| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (37)

Posted: Jun 22nd 2007 2:55PM ccc said

  • 2 hearts
  • Report
yes!

suck it sony, suck it!

Posted: Jun 22nd 2007 3:05PM (Unverified) said

  • 2 hearts
  • Report
I'm not a huge fan of the fighting genre, so I'll probably only buy one fighting game throughout the life of the 360. At this point, I'm glad I waited for this instead of buying DOA 4.

Posted: Jun 22nd 2007 3:45PM (Unverified) said

  • 2 hearts
  • Report
So I guess, for now, developers can't really do better on either console. It's just about which version comes out later that depends on the better graphics.

Posted: Jun 22nd 2007 3:59PM JonahFalcon said

  • 2 hearts
  • Report
@2

What about Soul Calibur 4, aka The Big Bouncy Breasts Fighting Game That's Not DOA4?

Posted: Jun 22nd 2007 3:54PM jsgrill said

  • 2 hearts
  • Report
The best news is that a new arcade stick is coming out. The DOA stick is no longer being sold (I believe) and goes for a premium on eBay.

Posted: Jun 22nd 2007 3:32PM Ninegauger said

  • 2 hearts
  • Report
Now we're even PS3 for your better looking Oblivion (though I guess we already were since we got all the DLC...)

Posted: Jun 22nd 2007 3:49PM (Unverified) said

  • 2 hearts
  • Report
Razor:
Not necessarily. I think its a matter of how easy is it to tweak. Plus, I think Sega likes MS a bit more than Sony at this point. It was basically Sony that put Sega out of the hardware business with the hype/lying about the PS2 that knocked the Dreamcast out for the count, so they may be a bit more motivated to, while not outright saying it, being a little pro-360 biased.

Posted: Jun 22nd 2007 3:51PM (Unverified) said

  • 2 hearts
  • Report
No matter how pretty they make it, this game will flop without online play. The 360's strongest feature is online play; a developer would be foolish not to take advantage of that.

Posted: Jun 22nd 2007 3:59PM (Unverified) said

  • 2 hearts
  • Report
No surprise here.

Xbox 360 is a more powerful videogame machine than the Playstation 3.

Xbox 360 has a more advanced Graphics Processing Unit.

Xbox 360 has a CPU structure based on the brand-new, very efficient, easy to use Multi-Core technology, giving the CPU of the Xbox 360 six threads to work with and three 3.2Ghz processors.

PS3 has a CPU structure based on the outdated, inefficient, difficult to use Parallel processing technology, giving the CPU of the PS3 only two threads to work with and only one 3.2Ghz processor.

Xbox 360 has superior RAM in several ways:

Xbox 360 has 512MB of Unified RAM that is much more efficient and flexible than the Non-Unified RAM used in the PS3. Developers can use the 512MB of RAM in any way they want on the Xbox 360. But the PS3 CPU has access to no more than 256MB of RAM at a time.

The Xbox 360 Operating System is designed in a much more efficient way than the PS3 Operating System. The Xbox 360 OS consumes only 32MB of RAM, leaving 480MB of RAM to be used for other purposes. The Playstation 3 OS wastes RAM by consuming 96MB of RAM, leaving only 416MB of RAM to be used for other purposes.

Xbox 360 has 10MB of extremely efficient eDRAM. Playstation 3 has no similar type of RAM.

Xbox 360 transfers data at 16MB per second, while PS3 only transfers data at 9MB per second. This is the reason why load times are always faster in Xbox 360 games, unless the PS3 hard drive assists in the load times, which rarely occurs.

The list goes on and on in terms of technical ways the Xbox 360 is superior to the PS3 in terms of videogame graphic related performance.

PS3 might be able to do more Floating Point math calculations, but as people often point out, the fact is that Floating Point math calculations are something used by software programs like Spreadsheets and Accounting software. Videogames don't use Floating Point math calculations for graphic performance.

In reality, the performance we see with our eyes and experience with gameplay is what matters the most. Xbox 360 games look better than Playstation 3 games, and they play better than Playstation 3 games. That's what is most important.

Being able to play all the third-party games online while talking with a headset is really fun on the Xbox 360. It really sucks that most PS3 third-party games don't let that happen. Call of Duty 3 and F.E.A.R. on the Xbox 360 are fun to play because you get to talk online and the graphics are cool! But the Playstation 3 versions of those games don’t let you talk online, and they have very choppy framerates, and they don’t have a controller that rumbles. A lot of PS3 games don't even let you play online at all, even though the Xbox 360 versions do. And Xbox 360 has a controller that rumbles and vibrates.

