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Reader Comments (35)

Posted: Jun 27th 2007 1:34PM (Unverified) said

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is oregon trail considered an educational game? because that game is still fun as hell. I loves getting me some dysentery.

Posted: Jun 27th 2007 1:37PM zwarrior said

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I'd call Hotel Dusk a serious game and it was okay

Posted: Jun 27th 2007 1:37PM (Unverified) said

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"Can a game still be called a game if it isn't any fun?"

Fun is subjective. It depends on the individual playing. It also depends on their definition of fun. If the end result is a desired one that will bring happiness then can the activity being done be considered fun?
Personally I think not. But thats besides the point.

Fun is subjective.

Posted: Jun 27th 2007 1:38PM (Unverified) said

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Sorry, I forgot my original point.
Yes, it can be a game if it's not fun.

Posted: Jun 27th 2007 1:39PM (Unverified) said

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I agree with Kye. A ton of people think Grand Theft Auto is fun. I think it bores me senseless. On the other hand I think Star Ocean 3 was one of the funnest/best games of last gen, and a ton of people were bored to hell by that.

Posted: Jun 27th 2007 1:41PM (Unverified) said

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If serious equals boring than Super Paper Mario must be as serious as death.

Posted: Jun 27th 2007 1:43PM (Unverified) said

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I also agree with GJM.

what an awful awful game. I cant believe I preordered it.

Posted: Jun 27th 2007 1:53PM ChillyWilly said

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@6 & 7:

Jody I usually agree with your taste in games, but I liked SPM. Granted, it was no original Paper Mario or Thousand Year Door, but I got some enjoyment out of it. Eh, to each his own :P

Posted: Jun 27th 2007 1:57PM (Unverified) said

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I dunno, I loved the N64 and GC paper mario games, but something about super paper mario just bored me to tears. Way too much dialog, way too much backtracking. I guess its my own fault though, I went in to the game expecting much more of a platformer than it ended up being.

Posted: Jun 27th 2007 1:57PM (Unverified) said

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I dunno, I loved the N64 and GC paper mario games, but something about super paper mario just bored me to tears. Way too much dialog, way too much backtracking. I guess its my own fault though, I went in to the game expecting much more of a platformer than it ended up being.

Posted: Jun 27th 2007 2:02PM (Unverified) said

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@Wolff,
I'm not saying there is no enjoyment in it - it's just when you have to run on a hamster wheel for 15 minutes, walk down a white level for 10 minutes, answer retarded questions for a door for 10 minutes, fight wave after wave of street fighter guys for 30 minutes, etc... it gets pretty "serious"

Posted: Jun 27th 2007 2:01PM (Unverified) said

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Boring for those that dont like video games; of course....

Posted: Jun 27th 2007 2:08PM (Unverified) said

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I consider racing simulation games to be serious, and MAN, play Gran Turismo and you'll see that it's painfully boring.

Posted: Jun 27th 2007 2:09PM Stupidiot said

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Why does something serious have to be boring? Personally I get a lot more enjoyment out of a 'serious' racing sim like Forza than I ever do with Ridge Racer and the like...

Posted: Jun 27th 2007 2:14PM (Unverified) said

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Alright, I'll grant you that Math Blaster sucked.
...wait..Math Blasters was the one where you were in a space ship or something, right?

At any rate, Number Munchers fuckin' ROCKED back in the day!



I agree that SPM was rather boring, too. I gave up after I got sick of looking for the 4th heart holder thingy. Maybe someday I'll go back to it, though. The story was fun, but the rest of it was just a snooze fest.

Posted: Jun 27th 2007 2:14PM (Unverified) said

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Well this explains why Madden is boring as hell, ditto any Busby game.

Posted: Jun 27th 2007 2:15PM (Unverified) said

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Two words: Number Munchers!

Posted: Jun 27th 2007 2:15PM (Unverified) said

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Reader Rabbit FTW!

Posted: Jun 27th 2007 2:16PM (Unverified) said

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I agree that the Gran Turismo series bored the hell out of me after the first one in the series came and went. Forza 2, though, is great fun as it doesn't require you to be a gearhead to have fun with it and win races. DiRT has been a blast as well.

Posted: Jun 27th 2007 2:20PM (Unverified) said

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I would rather play wipeout or fzero or excite truck or motorstorm than any GT game, but thats just me.

Posted: Jun 27th 2007 2:24PM greatslack said

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Anyone can get serious about any game. You can take Final Fantasy VII seriously and cry when Aerith dies, you can take Madden seriously and spend hours upon hours perfecting your team, or you can take WoW seriously and raid for hours every night. These games can be fun without taking them seriously, but the problem with "serious" games is that you have to take them seriously to enjoy them.

Star Wars is a fun movie that can be taken seriously, but I don't think people went to see An Inconvenient Truth expecting a whole lot of fun.

Posted: Jun 27th 2007 2:27PM (Unverified) said

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20 posts, 20 posts!

Carmen Sandiego

but even those other boring games are more fun that reading a textbook

Posted: Jun 27th 2007 2:28PM (Unverified) said

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The only reason people think Super Paper Mario was boring, was because of all of the text and reading invovled. Gamers today don't like to read, they just wanna blow shit up and see blood.

An i've seen it with me own eyes. Younger gamers and older games. They say things like "How come there's so much text in this game" or "Why i do i have to read all this" or "It's too much reading, where's the explosions and action" or "Why does this game have to have Japanese voices with english subtitles" or "I want english voices with no reading"

(95% of the time, voice acting in games sucks ass. English voice overs mainly)

I guess i can understand why FPS and games like GTA are so appealing to some people. There's not much reading involved, which gamers hate. Just blow shit up, shoots things, kill things.

