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Fatal Inertia hits Xbox 360 in September, 'delayed indefinitely' for PS3


Though the distinct lack of dynastically-inclined warriors may convince you otherwise, futuristic racer Fatal Inertia is indeed a product of Koei. The first game from the company's Toronto-based studio has now been assigned a release date on half of its originally intended platforms, with the Xbox 360 version arriving on 11 September 2007. The PS3 version, unfortunately, received no such date and has been "delayed indefinitely."

The game's unfortunate status, as conveyed to Joystiq by a Koei representative, is as a result of developers awaiting completion of the game engine for the PS3 platform specifically. Fatal Inertia is built using Epic's Unreal 3.0 engine, which debuted on Xbox 360 last year in testosterone vs. chainsaw epic, Gears of War, and was more recently seen on PS3 with Tom Clancy's Rainbow Six: Vegas. Koei explained that the game had not been canceled outright, but offered that progress on the PS3 engine was "out of our hands."

We next talked to Epic's VP Mark Rein, who thought that the Unreal 3.0 engine was incomplete only in the sense that it's constantly being upgraded. "Unreal Engine 3.0 is running quite well on PS3 and people will have the chance to see that when we show Unreal Tournament 3 next week."

Tags: Epic, Fatal Inertia, FatalInertia, Koei, racing, Unreal, Unreal 3, Unreal Engine 3, Unreal Tournament 3, Unreal3, UnrealEngine3, UnrealTournament3

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