All of that adds up and makes the Xbox 360 so much better. Xbox 360 already has a much better library of games, and it will stay that way.

Games made with the Xbox 360 in mind always end up better on the Xbox 360. The PS3 versions just aren't as good. PS3 fanboys often try to say that the reason why the PS3 versions of games aren't as good is because they were designed with the Xbox 360 in mind and then ported to the PS3.

The advantage goes to Xbox 360 because almost all games are made with the Xbox 360 in mind. Xbox 360 is the top-selling system, and it's the easiest to make games for. Very few games are made with the PS3 in mind. But Virtua Fighter 5 is one of those games that was made primarily for the PS3, and then ported to the Xbox 360.

Virtua Fighter 5 makes it 100% clear that games designed for the PS3 and then ported to Xbox 360 end up better on the Xbox 360!

I can't wait to play the BEST version of Virtua Fighter 5 on the Xbox 360!

Posted: Jun 22nd 2007 4:12PM (Unverified) said

  • 2 hearts
  • Report
@4 RazorElite,

Xbox 360 versions of the games almost always end up better than the PS3 versions.

"When" a game comes out has virtually nothing to do with the quality of the game.

If you want EXCELLENT proof of this, just look at games like F.E.A.R., Splinter Cell: Double Agent, MLB 2K7, and even similar launch games like the Ridge Racer games. The Xbox 360 games end up with better graphics and higher ratings.

F.E.A.R. is the best example. F.E.A.R. was released for the PC and Xbox 360 in November of 2006, and it won lots of awards for great gameplay and awesome graphics. But the Playstation 3 version of F.E.A.R. was released six months later, and yet it is an absolutely ugly mess!

The PS3 version of F.E.A.R. is a perfect symbolism of all the framerate problems that PS3 games have and are now known for. The framerate often drops below 20 frames per second, and it goes into slow motion at times!

You can read about how crappy F.E.A.R. on the PS3 is here at the review done by 1up: http://www.1up.com/do/reviewPage?cId=3158930

Posted: Jun 22nd 2007 5:44PM (Unverified) said

  • 2 hearts
  • Report
@8

Wow man you are sure a Xbox 360 fan. As for me, I love all consoles. I don't discriminate.

Posted: Jun 22nd 2007 4:22PM (Unverified) said

  • 2 hearts
  • Report
@ Lion & Phil Mastry

While I agree with your post, and the content is true from my own experience, they almost sound like bullet points. Whould either of you happen to work for MS? :)

Posted: Jun 22nd 2007 7:10PM (Unverified) said

  • 2 hearts
  • Report
Yo ninegauger,

Buddy, we aren't "even" with the PS3, we are INFINITELY ahead of them!!!!!!!!!

The Xbox 360 version of Oblivion is still rated higher than the PS3 version.

Only the Xbox 360 version has access to all of the downloadable content. That Shivering Isles expansion adds 30 hours of extra gameplay. You can't play that on PS3.

Playing the regular version of Oblivion on PS3 still isn't as fun, because you don't have access to the cool stuff like Horse Armor that Xbox 360 gave us.

Graphically, the outdoor environments look better on the PS3, not because of the PS3 hardware, but because the software engineers took the time to update the design of the shaders. This is something that is being applied to the Xbox 360 and PC versions, which means the graphic advantage of the PS3 in the outdoor environment is essentially gone--they can be considered on equal ground outdoors.

Graphically, the Xbox 360 version of Oblivion still has the graphic advantage over the PS3 when it comes to the dungeons, because Xbox 360 has sharper texture quality and better lighting.

It's also worth remembering that the PS3 version of Oblivion has a TON of glitches in the game. It literally lets you walk upside down and through walls.

All I can say is that the editor of 1up that reviewed Oblivion said that he had played it for over 200 hours on the different systems, and he said that if you had access to an Xbox 360, a PC, and a Playstation 3, the version that was least desirable was the Playstation 3 version.

So, I think we are WAY ahead when it comes to games, even Oblivion. That's why the Xbox 360 version is rated higher.

Posted: Jun 23rd 2007 12:28PM Accessgranted said

  • 2 hearts
  • Report
vf5 on 360 ftw!!!! ooooooh ahhhhhh!!! plus we get the HORI stick F YEAH!

