
No pressure, right?
Since Bethesda Softworks got the rights and started work on the next Fallout game in 2004, Executive Producer Todd Howard has been well aware of the expectations bearing down on him and his team. "The myth of Fallout has grown over those years that people haven't played it," he said at a demonstration of the game at the company's Maryland offices. "I think the game is great, but each year it gets better and better and better in people's minds. I'm not saying the game isn't awesome, but it's that myth of it. ... I think the expectations for Fallout 3 came back in a big way."
So does the early build of the game live up to the lofty expectations? Continue reading to find out.
From the first moment you lay eyes on Fallout 3, you can't help but start drawing similarities to Oblivion. Yet despite the fact that the same 75 person team worked on both games, it quickly becomes apparent that this is more than just the "Oblivion with guns" some fans have been worried about.
Graphically, the engine has come a long way since even the relatively recent Oblivion, with post-apocalyptic environments that show incredible wear and tear. The ever-present rubble is especially impressive and players can always create more through a system called "parallax occlusion mapping" which lets practically every surface be potentially filled with bullet holes or warped by explosions. "Destruction is the new trees," Howard quipped during the demo, referencing Oblivion's use of SpeedTree.
The game's early story focuses on the survivors of Vault 101, none of whom have left the safety of their underground hideaway underneath Washington D.C. for generations. The tutorial quickly takes you through a vignette of your younger years, cleverly placing common game tropes on top of childhood milestones. A DNA scan soon after your born lets you choose a look for your avatar, for instance, and a tenth birthday party gift teaches you about the PIP-Boy system that acts as your in-game menu. The whole process is intended to give the player a feel for life in Vault 101, where it's assumed you'll live out your days without ever setting foot outside.
All changes one day when your father mysteriously disappears from the vault. Pretty soon you find yourself hacking open the computer-controlled vault gate and walking into the bright haze of sunlight for the first time in an effort to find out what's happened to him. From this point on what you do is wide open -- you can focus on the search for your father or perform a wide array of side quests that come up along the way.
Howard said the story outside the vault will focus on themes of sacrifice and survival. What you choose to sacrifice and how you choose to survive has a big effect on how the game turns out. At one point in the demo, a mysterious man offers you money to detonate an unexploded nuclear bomb in the center of a ramshackle town where you believe your father may be hiding. Turning the town into a crater cuts off one branch of the storyline but opens up a new world of possibilities as your relationships with the mysterious man grows.
While gun play is a big part of Fallout 3, fans shouldn't worry about brushing up their twitch-gaming skills. While the game offers the option of shooting things out in real time, more thoughtful gamers can use the Vault-Tec Assisted Targeting System (VATS) to pause the action and plan out their moves. Like a pen and paper RPG, VATS uses the statistics of your character and weapon to determine how accurate and damaging each attack will be. Shots can be targeted at specific body parts for specific effects -- a leg shot will slow down an approaching mutant while an arm shot will lower their accuracy. Especially effective hits earn a gory, slow-motion replay -- one particularly gruesome head explosion in the demo left a mutant eyeball rolling down a subway tunnel. "It's like crash mode in Burnout with body parts" Howard said.
The demo showed off a few highly imaginative weapons, from the Suck-o-Tron, which lets you chuck useless items at enemies, to the Fatman personal miniature nuclear bomb catapult. Players have to be cautious with their resources, though -- weapons will wear out with too much use and ammunition can be in short supply in the post-apocalyptic landscape. "It'll be rare you're just blowing away without worrying," Howard said.
The pre-production-complete demo looked extremely polished and on track for the game's planned Fall '08 release. But will it live up to the high, nostalgia-inflated expectations of loyal fans? Howard seems to think so. "At the end of the day ... I think [the fans] just want you to treat [the franchise] with respect," he said. "They don't want you to cheese it up, and they want you to take it seriously because they take it seriously. And we do."
Also see: More Fallout 3 details than you can shake a nuke at













(Page 1) Reader Comments
Reply
It should be readily apparent that this is being marketed and made for the console crowd first, PC crowd second.
Reply
Reply
Imagine this: Bungie decided that when they were making Halo 3 that it would no longer be a FPS shooter, but rather a turn-based dialogue heavy RPG. Sure, you'd have the Warthog, the familiar weapons and enemies and of course the Master Chief... but would it really be Halo 3?
The "Fallout fanatics" are (for the most part) disappointed and angry. Many of us have been waiting 10 years (myself included) for at least a *decent* attempt at a sequel... which will never come.
You know, I'd have loved a full-3D Fallout 3, fancy graphics and all. I just don't want a FPS shooter marketed as Fallout 3.
