Nintendo takes wraps off of WiiWare
Nintendo is the latest on the indie console-development bandwagon with WiiWare, a "game-creation service that will allow developers large and small to create new downloadable video game content" that the company announced this morning.
The company is making it clear that they're looking for little guys to make games for the console, though it's currently unclear exactly how that will be done. Interestingly, Reggie Fils-Amie told N'Gai Croal of Newsweek that the games would be checked for bugs but not vetted by Nintendo. Developers would be responsible for securing an ESRB rating (AO titles won't be welcome, sorry Manhunt 2.) Look for the first WiiWare to start appearing in early 2008.
Nintendo will also be deciding how many points the games will be sold for when they're put on the Wii Shop channel. With this brave new world of indie development, who knows where the next big Wii game will come from now? Well, we do, it will come from Nintendo. But thanks to WiiWare, the search for the next big way to wait for the next big Nintendo game just got a lot more interesting.
Read -- Nintendo's WiiWare Paves The Way ...
Read -- What is WiiWare? Level Up Gets the Scoop ...
The company is making it clear that they're looking for little guys to make games for the console, though it's currently unclear exactly how that will be done. Interestingly, Reggie Fils-Amie told N'Gai Croal of Newsweek that the games would be checked for bugs but not vetted by Nintendo. Developers would be responsible for securing an ESRB rating (AO titles won't be welcome, sorry Manhunt 2.) Look for the first WiiWare to start appearing in early 2008.
Nintendo will also be deciding how many points the games will be sold for when they're put on the Wii Shop channel. With this brave new world of indie development, who knows where the next big Wii game will come from now? Well, we do, it will come from Nintendo. But thanks to WiiWare, the search for the next big way to wait for the next big Nintendo game just got a lot more interesting.
Read -- Nintendo's WiiWare Paves The Way ...
Read -- What is WiiWare? Level Up Gets the Scoop ...




















(Page 1) Reader Comments
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FINALLY!
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And, since they are already selling minigame collections at full price, and VC games at $12.. im guessing these games will come in around $30-40.
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And while we all know Nintendo's 1st party games are the biggest sellers on their consoles, it doesn't always mean they are the best. Right now, the game with the best control is by a 3rd party (RE:4 by Capcom). Arguably, they had more time to perfect the control, but still... I wasn't going to buy this port since I've played the original but the controls convinced me.
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Also, the rumors are that Nintendo is going to open up the USB to all external harddrives via an update in the fall. Say hello to 500GB of storage for $100.
Even if there's no HDD support, I bet they could update to get the games to run off SD - they'd just have to be loaded into ram, and very few (if any) games wouldn't fit into the Wiis ram.
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There's just been an equivalent announcement for the service on this side of teh pond (Europe). It seems the service will be known as WiiWare in the US and Wii Software in Europe. No word on nomenclature for Japan as of yet.
http://www.gamesindustry.biz/content_page.php?aid=26163
It certainly will be interesting to see how this new strategy pans out and how they will interact with with developers and consumers alike.
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Yeah, except then you've lost RAM to actually execute the game with. 96mb of RAM doesn't go that far.
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I'm an Australian living in Japan, so that $10 price is not applicable to me.
It's just a little thing, but i've seen people on Joystiq have senseless arguments over such tiny details before.
US$10 would clarify... or AU$10.
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Sorry about that, Bender. Here's an international pricing list if anyone is interested; they're pricy but not too ridiculous for the right games, IMO.
http://en.wikipedia.org/wiki/Virtual_Console
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I have high hopes for this. I just hope I'm not let down...
Also, Nintendo needs to bring Mission In Snowdrift Land to this thing. Awesome game, but it sucked on the keyboard. It would have been great to play on the Classic Controller...with it's over-sized D-pad.
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N+
Super Columbine (j/k)
A million versions of Bejeweled
a lot of Dreamcast style shooters
hopefully SOMETHING with waggle
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Der Langrisser
Star Ocean
Live a Live
Alcahest
Ys iv
Bahamut Lagoon
Rendering Ranger R2
to name just a few
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- a full featured media player (mp3, mpeg4, divx, xvid), maybe VLC Player
- Firefox
- emulators: rather than distributing through Nintendo (which they would not like), the programmer can distribute the source code
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What? Did you think that they were going to dump them on the VC?
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Can't help but think it'll put an even further dent into 3rd party support, though -- their implementation of the Wii-mote and Nunchuck have been less than stellar so far.
So ... I guess it's good that they're opening the box. But I'm leery of the long-term consequence.
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I'm looking forward to seeing what they have to offer on Wii Ware, though I do agree that they need to have downloadable demos (this applies also to VC games).
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Think about all the GlovePIE goodness flowing around the interwebs, this would allow for Indie studios to implement a lot of those ingenious concepts
(Read Revolutionary on WiiFanboy, and the potential goodness will be revealed)
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