Posted: Jun 22nd 2007 4:36PM (Unverified) said

  • 2 hearts
  • Report
@Lion

Wow, if you truly believed the 360 was better than the PS3 you could've said so in your own words instead of copy/pasting a prepared critique that's already been posted on the blogs a billion times. Most of the facts you use are either questionable and/or interpretable in different way. For instance:

1. We do not know with certainty whether the 360 has a better GPU than the PS3, since Sony /Nvidia haven't released many details on the RSX's capabilities and there hasn't been a way to do benchmark tests on it. It's been mostly assumed the 360 has a better GPU since it's created by ATI, which has created more powerful graphics cards than Nvidia in the past (although Nvidia has had better video card drivers).

2. You may claim floating Point math calculations aren't important in games, but it's very important in physics calculations in games. In that regard, the PS3 has the advantage in creating a more realistic gaming world than the 360.

I could go-on arguing against some of your points and re-interpreting others, but I'm too lazy to do that lol. I think I've said enough here.

Posted: Jun 22nd 2007 7:31PM (Unverified) said

  • 2 hearts
  • Report
^^^
Knight,

If you want to see just how pathetic the PS3 can be at times when compared to the Xbox 360, do what Phil suggested and compare F.E.A.R. on the two systems.

Lost of games from the PC are now being released simultaneously for Xbox 360 and PC, but not for the PS3.

A couple good examples are the Action RPG games coming out pretty soon called Overlord, and the other one that is very similar to Oblivion that is called Two Worlds.

That's pretty cool. I already have bought Command & Conquer 3 for Xbox 360. That is another game that was released only for Xbox 360 and PC, but not PS3.

Just because people out there observe this stuff and take the time to provide website information doesn't mean they are fanboys or employed by a corporation. It just means they know their stuff very well.

Posted: Jun 22nd 2007 4:42PM ZenGaijin said

  • 2 hearts
  • Report
Well with an extra 6 months of dev time on an already finished game what else were they going to do make a online mode?

Thats sarcasm, well now that SoulCaliber is coming to the 360 I'll think I'll go with that.

Posted: Jun 22nd 2007 4:42PM jtrjuwrue5iiejie5ijeie3i5 said

  • 2 hearts
  • Report
@ Lion

I agree with what TheGuy says.
Who are you to point out bullet points you claim as fact?
The truth of the matter is, and I don't care about specs, in the long run both machines are damn near close and will produce similar looking games.
The only difference is in the services and features they provide.

I know this is xbox360fanboy.com, but come on. We don't need to go around throwing your own facts like we're Peter Moore.

Posted: Jun 22nd 2007 4:51PM (Unverified) said

  • 2 hearts
  • Report
I heard that the VF5 will have to be on 2-DVDs so that it will be even to the PS3 Blu-ray version of the game.

Posted: Jun 22nd 2007 6:43PM (Unverified) said

  • 2 hearts
  • Report
^
I don't know about you but isn't that bad for the 360? i mean, i have a PC already and can play those games on my PC so why get a 360? i havn't bought a 360 yet until MS fixes the red ring of death issue... i heard from retailers that return rates for failed 360s is over 30%! thats 1 out of 3 people! also, they need some games worth buying that arnt comming on the PC...

Posted: Jun 22nd 2007 6:51PM (Unverified) said

  • 2 hearts
  • Report
a kick in the balls for the PS3.

Posted: Jun 22nd 2007 7:28PM (Unverified) said

  • 2 hearts
  • Report
@16

joe, I don't "discriminate" either...but I DO care about the limited supply of money in my life! That's why I don't see much of a purpose for wasting money on a Playstation 3. When third-party games released for both systems are almost always released first on Xbox 360, and they are better on Xbox 360 whether they come out first or last, I think it makes sense to spend my money wisely on the Xbox 360 and stay away from the Playstation 3.

PS3 has a very small number of exclusive games that can be considered "quality." In fact, it's amazing how many PS3 games have received such poor reviews and ratings. Games like Untold Legends, Genji, and NBA 07 that receive some of the lowest scores of all time [4 out of 10], are NOT worth my money.

Virtua Fighter is one of my favorite game series of all time. I knew the Xbox 360 version would be better, and I was right. I'm glad I didn't waste money on the PS3 just for the ability to play VF5 a little bit sooner, because the Xbox 360 version is worth the wait.

