Freshly reborn (again) and audio-free, Graham from Arsecast has just posted a no-holds-barred rant on the never-ending flood of casual game clones. From Zuma and its countless offspring to Bubble Bobble, Solomon's Key, and Bust-A-Move, Graham methodically tears apart each game and discusses which level of hell the designers of the rip-offs will be residing.No matter how much we complain, game development studios continue to churn out re-hashed ideas. Why? Business. Remakes are an easy way to make money, while creativity is risky and expensive. The casual games market is one of the worst perpetrators of this trend. Fortunately the rising indie scene offers some reprieve, aided by sites such as Gibbage.co.uk that fund innovative projects.
