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Reader Comments (12)

Posted: Jun 30th 2007 6:19PM (Unverified) said

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I don't really think it's cause for concern. They have until sometime in November to work out the kinks. That's at least four months, assuming they don't push the game back.

Posted: Jun 30th 2007 8:25PM (Unverified) said

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that whole linearity thing plagued Metal Gear 3 also. they were rooms but textured like a jungle. so un-jungle-like. why can't i go through these trees? why is this path so clean? it's game design i realize...but not very real.

also i'm disappointed in the graphics of trees and foliage this generation.

even games like Crysis still use flat Alphas for leaves. looks good far away, up close: "why are my leaves so...stiff lol?"

Posted: Jun 30th 2007 10:12PM Triforceowner said

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Weird... this game looks better in screen shots than in videos. Usually it is the other way around, but the animations and lack of interactivity with the environment really killed the pretty graphics. I'm sure the animations will be ironed out in the final build (you can tell they were aiming for more complicated movements). Also, the environment interactivity will probably be better in the final build as well.

Posted: Jun 30th 2007 10:12PM Triforceowner said

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Weird... this game looks better in screen shots than in videos. Usually it is the other way around, but the animations and lack of interactivity with the environment really killed the pretty graphics. I'm sure the animations will be ironed out in the final build (you can tell they were aiming for more complicated movements). Also, the environment interactivity will probably be better in the final build as well.

Posted: Jun 30th 2007 10:13PM Triforceowner said

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Sorry about the double... now triple...

Posted: Jul 1st 2007 1:00AM sirpilf said

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I dont mind a linear game, I am sick of games like jak trying to copy GTA's free roam. MGS3 was still a great game.

Posted: Jul 1st 2007 2:15AM Crazy Goat said

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Uncharted indeed looks better in screens - namely because they didn't competently design an animation-blending system... and he uses some realistic-cum-unnecessary actions for what he is doing. IE - Jumping next to a wall.

Posted: Jul 1st 2007 2:10AM (Unverified) said

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@Dax:
erm, the alphas bend with your movement, other games do this as well: Far Cry did it over 3 years ago. i'm talking about individual leaf structure. it's been the same forevarrr!

@Sirpilf:
i actually hate GTA go anywhere games. but i also hate invisible walls, i.e. the trees in MGS3. MGS3 was a fun game i just hated going thru "rooms". hopefully in MGS4 and Fable 2 everything will be seemless.

Posted: Jul 2nd 2007 1:22AM (Unverified) said

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People complain about everything.

Posted: Jul 1st 2007 5:21AM (Unverified) said

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Yeh i like the look of this game but they have ti fix the animation mechanics a bit, and with a character that moves so human like, there should be collision detection on the walls, so when you run into them you fall back - or something.

Posted: Jul 1st 2007 7:47AM (Unverified) said

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I know that Naughty Dog will have these issues fixed by the time of release. They still have over 5 months to work on this title! this is still an early build with lots of work to be done on it.I saw the 6 minute gameplay demo on the french site and to be honest I dont think it was all the games problem-the person playing it seemed like a noob anyway-I hate it when someone who cant play games makes a game look bad LOL I have total faith that this game is going to be great.I have this marked as my Christmas day game I have watched the trailer so many times I know all the dialogue off by heart. Naughty Dog will not let us and Sony down with this title.

Posted: Jul 2nd 2007 5:35AM (Unverified) said

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Well, now the clock is ticking, and I'm sure we'll see more in-game vids before this comes out. I am quite sure that many of the problems that all of us saw, were seen and earmarked by the devs. Oh, and one thing no one had even mentioned - was it only me, or did the character actually begin running differently when going downhill? I thought my eyes might've been playing tricks on me. =D If so, then what we are seeing is only the tip on a very grand iceberg. Now, if only someone would make a game about getting laid, with this much attention to motion... =/ ...okay, I admit it - I wanna see a DOA game on the system!... but better (bouncier?) motion... and sixaxis controls for, well, i should stop while I'm ahead...

In conclusion, this game looks to be shaping up very nicely! Can't wait to play the thing! =)

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