By the way, with Devil May Cry 4, it really did make me happy when the game was announced for Xbox 360. I loved the rumble feature in the earlier Devil May Cry games, and I didn't like it that the PS3 version of DMC4 wouldn't have any rumble features in it. The Xbox 360 version of Devil May Cry 4 WILL have rumble feature in it, and that is the version that true fans of the Devil May Cry series will end up getting. It's not a matter discriminating against one system or the other, it's a matter of discriminating in favor of the ability to have rumble features from all the previous games in the controller for the same price!

Posted: Jun 22nd 2007 7:02PM (Unverified) said

  • 2 hearts
  • Report
@18

Here is a great article that explains the current situation about the Xbox 360, and how it has been solved. It also recommends good advice for insurance. Here it is:

Here is a modified version of the long article I wrote before. I have divided the information into three sections so it can be read easily.


****** Important Situation Information Part 1*******

The statistics are actually very clear that the overall defect ratio for worldwide sales is in the margin of 3–5%, which is exactly where it should be. The defect ratios really were higher than 3–5% in certain parts of the country, which is why it seems much worse in certain parts of the country or certain stores. Once you know all of the facts you will easily understand why that is.

The Xbox 360 and the PS2 actually have nearly identical defect rates of 3–5%. Over 100 million PS2 systems have been sold, and there have been over 5 million PS2 systems that have had defects. That is a LOT of defective PS2 systems, but in reality that is pretty good defect ratio.

It's the same thing with the Xbox 360. There are 13 million Xbox 360 systems out there, and about 11.5 million of them have been sold to consumers. 3–5% of 11.5 million is a LOT of systems. 3–5% of 11.5 million means that about 500,000 systems out there were defective. But, we need to remember that 5% is actually a reasonably good number for a defect ratio.

With the Xbox 360 the situation is considerably different than the PS2 because of the way the products were distributed. The defect ratio "seems" considerably higher in certain parts of the country because IT IS considerably higher in certain parts of the country!

The reason the defect ratio is considerably higher in certain parts of the world is because the Xbox 360 systems were built in three different factories. One of the factories constructed FAR more defective units than the others. The "batches" of systems shipped to certain parts of the world from that particular factory had a MUCH HIGHER defect ratio.

So, the reason why an EB store in one part of the country would experience a 30% defect ratio, while stores in other parts of the country would experience standard defect ratios of only 3–5% or less would be because the units are shipped in batches from the individual factories. In other words, that one particular factory was known for producing "batches" of units with a higher defect ratio, and those batches were not evenly distributed; they were targeted toward specific geographic regions and individual stores in particular. This means that in the past a store in place #1 might have had a 30% defect ratio, while a store in place #2 might have had a defect ratio of less than 1%.

Microsoft recently closed that particular factory with a higher than average defect ratio. This is an excellent solution, because it COMPLETELY solves the problem.


****** Important Situation Information Part 2*******

Microsoft also did a very nice job of extending the warranties of all Xbox 360 systems made in the year 2005 by an additional year. The Xbox 360 experienced its largest number of defective units with the systems produced in the year 2005, and that is why Microsoft extended the warranty by such a long time. Microsoft really did a nice job with that situation. Many people who paid for repairs were given 100% refunds, and Microsoft accepted responsibility.

At this point in time, Microsoft recently made an improvement to the Xbox 360 systems being sent back to consumers when consumers experience a problem with their system and send it to Microsoft. Microsoft will give consumers a type of improved Xbox 360 with additional fans on the inside, which helps improve the ventilation. This makes sense because most of the defects occur as a result of overheating due to poor ventilation.

If you currently have an Xbox 360 or any other system placed in a tight area that is poorly ventilated, that is when you might want to consider buying one of those Fan accessories for the system, in order to improve ventilation and keep the system cooler.

Overall, the situation with the Xbox 360 has been improved in an excellent way. The way Microsoft recently closed the factory that produced virtually all of the defective units essentially solved the problem. Microsoft also started using newer DVD players that produce less heat and generate less noise.

It has actually never been a better time to buy an Xbox 360 than now. Nevertheless, I think it's always a good idea for people to buy an insurance policy on any and every piece of electronics they purchase, including all of their videogame systems.


