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Reader Comments (42)

Posted: Jul 6th 2007 6:21PM Crazy Goat said

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EA - either do it right, or don't do it at all.

This is pathetic.

Posted: Jul 6th 2007 6:25PM (Unverified) said

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I would totally believe EA are the problem here. Judging by some of the appalling QA on their other titles (Fight Night 3 on the 360 for instance - got many typos?), they don't care at all as long as the money comes in.

Aside from maybe Burnout Paradise I don't see myself buying any more EA published stuff.

Posted: Jul 6th 2007 6:27PM (Unverified) said

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This is unforgiveable for EA in that they made so much money from the Playstation 2. And Nick you are not off base by saying it is simple laziness.

Developers used to X86 platforms are lazy. The fact is it isn't so much that the PS3 is difficult to develop for as it is the devs must learn a different way of building a title on a non-X86 platform. It requires reading, and re-learning. Something they are apparently loathe to do. It is all the more sad considering how much a little effort would pay off.

We do have to consider this may be EA (under pressure form Sony) not wanting to release another 30fps title and are instead trying to get it right. But the fact is even with extras, getting the games months later is bad for the PS3 reputation.

Posted: Jul 6th 2007 7:08PM (Unverified) said

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Thanks Nick for actually speaking up and saying this is bullshit instead of leaving it be. This is absolute horse shit that this giant game company can't fund a multiplat game on systems that have been out a good while.

They have had how much time to get a handle on things? Inexcusable...

Posted: Jul 6th 2007 7:23PM (Unverified) said

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Usual EA crap trying to due the least and get the most $ out of it.

Posted: Jul 6th 2007 7:25PM (Unverified) said

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looks more like u guys would prefer not to have the game at all. seriously i would expect a giant games company to prioritize their games releases for an easy to program game console than a bloated BluRay player that can also do games on the side. get used to it.....

Posted: Jul 6th 2007 7:29PM (Unverified) said

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Hey look! A Sony hater!

o.O

Posted: Jul 6th 2007 7:36PM (Unverified) said

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wow-
you ps3 fanboys really are blinded by Sony's BS.
the simple fact is that it makes no business sense to optimize a game so much for a system which the creator's underestimated the importance of developer's tools and programming ease. If Sony wont throw them a bone, and the install base is not there, then EA must compromise between developing time and resources.

And i hate to break it to you, but NO, but the PS3 is NOT as graphically capable as the 360, hence the 30 fps comprimise by them AND visual concepts. If they could make it 60 and keep the detail, they would. Why would they cripple the port if games sell more with better graphics? The simple answer is the PS3 is not as capable graphically as the 360. EA could probably sped more time and code madden 08 from the ground up to make for 60 fps, but if they spent the same amount of optimizing time on the 360, it would look even BETTER STILL. NONE OF YOU HAVE ANY IDEA WHAT YOU ARE TALKING ABOUT WHEN IT COMES TO TECHNICAL SPECIFICATION, GAME DEVELOPMENT, and BUSINESS LOGISTICS.

You all can keep wishing and wishing, and praying for the future to prove me wrong, but the simple matter is the 360 has a better graphics card. PERIOD. Cell cannot channel any graphical power through RSX since RSX ultimately must display everything. RSX is the bottleneck. It has a certain fill rate, the cell cannot change that. Oi, i get tired trying to explain to you fanboys how overhyped the ps3 is. It is a bargain machine for all it can do (blu ray, SACD, DVD audio, etc) but the 360 is a better games machine. Any developer who is not beholden to either company will admit this.

Oh, ad Heavenly sword, lair etc are NOT as impressive as you all say it is. Character models are compromised in HS from all ive seen. Lair looks great, but notice it's all dx 9 functionality. 360 gets closer to dx 10, not to mention it has much better anti-aliasing hardware costs due to the edram.

Posted: Jul 14th 2007 1:08PM (Unverified) said

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phew...bring it on unedumacated fools!

Posted: Jul 6th 2007 7:55PM (Unverified) said

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Maybe MICROSOFT . IS INFLUENCING them in some way??? I wonder How they could do that??? money, money, money

Posted: Jul 6th 2007 8:12PM (Unverified) said

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Fahmbo sucks monkey butt.

Posted: Jul 6th 2007 8:18PM (Unverified) said

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...is there ANY chance that many of these PS3 game delays are the developers adjusting for the upcoming (assumed) rumble controller?

They can't SAY that is the reason until SONY announces (E3?) but it might help explain some of these delays, no?

Posted: Jul 6th 2007 8:20PM (Unverified) said

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they both still can't use directX 10 like a PC tho.

the fact is devs. could create wonders with the PS3, but are not willing to understand it's structure because of time constraints. maybe if SONY bribed the companies to do it they might, but the common (easy way) knowledge of making games for 360 is the way they can make their deadline, sadly.

the length of time between the 360 and PS3 releases are shortening tho. maybe this is a sign they are learning?

also i doubt extra content will be available. most other ports to the PS3 have been solely focused on making it work for the PS3.

which is crap of course.