Reply
I think BethSoft is attempting to get some basics out early because of how different the game it from the previous ones. They can break the fan-boys hearts now when they realize that it won't be a bit-for-bit recreation of the original. Then, after that initial sadness passes and reality of the situation sinks in, they will be more prepared to actually give the game a fair shot a year from now.
@ miles foreman
From what I've read, you can use a FPS style shooting mechanism, but dice rolls are still happening in the background. I think it's just so that console users don't have to dig through menus.
Reply
"At the end of the day ... I think [the fans] just want you to treat [the franchise] with respect," he said. "They don't want you to cheese it up, and they want you to take it seriously because they take it seriously. And we do."
It should be redacted and replaced with:
"At any time, especially the end of the day, the fans just want to whine and bleat, and idolize the franchise to a point where it is taken so seriously, that nothing will satisfy them. Things that will satisfy some will alienate others. Do we have any chance of making the rabid fans who want Fallout 1 with a new story on XBox 360? I don't think we do."
I was intrigued by the Fallout 3 forums, but trying to find fun game spoilers there is like looking for $1 bills in a sewer choked with feces and rotting corpses. Thanks a lot, bitter Fallout 1 fans!!
As a side note, I still play the first Fallout, and occasionally Fallout 2. I love those game, I have just not clung to the Luddite expectation that a modern game will emulate them. Time for a new generation, gentlemen. Enjoy, or write your own.
Reply
I hate that bullshit.
The console crowd? Do you not think console gamers might want a great RPG? Think thats impossible?
Fuckin elitists.
Reply
I'm sure the dice rolls are going to piss off players not accustomed to shooting at something and nothing happening. That's how Morrowind was (dice rolls in the background) until apparently the complaints were so bad that they removed dice rolls completely for Oblivion. That's why those dumb-ass minigames were present, apparently player skills are more important in an RPG than character skills.
The real crime here is that I'm not sure Bethesda understands what they're doing. Is it a twitch game for console kids? Is it an RPG? is it none of the above? Sure, they're professed "fans" of the games and that's okay. I'm a fan of Bukowski but that doesn't mean I think I'd do a good job at aping his style when I write.
Reply
Fallout 1 and 2 are cRPGs, which are completely different from traditional console RPGs. I'm not being an elitist, I'm just being realistic. I play *gasp* consoles too!
Why is it that a game like Civilization or Fallout could never succeed on a console but can on a PC? They're platforms more suited toward that type of gaming, while consoles excel at action or arcade style gaming. From what I hear C&C3 is pretty good on the 360 so perhaps a game like CivIV could do well there, but I doubt it.
Reply
What defines Fallout? The post-apocalyptic/50's sci-fi atmosphere, the sense of humor, the strategic combat, the open, do-what-you-want story... and it sounds to me like that could very well all make it in. Call me a Pollyanna, but I'm keeping my hopes up yet.
Reply
A: it'll be a bad game
B: it'll be dumbed down
C: it won't be true to the Fallout universe
All they really are changing is the perspective. Still dialogue heavy. Still major consequences for opinions. Still same nuked to pieces world. Still minor emphasis on combat, which even that they are trying to keep true to the old games.
Whiners.
Reply
Now that there's a lot more information on the various game sites here's what I can tell you so far about V.A.T.S.:
Instead of a pause-whenever-and-issue-commands ala Baldur's Gate or any of the Infinity Engine cRPGs V.A.T.S. appears to work more like bullettime from Max Payne or the slo-mo feature in F.E.A.R.
Basically, your agility determines the about of APs you may spend in this paused targeting mode. I'm unsure of whether you can pause when you have no APs left. The APs regenerate in real-time. I am also unsure at whether your actions use your APs or if it's like a timer (IE: as you stay in the targeting mode, APs drain from your meter).
It seems to operate much like KOTOR's system rather than Fallout: Tactics real-time/turn-based hybrid system.
As for what makes Fallout Fallout: Fallout was a setting wrapped around (originally) a GURPS pen-and-paper engine. After the switch from GURPS to SPECIAL, it still retained its pen-and-paper roots. Fallout could be in any setting really, the setting is just an excuse for a pen-and-paper cRPG.
Meaningful dialog, the ability to affect the world around you and tactical combat also play their parts.
Reply
To me, fallout is not about the combat, its not about the isometric viewpoint, its about atmosphere and exploring a kooky post apoc world. I think a first person view will help massively with the immersion of the world, and while its not going to be the same, theres no reaason this wont be a superb game, nor one that isnt worthy of the name.
But the nasty, spitefull, scummy little community built around the game wont give it a chance unless its a port with a new story.
Reply
This guy has never seen the game in action and can write a bunch of paragraphs about how the combat is wrong and not true to Fallout; dude, you should invest in the stock market if you can predict the future so well! The combat was by far the clunkiest aspect of the engine, thank god they're updating it to a more sensible system.