****** Important Situation Information Part 3*******

*********Important Insurance Information**********

People who already own an Xbox 360 should know that Microsoft now has a policy in place where you can spend just $24.95 for an additional year of insurance added to your warranty and $49.90 for two additional years of additional insurance added to your warranty. As long as your system is still covered under its original warranty or an extended insurance policy, you are eligible to purchase new insurance policies. Theoretically this means your system could be covered under insurance policies forever. This is a cool type of policy to take advantage of.

I personally think it is a good idea to purchase insurance one year at a time with this particular insurance policy Microsoft offers. You can purchase these insurance policies at 1–800–4MY–XBOX. If you haven't already purchased insurance, and you are close to the end of your one–year warranty, it would probably be a good idea to do so. Personally, I think people should buy insurance policies like that to begin with.

Posted: Jun 22nd 2007 7:39PM (Unverified) said

  • 2 hearts
  • Report
Hey #15 alindy

VF5 on the Xbox 360 will NOT have to be on 2 Dual-Layer DVD discs.

By the way, just to clear up things that PS3 fanboys didn't want to hear, I want to make it 100% clear that Take-Two Interactive officially announced that ONLY the Xbox 360 will be receiving the two extra Episodes they are developing for Grand Theft Auto 4.

The PS3 will NOT automatically have those episodes as part of the Blu-ray, because those episodes will not even be completed until 2008, which 100% proves the PS3 will NOT have those episodes on the Blu-ray.

PS3 will also not be able to have access to those Episodes in the future. Only the Xbox 360 can have access to Episode content for Grand Theft Auto 4.

Take-Two and Rockstar have made it 100% clear that ONLY the Xbox 360 will have the ability to access extra Episodes for Grand Theft Auto 4.

The first Episode will be completed in early 2008, and can be downloaded over Xbox live. The second Episode will be completed in mid 2008 and can be downloaded over Xbox Live. Each episode will add at least 10 hours of gameplay to Grand Theft Auto 4.

Microsoft paid $25 million for the legal rights to have exclusive access to the two extra Episodes.

Only two systems were truly considered "system sellers" last generation. One of them was called Halo, and the other one was called Grand Theft Auto.

Xbox 360 is getting Halo 3 this September, and this October the Xbox 360 will be getting the BEST version of Grand Theft Auto 4!

Posted: Jun 22nd 2007 7:57PM (Unverified) said

  • 2 hearts
  • Report
TO: dancingtosirens

If what you are saying is true about how you care about actual performance more than specifications, then Virtua Fighter 5 is the perfect example that shows the Xbox 360 offers greater performance than the Playstation 3.

I actually agree with you; I don't care about specifications at all. I only care about performance. When you add up all the factors of graphics, sound, physics, online play, offline play, features like rumble, talking online, and add them all together, the Xbox 360 games offer a better total performance than Playstation 3 games.

Call of Duty 3 is a great example. On Xbox 360 the graphics are better. The level of detail in COD3 is better on Xbox 360, and the framerate is smooth on Xbox 360. The PS3 version of Call of Duty 3 has a very choppy framerate. It goes further than that, though. The Xbox 360 uses rumble in the controller, while the PS3 version doesn't. Both versions of the game let you play online, but only the Xbox 360 version lets you talk to the people you are playing with while you are playing online.

I think that's a great example of how Xbox 360 offers greater performance than the PS3, not just in graphics, but also in features. That's why I'm one of the millions of people out there who is going to be buying an Xbox 360, but not even considering a PS3.

Posted: Jun 22nd 2007 8:19PM (Unverified) said

  • 2 hearts
  • Report
I know that VF5 would only be on 1 dvd, I believe that if a game like GoW can exist on one DVD, then for the near future, there is no reason to bloat-out a game to extend beyond 1 dvd. Also, like I have heard before, how lazy are we in that we can get up and change a disk after hours of gameplay.

Posted: Jun 22nd 2007 9:11PM (Unverified) said

  • 2 hearts
  • Report
i'm excited to heard that. hoping for online play.

Posted: Jun 23rd 2007 12:04AM imadogg said

  • 2 hearts
  • Report
People gotta stop typing/pasting so damn much. Comments should be short.

Glad this game is better on 360. Hoping for online play.

Posted: Jun 23rd 2007 4:35PM (Unverified) said

  • 2 hearts
  • Report
I would like to make a comment in response to what TheGuy said when he responded to my initial comment.

TheGuy, there is actually one excellent method of measuring the 3D performance of a GPU; it's called Polygon Performance; the larger amount of polygons that can be displayed per second, the better.