VF 5 for 360 gets extra content, improved AI and an Online mode (even when the creators said it wouldn't be done). but games like GRAW 2 and RAINBOW 6 VEGAS for PS3 have had such a long time porting and with little extras upon arrival.

something fishy is going on over at EA...

Posted: Jul 6th 2007 8:20PM (Unverified) said

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i read a lot of gaming blogs, and ive come to conclude that ps2fanboy.com is the faux news of gaming sites. There are very few unique articles compared to xbox360fanboy and wiifanboy, and the unique articles contain incredulous amountsof needless speculation (which is betetr left to the comments) and jab after jab on the 360. the 360fanboy articles do not slam the ps3 every chance it gets. they just say more or less "sucks for sony, oh well". also this site buys into sony's bs much more than any site, even kotaku!

some hints to the admins:

- get yourself some better writers, the 13 year olds i play on xbox live arent quite cutting it as snappy blog writers. its a good effort, but it just seems like you try to hard. relax. let the words come. embrace your readers. have fun with it.
- if youre going to be an outlet of the associated press for most of your news, at least try to get it there timely.
- stop with the needless hits. the ps3 shall satnd on its own merits. while its fine mentioning and comparing consoles, theres just no need for the outright bias.
- start viewing sony in reference to its track record. microsoft is constnatly judged on the 360 based upon the merits and fgaults of windows os, bill gates, MS dominance, etc. Sony's track history of rediculou claims and lying to its customers . im just asking you to look at sony like everyone looks at microsoft.
- stop using that damn killzone 2 pre render, if you are at least label it as such


i wish the ps3 well, and will probably buy the console. I just am looking for higher quality news from this blog site, especially considering your in-network peers.

Posted: Jul 6th 2007 8:21PM (Unverified) said

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ps3fanboy.com rather. i didnt spellcheck, my bad. i note the irony of the matter.

Posted: Jul 6th 2007 8:22PM (Unverified) said

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Fahmbo - Its already be stated as the most graphically intense game to date is Ninja Gaiden Sigma. Running at 1080p 60fps is by far the best game visually on any console. So to tell me they can't pull off 60fps on a damn sports title you have to be kidding me. 2k sports can do it... NBA 07 and 08 can do it.

NG Sigma is the first game to date I've seen where the hi res still shot photos look the same as the actual gameplay. So until you own a PS3 and actually play a game built from the ground up on the PS3 you have no clue. Basically what it boils down to is...your clueless, just like your friend WTFoxtrot.

Posted: Jul 6th 2007 8:24PM (Unverified) said

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Wao...

Ninja gaiden sigma runs at 30 frames per second with no realtime shadowing, something that all xBOX 360 games have. The PS3 must have some serious bottlenecks.

And the framerates on Ridgerace, Resistance, Motor Storm and Oblivion are F-ing terrible... OMG! No matter how hard developers try, they will never get to develop graphically respectable games on the PS3.

And I just love how the xBOX 360 is going to be able to load 20 Gigs of textures on future games from id software. The MASSIVE storage capacity of DVD-9 is just incredible.

Oh and one last thing... Did you guys know that take two begged Microsoft for permission to develop extra downloadble content for the 360 and I think they even had to pay Microsoft some money. Which makes me wonder if EA had to do the same thing.

Oh well ... Long live the XBOX and may the PS3 R.I.P.



Posted: Jul 6th 2007 8:25PM heypaul said

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I'm pretty much jaded to this kind of news by now. What actually does burn is that VF5 for 360 will have online play. How's that for giving excuses, then bowing to the buck?

And Fahmbo, who pissed in your Corn Flakes this morning? By the way, I know plenty about "business logistics" and can tell you that you're not even using the term properly.

Posted: Jul 6th 2007 8:27PM Deathalo said

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Fahmbo is an idiot who doesn't realize that the technical specs are FACT, meaning the PS3's processor is more powerful than the 360-FACT (and don't forget the PS3's powerful RSX GPU which was specifically made by nVidea for the ps3), meaning anything the 360 can handle, the ps3 can do, if not better. And DX10 is an app that makes it easier for the CPU/GPU to process high quality graphics more easily and get the most out of your hardware. However, the cell processor can easily do such calculations without the need for DXI0, with 8 SPUs DX is not needed for the ps3 to produce HQ graphics, especially this early in it's life cycle when no dev has even come close to tapping it's power. So next time you go on a rant in a playstation blog/ website because you have nothing else better to do with you pitiful life (or because your bored with your 360) get some facts first and better yet, go do something productive with your life.
/end rant

Posted: Jul 6th 2007 8:33PM heypaul said

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I can't tell if Nelson is being serious or sarcastic. If the sarcasm was intended, it was biting. Otherwise, I don't even know what to say about the cluelessness.