What makes Fallout Fallout is the setting, the mood, the black humor, the silly pop-culture references, it's what made it stand out in the first place! Turn-based cRPGs with pen & paper roots were dime-a-dozen in the 90s, and were much more a result of hardware limitations than developer choice (a dice roll is trying to simulate reality, if you can simulate it more realistically, with proper physics, why the hell would you still use dice rolls?).
The game is looking awesome
Reply
So because Bethsoft has decided to create some weird FPS hybrid that caters largely to a market that knows nothing of the Fallout series, this is somehow the Fallout community's fault? A community that has been active for 10 years? Find another series that has had that kind of following, especially when there hasn't been a direct sequel for 9 years now.
Reply
What are you talking about? The gold box days were over and people were no longer making solid cRPGs. It wasn't until Fallout came out that a new wave of cRPGs hit the market.
Fallout redefined the idea of what a cRPG could be, not because of it's "atmosphere" but because of it's play mechanics. Fallout spawned a specific division at Interplay to make cRPGs and nothing more.
But go ahead, keep calling us names.
Reply
You guys have some crazy entitlement issues. Fact is, the game isnt yours, and if bethesda didnt take measures to broadening its appeal, this game wouldnt get made.
If the game sucks and breaks the universe, Fine, but what we have seen isnt cheapening the old games, it isnt a travesty or an insult to the world. It looks like its going to be a chance to see a familiar setting from a new perspective.
The ridiculous bitching surrounding this title? The slathering hate for no good reason? Personally, i count myself lucky that im getting more fallout at all.
Reply
It's already tiresome, and I haven't even registered at the Bethesda forums. Yes, every group and community has fringe nutters. We want them to shut up in this case. If someone can evaluate what is before them with this post, then fantastic. If they want to get into the fact that the PIPboy buttons are different, or the artistic style of the BoS armor is different in the trailer, or if they want to argue that the BoS couldn't exist 30 years later and that Bethesda raped their Doritos and Dr Pepper fueled childhood, I would respectfully request that they STFU.
FOr goodness' sake. I cut my teeth on C= VIC 20, writing my own stuff in BASIC. Where is the text-based mod? I might lament. Graphics?? Things MOVING?? I long for the old days. Where are the Zork-like text based games. Fallout 1, with it's graphic representation of moving figures is a travesty. It was written for the graphics obsessed community, instead of for the pure of heart. Us text lovers!
When, oh when will the first text-based RPG show up on the 360? Or how about rogue-likes?
If Bethesda wants to sell a few more copies of these to the nutter Luddite community, they should figure out how to port over the 2 originals and include them on the disk. Otherwise, leave them to the dustbin.
Reply
Obsessive fanbases sometimes love to bitch about what they love as much as praise it, i mean how much flak did Nintendo get from its own fanboys when they announced "the Wii"?
Reply
That seems reasonable.
The graphic strawmen arguments are too funny to resist though. I know the average thought of a Fallout fan is some troglodyte living in his parent's basement playing a Rogue-like and bitching on the internet... but most of us have varied tastes. I used to compete on a local level at various Q3 tournaments a few years ago. I'm currently re-playing GTA: SA on my laptop. I like all kinds of stuff.
We don't want the world. We just want a faithful recreation of a pen-and-paper cRPG. The last group to do that was Troika when they released the Temple of Elemental Evil. I'd LOVE to see a Fallout 3 with awesome graphics.
Arcanum was more Fallout 3 than this game by Bethsoft. As I said earlier, the post-apocalyptic setting is merely a wrapper for the meat underneath.
In all honesty, I have no idea why any company would want to bother with Fallout given the stigma that surrounds it. You'd think that if Bethsoft was really interested in doing a post-apocalyptic romp they'd just make their own IP. It would have saved them the drama.
On the other hand, I guess you really can purchase this kind of hype. 5 million dollars worth.
Reply
Oblivion has been by any measure an unqualified success. Well over a year after release, it ranked number 6 this week on the list of played XBox 360 games. But as soon as it was released, the Bethesda forums were swarmed by an unrelenting, vitriolic, hysterical mob that seemed to feel this was the worst game since E.T. for the Atari 2600 (except for the fact they had all paid for the game and were playing every day).
It is a testament to the quality of Oblivion that they were able to grow the audience for the game to the general gaming population. Because their forum fanatics did nothing to help here.
Reply
I think when a company like Bethesda, BioWare, Valve, or Blizzard has a consistent track record of releasing quality games, they deserve the opportunity to get the game through the development process and have it judged on its own merits.
It's entirely possible that at the end of the day they could release a product that stands on it own as a very good game, even if they didn't make all of the same design decisions that an amateur like yourself would have.
