Skate's learning curve is well worth it
7
IGN got a few hours of playtime with EA's Skate and came away very optimistic. Immediately, the IGN crew knew that Skate and Tony Hawk were two very different approaches to the skating genre, each possessing their own strengths and weaknesses with the biggest difference being the control scheme. Skate's controls took the preview team an hour or so to feel comfortable with, but once they got the hang of it everything felt very natural. The flick-stick idea makes discovering tricks a rewarding experience without the need to remember button combos. It's an interesting idea that may be well worth your time. Head on over to IGN's pre-E3 preview of Skate to see how things have come along.
