New Soldier of Fortune, with new dev, coming via Activision Value
Rumors of a new Soldier of Fortune game have been confirmed by Activision. Speaking to GameSpot, the publisher said that the shooter is "being developed in Minnesota" and would be released on their Activision Value label. You know who's not in Minnesota? Madison, Wisconsin-based Raven Software, who developed the previous two Soldier of Fortune titles. Former Raven employee Kenn Hoekstra posted on Blue's News forums that that there was a new developer. The only clue we have comes from an anonymous source via Firing Squad, who states that it will be developed by Cauldron, who previously created History Channel: Civil War FPS for Activision Value in 2006.
No other details are available, though all signs (especially that glowing, neon sign that says Activision Value) point to a disappointing, budget-priced revisit to a quality franchise.










Reader Comments (Page 1 of 1)
GaryM @ Jun 29th 2007 2:00AM
This series was lame to start with.
Wmc90 @ Jun 29th 2007 2:23AM
Removing limbs with a shotgun is not lame, sorry.
dangan @ Jun 29th 2007 2:47AM
Maybe it's a typo. We all know that the mid-west is all the same anyway. hahaha!
adg1034 @ Jun 29th 2007 10:53AM
As a proud resident of the Land of 10,000 Lakes, I know that our game development history may be a bit... nonexistent, but I'm sure that we can more than hold our own with our cheese-loving "friends" to the east.
cyberfrog @ Jun 29th 2007 11:13AM
I remember the 2nd one having such a horrendous single player that i couldn't even finish it. My friends were playing the multiplayer a lot and convinced me to get it. I was glad i did. During the time when the market was saturated with slow, WW2 FPS games, SOF2 was a welcome change of pace. The action was fast and dynamic, almost all the weapons were useful and you would use different ones in different situations. The community was decent and had good mod support. The game modes were nice and they had a decent variation of capture the flag that made the game more interesting in my opinion (flag stayed where the player had been shot, and returned only after a certain amount of time passed). And the knife... ah, the simple yet elegant knife.
refinedsugar @ Jun 29th 2007 8:36PM
Quality franchise ... really? I'm not going to debate the whole 'fun for when it came out' issue - that point is moot - but I don't believe people are going to look back in twenty years and say the SOF series really reinvented the FPS genre. The target specific component was a novelty much like Red Faction's engine that allowed you to put really big holes in walls.
fpsgaming.eu @ Jul 15th 2007 6:37PM
www.sof2.eu aka fpsgaming.eu for more informations sof3 coming
Stu L Tissimus @ Jul 17th 2007 12:12PM
This makes me a sad, sad panda.