Polygons are often referred to as triangles, because a triangle is the form of polygons that requires the smallest amount of dedicated vertices. It would take at least three vertices to create one true triangular polygon. There are times when it actually takes more than three vertices to create a polygon, in order to show the true effect of a 3D image.

According to the specifications of the ATI Xenos GPU, it gives the Xbox 360 the ability to display 500,000,000 polygons per second.

According to the specifications of the Nvidia RSX GPU, it gives the PS3 the ability to display only 275,000,000 polygons per second.

If you want proof that is quite easy to find, just look on the boxes of the videogame systems.

Proof that the Xbox 360 has far superior polygon performance can be seen in quite a few games in particular.

One of the best examples really can be seen when you look at the way F.E.A.R. on the Xbox 360 and PC won awards for graphics and gameplay. But the PS3 version of F.E.A.R. almost looks like you are playing it on a system from last generation because it has such a choppy framerate and lacks so many features.

MLB 2K7 is another game. In a recent Gamespot comparison, the editors specifically pointed out how important it is to consider a framerate in addition, not just a still screenshot. When you look at the screenshots, the Xbox 360 and PS3 versions of MLB 2K7 look virtually identical. If you look carefully you will see the Xbox 360 version does have “little things” that look better and take up polygons. For example, fans sitting down in the background are more detailed in the Xbox 360 version of the game. When you play the game, and see it in motion, you quickly see that the Playstation 3 can't keep up with the action; that's why the framerate starts to get really choppy and move into slow-motion.

The best-looking exclusive games on the Xbox 360, such as Gears of War, Lost Planet, and Crackdown are quite a bit more impressive than PS3 exclusive games.

For example, when Motorstorm was reviewed it was said that, "Graphics are not the strength of the game." Motorstorm also suffers from framerate problems quite often, and it was around that time when the PS3 started to get an "Official Reputation for Having Framerate Problems."

Resistance: FOM is a game that has received mixed reviews where the reviewers very often say things like, "The game is good, but it's not a killer-app, and the graphics aren't especially impressive."

So, there is obviously quite a difference in polygon performance between the Xbox 360 and the PS3.

One other really good example people talk about can be found when you compare Ridge Racer 6 on the Xbox 360 to Ridge Racer 7 on the PS3. Many of the tracks are the same in both versions, so it is easy to do a comparison.

First, Ridge Racer 6 on the Xbox 360 has a perfectly smooth framerate at all times, while the PS3's Ridge Racer 7 gets choppy at times in the same spots.

Second, is the way there are missing sailboats in the PS3 version. That is a lack of detail that you might not notice at first, but after a few laps you notice something is missing. Then you realize what it is and you think to yourself, "Hey, those sailboats aren't there anymore."

Third, is the way water under the bridges moves with nice looking waves on the Xbox 360 version. Each of those little waves is made up of polygons, and each of those polygons is displayed 60 times each second. But with the PS3 version, the waves don't move at all. The water in the PS3 version is just one textured polygon that shows the image of water, but doesn't have enough polygons for waves to move.

In addition to polygon performance, the GPU handles lighting. The lighting and shading on the Xbox 360 GPU is so much greater than the PS3 GPU that I'm sure virtually everyone has seen it for themselves. One look at big differences in games like Ridge Racer, even bigger differences in games like Fight Night Round 3, or the HUGE differences in games like Tony Hawk Skating Project 8, and you will INSTANTLY see the superiority of the Xbox 360 GPU when it comes to lighting and shading. If you want proof of that lighting situation, though, Gamespot has a nice comparison that shows how much better the Xbox 360 lighting and shading is.

I hope I was able to do a good job of helping you out. But the fact is the information about the Xbox 360 GPU superiority has been known for a very long time.

The Xbox 360 GPU really was WAY ahead of its time. The Xenos GPU was released inside the Xbox 360 in November of 2005. The Xenos GPU is based on the same Unified Shader design that Windows Vista is, and Windows Vista wasn't released until January 30, 2007!

But the PS3 GPU is based on four-year old, non-customized GPU technology. The PS3 wasn't even supposed to have a GPU in its original design. Originally the PS3 was supposed to have two Cell processors, but no GPU. Then Sony saw the awesome performance of the Xbox 360, and they were forced to quickly redesign the PS3. This is almost exactly the same thing that happened to the Sega Saturn. Both the PS3 and the Sega Saturn ended up redesigned, overpriced, and underperforming.