Reply
Why is it that a game like Civilization or Fallout could never succeed on a console but can on a PC? They're platforms more suited toward that type of gaming, while consoles excel at action or arcade style gaming. From what I hear C&C3 is pretty good on the 360 so perhaps a game like CivIV could do well there, but I doubt it."
You keep bitching but the answer to your biggest gripe is in this article itself...
"While the game offers the option of shooting things out in real time, more thoughtful gamers can use the Vault-Tec Assisted Targeting System (VATS) to pause the action and plan out their moves. Like a pen and paper RPG, VATS uses the statistics of your character and weapon to determine how accurate and damaging each attack will be. Shots can be targeted at specific body parts for specific effects -- a leg shot will slow down an approaching mutant while an arm shot will lower their accuracy."
For console owners, its obvious they would want to use the FPS-style aiming to avoid annoying menus, whereas a PC gamer can use the VATS system.
Unless I'm missing your point. (Either because I didn't read all of your posts or because you don't have one)
Reply
You missed my point. Read post #12 for the most current information on V.A.T.S.
RE: copa
"even if they didn't make all of the same design decisions that an amateur like yourself would have."
How do you know what I can and can't do? Having taste doesn't equate to proficiency.
I take it you've never critiqued anything in your life?
Reply
Reply
Reply
Reply
I think for now I'll just go with the 6 previews from 6 different sources that I've read. They give me sufficient evidence to draw a single conclusion: this is NOT Oblivion with Guns.
This is Postal 2 with a pipboy. Worse than I could have imagined, but great for the genetically challenged.
Tim Cain, 2002: "My idea is explore more of the world and more of the ethics of a postnuclear world, not to make a better plasma gun"
Todd Howard, 2007: "Violence done well is f**kin’ hilarious"
Man NOTHING will please those fanbois. They put the Suck-O-Tron in and everything and the STILL complain. Jeez!
Reply
Even though i'll be playing this on a pc, i'm glad they've geared towards a more 'action-orientated' style ('seemingly' for consoles) as that turn-based shit bores the fuck outta me. I installed fallout 2 once & uninstalled straight afterwards, as i was expecting something more akin to Tactics.
I ain't got time for that turn-based bullshit. I like the direction Bethesda is taking with this, if it upsets the hardcore fansboys, boo-fuckin'-hoo.
Got an issue? here's a tissue! (yer stupid whiny motherfuckers)
Reply
I certainly can't have any effect against that with words n' shit, 'speshally in sum turn-based conversation. I'll admit defeat.
Reply
Reply
I loved the Fallout games, not enough to sell my first born for a decent sequel, but enough to conjure up some fond memories, and Bethseda is somewhere on my top ten list of developers I give a shit about, so, I'll wait for the results.
Reply
Reply
Be happy you're getting anything at all you ungrateful shits.
Reply
Reply
Here's what I've noticed though: The game isn't as magical as I thought it was. I've only played through the first one twice. The second one I've played through probably 10 or so times, but it's been years.
It reminds me of the time I saw G.I. Joe on late night Cartoon Network. My first reaction was: oh, they've made something like Sea Lab 2021 making fun of GI Joe! This is AWESO.... er... wait a minute... I remember this episode. Oh my god... did it always have this shitty animation? The same thing happened with He Man a few years earlier when a friend dug up a tape at a yard sale. It seems what we remember vs how it really was end up being two very different things as nostalgia kicks in.
That's not to say that Fallout is crap in retrospective, it's still pretty damn good, just not the grandiose thing I thought it was. The fact that Bethesda is actually trying to appease fans with things like VATS and a third person perspective (which had BETTER not be completely useless like the one in oblivion with the lack of a crosshair) bodes well. Sure, it might have a slightly different feel to it, but it's got to be better than the other console offering we've had so far. That was one seriously horrible game.
Now granted, Oblivion was pretty, but also lacked substance. I just couldn't get into it. I've tried twice now, and I just lose all interest before I get to the end. The simple fact that they're actually working on dialog and making real consequences to quests other than your current alignment being an issue... well it's a step in the right direction. I'm holding my verdict until we have some actual gameplay videos or a demo in our hands. If they botch this too badly, it could actually drag the company down with it, so I'm sure they're going to do at least a satisfactory job.
Reply
Now i can't remember where i put them... searched everywhere then just ordered the newest release box on the internet.. Gonna play it again and again.
Fallout 3? Offcourse it's gonna be cool
The released info on the game makes me feel like they are respecting the older versions alot.
The background music the lighting.
I just want to enter that world again and enjoy it.
I like the fact that it will look alot better too!
And well, offcourse they will need to make it sell. Unfortunately that is what it's all about in the end.
But judging the images they already released i think they will do a great job in building this game.
(I love it already :p)
Reply