| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (18)

Posted: Jul 3rd 2007 7:11PM BPMOmega XBL PSN Steam said

  • 2 hearts
  • Report
When the blocks just appear at the bottom of the well like that, it's called 20G. Means "20 gravity." The reason? The well is 10 blocks wide, and 20 blocks tall (in most variations of Tetris, at least). The "gravity" describes the amount of blocks a Tetrimino falls in one frame. 20G means it drops 20 blocks in one frame.

Tetris DS's Marathon mode eventually reaches 20G speed, but isn't nearly as hard as TGM (Tetris: The Grand Master), due to having infinite spin (as long as you keep rotating the peice, it never locks in place) and the now-standard but somewhat odd SRS (Super Rotation System), which The Tetris Company now mandates all Tetris licensors use.

TGM used to use the Sega Rotation System. However, since TTC's mandate, I believe the latest entry in the series (TGM Ace for 360) also used SRS.

The different rotation systems (and there are quite a few of them!) dictate the rotational behavoir of each Tetrimino.
Reply

Posted: Jul 3rd 2007 7:23PM fischju said

  • 2 hearts
  • Report
Tetris DS marathon is easy, I got 18,000,000 points easily, I just quit it because I was bored. Infinite spin makes it too easy
Reply

Posted: Jul 3rd 2007 7:48PM (Unverified) said

  • 2 hearts
  • Report
This was six years ago - he's got a lot better since.
Reply

Posted: Jul 3rd 2007 7:47PM (Unverified) said

  • 2 hearts
  • Report
Yeah I maxed out Tetris DS too, but it just didn't feel right. In the original Tetris, without infinite spin, 20G was madness, so I just played Mode B all the time, so I could pass 9-5 and get all the homies jamming.
Reply

Posted: Jul 3rd 2007 11:29PM (Unverified) said

  • 2 hearts
  • Report
and to think i was happy when i got to level 12 on tetris for the original gameboy....
well i guess i got some more playing to do
Reply

Posted: Jul 4th 2007 12:27AM KentuckyFrydCow28 said

  • 2 hearts
  • Report
I can get to level 30 on phone tetris with infinite spin. Does that make me an expert?
Reply

Posted: Jul 4th 2007 1:35AM ludwigk said

  • 2 hearts
  • Report
The tetramino distribution is *way* too even in the linked youtube video. That makes this game significantly easier. Being able to handle 5 Z pieces in a row, or going 45 tetraminos without an I piece is what tetris is all about!
Reply

Posted: Jul 4th 2007 4:47AM (Unverified) said

  • 2 hearts
  • Report
Whatever comforts the game provides, it takes away in others. In other words, the features present in modern tetris games serve to push players to even further heights unachievable in older games.
Reply

Posted: Jul 4th 2007 5:54AM (Unverified) said

  • 2 hearts
  • Report
bobartig's right. True Tetris should drop the pieces in a true random "pattern," or lack thereof.
Reply

Posted: Jul 4th 2007 8:29AM (Unverified) said

  • 2 hearts
  • Report
Yay ! My baby was posted \o/

bobartig > actually, that's a game feature [ http://bsixcentdouze.free.fr/tc/tgm-en/tgm.html#random ]. The TGM series uses a randomizer that favorize even distributions, but maintain yet some level of unpredictability, and is not as predictable as nowadays Tetris Guideline compliant Tetris [ http://www.tetrisconcept.com/wiki/index.php?title=Random_Generator ].
Reply

Posted: Jul 4th 2007 10:37AM (Unverified) said

  • 2 hearts
  • Report
It all depends on what people perceive as features and what as annoyances. Both the designers of Tetris The Grand Master and the Tetris Guideline considered uneven piece sequences as a nuisance rather than a challenge, while some people consider it as a challenge to overcome.
Regardless, never bash a game or dictate what a game "should" do without playing it yourself! When you're playing you won't even notice it's there :D
Reply

Posted: Jul 4th 2007 12:16PM (Unverified) said

  • 2 hearts
  • Report
my favorite spinning technique was the one in The New Tetris for N64. The game itself was amazing too. I spent so much time playing that game. Damn I should have brought my Nintendo to China... I miss that game!
Reply

Posted: Jul 4th 2007 2:24PM (Unverified) said

  • 2 hearts
  • Report
At about the 4:19 mark in the attached video an orange L piece is squeezed into a space that would require the piece to be made of sponge. Is this to do with this "rotational system," because i've never played a version of tetris that would allow that move.
Reply

Posted: Jul 5th 2007 5:40PM (Unverified) said

  • 2 hearts
  • Report
Good catch stelvis...there's another one of those placements at 2:07. Is rotation allowed regardless of brick vicinity during that small time the blink is still blinking?

This tetris playing is incredible.
Reply

Posted: Jul 4th 2007 10:33PM (Unverified) said

  • 2 hearts
  • Report
As a note to bobartig's comment about the piece distribution: The best argument for the randomizer used here (as in against a truly random set of pieces being sent) is the fact that this is an arcade game. Getting 5 Z's or 45 pieces without an I isn't that bad if you're playing the game at home, but if you put in 50 cents for a game and get that, you'll probably get annoyed. It's perfectly fine for a home version to have a memoryless randomizer, but in the arcade, it can be pesky.
Reply

Posted: Jul 5th 2007 1:16AM (Unverified) said

  • 2 hearts
  • Report
The New Tetris was my favorite Tetris of all time. Marathon mode took way too long like all the other versions of tetris, but ultra and sprint mode were insanely challenging. I think I managed 41 seconds in Ultra and in the low 600s in sprint.

I've seen people get 29 seconds in Ultra and 860+ in Sprint. My brain just doesn't work that fast!
Reply

Posted: Jul 5th 2007 5:55AM (Unverified) said

  • 2 hearts
  • Report
if you dare to try out that instant falling 20G tetris mode, i suggest you to try this fabulous flash browser tetris game, that is very close to these grandmaster series (TGM) games:

http://www.gdward.plus.com/site/flash/tetris/

and, - shameless plug - if you enjoyed Blockout, the 3D version of tetris, check out my

http://www.3dtris.de and the corresponding community: http://www.blockout.net

Blockout is extremely mental challenging, especially the "Out of control" mode. try it out with Blockout II, the currently best Blockout clone (can be downloaded on blockout.net) Blockout was also found to increase spatial capabilities in 14 year old childrens ( a master thesis in german only: NOSS, A. (1994))
Reply

Posted: Jul 5th 2007 6:27PM (Unverified) said

  • 2 hearts
  • Report
I'll try to explain this:

At 4:19, a wallkick was utilized. If a piece rotates and something is in the way, it will "wallkick" by moving after rotating. If the wallkick fails, it will try different wallkicks until there are no more left, if that happens then the piece won't rotate.

At 2:07 there was no wallkick, that's how the piece naturally rotates in this game.

Because of wallkicks, in Tetris DS and other recent games (but not this one), it is possible to clear 3 lines with a T, S, or Z piece.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

TUAW

Massively

WoW