As far as what you said about the way Floating Point math calculations relate to Physics, you would be 100% correct if the PS3 CPU didn't have to worry about Graphics, Sound, and Artificial Intelligence. Generally speaking, Graphics are the most important, followed by Sound and Artificial Intelligence. Real-time physics are often considered the least important part of a videogame.

There is one main reason why the Physics aspect of the PS3 is rarely used in videogames: The design architecture of the Playstation 3 does NOT give the developers the ability to use the Physics ability of the PS3 while playing games in the same way that it does when games are not being played. There is a very simple reason for this.

The Cell CPU of the PS3 has one main CPU, and seven sub-processors that are referred to as SPEs. Originally Sony planned on using two Cell processors, each with eight SPEs, but for cost cutting reasons the PS3 ended up with only one Cell CPU and it was a lower-quality model with only 7 SPEs. Here's where it gets interesting:

The Playstation 3 CPU has only two threads to send signals to the SPE sub-processors. Each SPE receives signals from the CPU through a Thread. This means the PS3 has seven SPEs, each of which tends to be devoted to something special, but only two of those SPEs can receive signals at a time. It's a very inefficient process that is difficult for developers to take advantage of; it's literally like trying to juggle seven balls (SPEs) with only two arms (CPU threads).

This means when a videogame ISN’T being played, and Physics calculations need to be made, the PS3 could constantly use the SPE dedicated to Physics at all times, because there would be virtually no need for graphics or sound technology.

But when a videogame is being played, there are always needs for graphic related signals, and commands from the CPU to SPE chips related to Artificial Intelligence. PS3 Physics during a videogame represent only a very small fraction of what PS3 Physics performance represents when a videogame isn't being used in the PS3 system.

The Xbox 360 has three CPUs, each with two threads, for a total of six threads dedicated for use in any way the developers want; they are able to use this form of General Purpose CPU power to do exactly what they want at any time; the Xbox 360 developers are not dependent on whether or not an SPE happens to be available. This means the Xbox 360 developers can do things like devote an entire CPU with two whole Threads to nothing but Artificial Intelligence. That is something Tecmo has said they will be doing with Ninja Gaiden 2 for the Xbox 360.

Virtua Fighter 5 is another example of how the Xbox 360 design architecture is far superior to the PS3. The Artificial Intelligence in the Xbox 360 version is much better than the PS3 version. It's like that with a lot of games--even Ubisoft has said for quite a while now that Assassins Creed will have noticeably better Artificial Intelligence on the Xbox 360.

Well, I hope I was able to help you out and provide useful technical information. I need to get going, but if you have other questions, please feel free to ask.

Posted: Jun 23rd 2007 4:42PM (Unverified) said

  • 2 hearts
  • Report
I've learned a lot from reading all of these posts. I went and checked out the stuff I learned, and it's true. The Xbox 360 reall does outperform the PS3 in all of those hardware ways. But more important, I think the performance of the games is what is most important of all, and I'm super thankful the Xbox 360 has the best games.

Posted: Jun 23rd 2007 8:10PM (Unverified) said

  • 2 hearts
  • Report
What? No, I thought PS3 was the best. Huh, I should probably stop believing SONY. Where is the SDF? I remember so many posts before this game came out on how it would rule on PS3...damn reality can be harsh. Any of you PS3 owneres feel like grilling me a steak?

Posted: Jun 24th 2007 5:17AM ill trooper said

  • 2 hearts
  • Report
Oh brother. I love my 360, but I also like my PS3... And when I see an article like this, and subsequent posts like the one Lion gives us... Well, I only think one thing:

How come the PS3 is doing the same thing without cooking itself to a crispy Red Ring of Death like the 360 does so often? The way Sony opted to build their box has made it more dependable.

I would still buy another 360 within a day if mine dies again (on my second unit since my launch one died). Best games, more often. But sort of junky, lightweight hardware. Even if yours hasn't died yet. Which I'm sure you're about to feverishly post about. And "No," getting it replaced under warranty was not as convenient as never having it break down.


***Muy Importante Alert about Speculation***

"It's the same thing with the Xbox 360. There are 13 million Xbox 360 systems out there, and about 11.5 million of them have been sold to consumers. 3–5% of 11.5 million is a LOT of systems. 3–5% of 11.5 million means that about 500,000 systems out there were defective. But, we need to remember that 5% is actually a reasonably good number for a defect ratio."

