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Reader Comments (9)

Posted: Jun 29th 2007 4:22PM (Unverified) said

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Why not just implement this into mice design? It would dynamically adjust the difficult of a game, right? They already have manual controls on gaming mice for sensitivity, but to have automatic controls for difficulty would be awesome. Maybe I missed the point...

Posted: Jun 29th 2007 4:31PM Zertoss said

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"Using a pulse oxymeter sensor worn around the upper body"

Maybe it's just me, but it looked like the 3D Accelerometer was worn on the upper body and the Pulse Oxymeter was worn on the ear lobe and in the pants pocket.

Neat idea though for getting a good workout while gaming.

Posted: Jun 29th 2007 4:32PM baby sea tuna said

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Oh man, can you imagine if they implemented this in something like Condemned or Resident Evil?

Posted: Jun 29th 2007 4:34PM (Unverified) said

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Tomonobu Itagaki just crapped himself thinking of how many heart attacks he could make with Ninja Gaiden.

Posted: Jun 29th 2007 4:39PM (Unverified) said

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http://ign64.ign.com/objects/004/004081.html

ts ts ts I thought Joystic would remember that Nintendo actually did this on N64...

Posted: Jun 29th 2007 4:44PM spin cycle said

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Now just add electric shock feedback and you've got the electronic gambling game portrayed in "Never Say Never Again".

Posted: Jun 29th 2007 4:49PM baby sea tuna said

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#5

Huh, I'd never heard of that one and I'm guessing (it being Japanese only) Joystiq might not have either. Good catch though.

Wonder how well that Tetris game worked...

Posted: Jun 29th 2007 5:15PM (Unverified) said

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I'd hit it.

Posted: Jul 2nd 2007 7:15AM (Unverified) said

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@ 5

I remember getting really excited reading about that in ONM years ago, alongside articles for the 64DD, which also never made the journey outside Japan.

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