I'm not saying all gamers are like this, but i've seen many who are. They avoid playing RPGs because it involves to much reading. So they stick to playing FPS instead.

An most of those people own Xbox 360s.

Posted: Jun 27th 2007 2:27PM Arturis said

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The "serious games" that are being referred to in this article are not games with serious tone. It is an industry term used to define using games for the purpose of education. Previously these games have been called other things as well, the most popular term being the phrase "Edutainment" coined in the early 90's (brought about by the increased data capacity of the newly introduced CD-Rom drives, but thats off the topic a little).

Sim City is considered a serious game because underneath the game play there is a solid simulation of the political and economic struggle of running a city, and it is through playing the game that some people learn about concepts such as Residential/Commercial/Industrial zoning and budget balancing. Gran Tourismo, in this sense, is only a serious game if you use it for classes on driving instruction.

To summarize, this article is about serious games, not about games that are serious.

Posted: Jun 27th 2007 2:35PM (Unverified) said

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October Rust, 90% of all the games I play are RPGs. I make it a point to read at least one book a month, if not more. I still found SPM to be a snoozefest.

Posted: Jun 27th 2007 2:41PM WiNGSPANTT from TopTierTacticsco said

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Super Paper Mario: I beat it and sold it. The game is not fun once you realize that playing as Peach or Mario with either Thoreau or Barry = YOU ARE INVINCIBLE THE WHOLE GAME. Yes, Peach is invincible to 90% of attacks, and you can use special moves to either make an extra shield, throw guys you can't hurt, or become paper thin so you can only be hurt while moving. The game was funny but designed very badly.

Carmen Sandiego is educational but hardly "serious". If the article means educational games that teach you something and not serious as in "resident evil is serious", then the best serious game is Typing of the Dead. It DID teach me how to type, and it's fun as hell.

I did feel I learned some things about driving physics from games like GT.

Games like Math Blaster generally suck. They should make a game that is say, exactly like pokemon except with real animals, and funnier dialog. Then kids would learn wtf a narwhal is.

Oh also, check out this video I worked on for the nintendo short cuts contest:
http://www.youtube.com/watch?v=TyXUVd2c83c

Posted: Jun 27th 2007 2:41PM (Unverified) said

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I agree whole-heartedly October Rust. How often have I had a younger cousin or nephew come at me with this dialog:

Holding out a GBA, "What do I do now," he says.
"I don't know, wasn't there a character who told you what to do?" I ask.
"I don't know."
"What do you mean, you don't know?" I lean over the GBA. "There, go talk to that guy."
He proceeds to interact with a character and keeps tapping the A button to zip through the dialogue.
"Look," he says, "nothing happened. What am I supposed to do now?"
In shock I ask, "how were you able to read all that so quickly?"
"You mean I have to READ?!?"

I blame it all on TV. People (especially the younger ones) have their entertainment spoon-fed to them. Why interact, why think, why read when you can have bits of entertainment fed like an IV into your motionless body in between commercials?

Posted: Jun 27th 2007 3:49PM Crono141 said

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Thats expected from a little kid.

My big brother (30) is the same way. I brought the Wii over to a family gathering and he wanted to play zelda. He skipps all the dialog and then doesn't know what to do.

Same with Wii Sports, oddly. Even though the directions are written in plain clear english on screen, everybody always finds me to ask "What do I do now".

YOU READ THE FRIGGIN SCREEN!!!!!

Posted: Jun 27th 2007 4:05PM WiNGSPANTT from TopTierTacticsco said

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@28

Yeah. I brought a Wii to some party and my friends wanted to box, they are like "WTF is this dumb tutorial" and I said "just read it and practice for a couple seconds" Then sure enough they have no clue what to do.

Then we started baseball. Some girl asked me how do you swing the bat? "You... swing the remote... like a bat"

Eesh. These are people who DEFINITELY never played Monkey Island.

Posted: Jun 27th 2007 4:10PM (Unverified) said

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Hey, don't diss Math Blaster.

Posted: Jun 27th 2007 4:11PM (Unverified) said

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Monkey Island, or any of the KQ games, or Zork... sigh.

So many good games (and pages of engaging text along with them) have been shot down by sniper rifle fire. Oh, I forgot, then they got teabagged and their heads got humped.

Posted: Jun 28th 2007 12:14PM (Unverified) said

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Wow, way to not read the article guys. They're not talking about games with a serious story like Hotel Dusk, they're talking about the Cold Stone Creamery Employee Training Game.

Posted: Jun 29th 2007 7:09PM (Unverified) said

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NASA apparently thinks game technology has some potential:

http://don.valador.com

Posted: Jun 29th 2007 10:38AM coinop25 said

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This post (and just about all the comments afterward) misses the point of a lot of serious games. Yes, any game meant to make learning "fun" which is not fun is a failure. Ian Bogost, Greg Costikyan, and others have repeatedly said that certain games should NOT be fun, just like other media have works that you wouldn't describe as "fun." I mean, I'm glad I read "The Great Gasby" and watched "Requiem for a Dream," but I sure as hell didn't find either "fun." Just because games haven't really found that level of artistic expression doesn't mean they shouldn't try.

Posted: Jul 7th 2007 3:46AM (Unverified) said

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The term fun is misleading and imprecise - a game may be engaging and challenging which is probably not 'fun' for some people while other define this as fun... I would check out some of the most recent serious games like Global Conflicts: Palestine and Making history.

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