- Programming detailed car models on the PS3 is a ridiculously time-consuming process. "For Gran Turismo 1, one car was one day's work for one man," Yamauchi said. "For GT3, one car was one man's work for 30 days. For GT5, one car is one man's work for 180 days."
- Since programming 700 new cars for GT5 would take the Polyphony team five years, the game will launch with what the article calls a "a much smaller collection," with downloadable updates to follow. This seems to somewhat confirm earlier rumors of a focus on downloadable content for the GT series.
- Yamauchi said the PS3 is powerful enough to handle in-game car damage , but implementing it realistically would require "double the work" in physics and artistic modeling. So will it make it into the game? As the Magic 8-Ball might say, signs point to no.
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