You don't know the figures... Those are "best-case scenario" numbers, provided by Microsoft themselves. Big Tobacco has never been able to find any relation between smoking and cancer when left to their own research either. Frankly we will never know the actual failure rate. But I am not alone when I tell you I feel the failure rate is higher than 3-5%.

There are a few clues MS has given us that tell us the unit has a flawed or at least "difficult to quality mass produce" design that is simply too low-tolerance for dependability:

- All repair fees were returned for failed machines built in 2005, in or out of warranty, no questions asked.

- The refurbed machines they send as replacements for failed machines are now showing up with heat sinks added.

Again, in a way, I'm an extreme 360 fanboy: the failure rate has never stopped me from recommending the machine, or contemplate not buying a new one if mine goes down, but I'm certainly not going to bury my head in numbers MS provides(!) or be a fanboy mindlessly ignoriing it... the "Red Ring of Death" is a known catchphrase for a reason - a dependable machine would have dispelled the high failure rates as myth. But instead, it continues to be an issue.

Signed,

A wary fan

Posted: Jun 24th 2007 5:47AM (Unverified) said

  • 2 hearts
  • Report
All people can do is talk talk talk. Too stupid to realize the facts, sony dominates and always will dominate the gaming console arena. The xbox 360 is competing with the PS2...let me repeat...sony's last generation console is in fierce competition with sales on xbox's "latest" system. What do you think will happen over the next 4-8 years, PS3 will be the only system to own. Look at metal gear coming out, gran tarismo, final fantasy 13, epic games with years of history. WTF does xbox have. Forza? Gears? Wake up and realize you blew money on a doomed console because you were impatient getting the PS3. It's fact. the sales and history clearly demonstrate it so. How much longer can game designers fit games on an ancient format of disc? Wake up people =D

Posted: Jun 24th 2007 11:04AM (Unverified) said

  • 2 hearts
  • Report
@highman888
xbox 360 has these franchises: halo, mass effect, fable, bioshock, too human, lost odyssey, and gears of war to name the top dogs thus far.

the long history with them comes with the developers, the history of their games and them creating new worlds and franchises for us.

the fact is dude,the 360, while a broke down piece of shit, is easier to program for, the games come out on time, money is made and developers are happy.

PS3 is a labyrinth that is underdeveloped and overpriced. the proof? well you bought a PS3..and you've been WAITING for games to come out.

and to the forum gods: wth don't i ever get e-mails "when someone replies to this comment"??

Posted: Jun 24th 2007 2:26PM (Unverified) said

  • 2 hearts
  • Report
Playstation 3 has had plenty of defective systems too. PS2 had quite a nasty reputation for defective systems when it first launched. And Sony made people pay for all of the repairs without giving any money back to people like Microsoft did. And Sony doesn't have an insurance policy nearly as good as the one Microsoft now has in place.

I care about games more than anything, and I agree with the new song that says "Playstation 3 has no frikkin games."

Xbox 360 has so many games that I received quite a few of them for my birthday and for Christmas, and I still don't know what to do with them because I don't have enough time to play them all. I like to beat all the games I play one at a time, but it's tough to do because there are so many awesome Xbox 360 games that I have right now. Gears of War, Crackdown, Lost Planet, Dead Rising, Call of Duty 2, Perfect Dark, Command & Conquer 3, Forza Motorsport Racing, and lots of others. I love all of those ones, though. The steering wheel with Forza and Project Gotham Racing 3 is the coolest thing ever!

And I have to agree with that guy above me the way those games like Mass Effect, Halo 3, Fable 2, Too Human, Halo Wars, Two Worlds, and so many others look just amazing!

Posted: Jun 24th 2007 4:48PM (Unverified) said

  • 2 hearts
  • Report
I have to have both systems because I know that what I like isnt going to be made on other systems. I am a huge fan and FPS shooters like Halo and MS exclusives like Fable, I am also a big fan of j-rpgs like Final Fantasy and alot of the Atlus published titles which have ong standing ties with Sony. Back to the subject gamespot just did a preview on this game and they said the exact Opposite. They said that this game looks better on the PS3

Posted: Jun 24th 2007 5:20PM (Unverified) said

  • 2 hearts
  • Report
36, ign and 1up gave the props to the 360 version with visuals and Ai. two out of 3 gamesites can't go wrong there.

Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW