to star a human character,?
Not the first shooter to star human characters?
Zack Stern @ Jun 15th 2007 2:08AM
Thanks, Raikage. I appreciate your catch. Zack
Raikage @ Jun 15th 2007 2:24AM
No problem, I guess I'm a college english professor late at night....
Raikage @ Jun 15th 2007 2:25AM
Comments are evil, maybe I do need sleep...
Raikage @ Jun 15th 2007 2:25AM
No problem, I don't understand how I catch them so late at night though....
I guess I'm a college english professor by night.....
Kinsella @ Jun 15th 2007 2:56AM
Game looks really good. There hasn't been enough flying ninja and dog shooters this year, so this should end the drought.
Abbas @ Jun 15th 2007 4:07AM
Raikage: You should be proofreader for an ad agency
Ocho @ Jun 15th 2007 10:41AM
Is there some shame in using the right analog for firing direction? Hope they iron out those controls.
Russell Carroll @ Jun 15th 2007 12:29PM
Character shooter, reminds me of Lords of Thunder (also published by Hudson).
http://hg101.classicgaming.gamespy.com/lordsofthunder/lordsofthunder.htm
NoK610 @ Jun 15th 2007 6:49PM
Reminds me of Forgotten Worlds for the Sega Genesis
http://en.wikipedia.org/wiki/Forgotten_Worlds