Posted: Jul 6th 2007 8:37PM (Unverified) said

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Hey guys, I've noticed a lot of comments concerning Virtua Fighter 5 and it's online functionality for the 360. I'd like to point out there is a fundamental difference in "having online capabilities" and "having online capabilities that work". VF5 separates moves into individual frames of animation -- something that any amount of lag will completely obliterate the abilities of even veteran VF players. I love the game, but I'm fine without any online mode. I don't think it can be done perfectly, unless everybody is playing across some insane connection. Still, if it turns out to play well, I'll be a bit jealous, but I see no reason why it can't be patched up for the PS3.

Posted: Jul 6th 2007 8:42PM (Unverified) said

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@upz

If u can believe that a person can be that clueless then I don't even know what to say about the cluelessness.

Posted: Jul 6th 2007 8:46PM heypaul said

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@Nelson

Phew, good to hear. And I had a witty Major Nelson comment all thought up.

Posted: Jul 6th 2007 8:56PM (Unverified) said

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Does EA think we will even look at this crap when it comes out. Most of us will be too busy playing Haze on our PS3's.

Question: Did development for Haze start already for PC/360. I think it should ship next week cuz ubisoft also got thier 360 dev kits before the PS3 ones.

EA's lame excuses: http://www.n4g.com/News-49980.aspx

Posted: Jul 6th 2007 9:00PM (Unverified) said

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@ubz

Jajaja ... 'Major Nelson.' That was funny, u know, my name beign Nelson and all.

Thanx for the laugh!!

Posted: Jul 6th 2007 9:13PM heypaul said

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Nick, I agree with you. SFII is a far more forgiving game and even then, there are games that are ruined by lag on XBL. At the same time, it's a matter of principle and selling point. To the more casual player looking to pick up a fighting game, online on the 360 version edges the PS3 version out. Then again, the more casual players are the ones basing their purchases on the pictures on the back of the box and likely won't know or care about online play. What was the percentage of players that use online from the article that was posted earlier? 20%?

What's more upsetting is Sega using a perfectly valid excuse for not including online (the split-frame timing nature of VF), but then having to reevaluate their decision from a business perspective for what's essentially a second release (ala Subsistence). In essence, this has little to do with system performance and more to do with having the chance to relaunch a product after gaining a better perspective of market demands. Yet because of this turn of events, even if the online is a horrible mess, it's one more bullet point 360 owners will have for arguing that their system is superior. And since there's little financial incentive for Sega to program a new online mode for an already released version, it's doubtful that we'll ever get it. Tough to ignore the feeling that we got shafted.

Posted: Jul 6th 2007 9:27PM heypaul said

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"Jajaja ... 'Major Nelson.' That was funny, u know, my name beign Nelson and all.

Thanx for the laugh!!"


Also tough to tell whether I'm on the same side as this guy or just think he's a douche.

Posted: Jul 6th 2007 9:37PM (Unverified) said

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(Sigh)

Posted: Jul 7th 2007 12:14AM Arithmetic said

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Fahmbo

Please stop leaving your tampon in the blog, its starting to smell in here

Anyways, how do you know what the PS3 is capable of? Your just another clown sitting in a chair, behind your computer desk, reading specs of each system from [insert website here]. Kill the bull kid, you know nothing.

Here is the reason why the PS3 version is delayed, straight from the developer:

"Executive producer Patrick Gilmore said they got the PS3 development kits "a little bit later," and that the 360 and PC SKUs have "always" been ahead of the PS3 version.

Gilmore made it clear the game was "looking good," but added they wouldn't release the PS3 version until they could "deliver a more polished and complete experience." The team also wants to make sure the Sixaxis functionality is ready to go, and they don't want to "shortchange" PS3 owners. As for what Gilmore thinks of the PS3, he had some thoughts on that, too.

“I think it’s a great machine. We haven’t had as long [on the PS3], but the Cell processor is very, very powerful, and the challenge for any developer is figuring out how to leverage all that extra power… We’re a platform-agnostic company, so the challenge for Medal of Honor Airborne is always fully leveraging the platform, and not doing what some of our competitors do, which is cater to the lowest common denominator.”

So lets refersh our memory, the developer of the game calls the PS3 and cell proccesor "a great machine" and "very very powerful" and you sit here and are a nobody, a nothing to the game industry, a fan girl screaming. The developer knows ALOT more about the PS3 and is capability, so stfu... you know NOTHING!

Posted: Jul 7th 2007 2:07AM (Unverified) said

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I'm no PS3 fanboy but I know the PS3 is the best system in terms of hardware. Hands down, it's Sony's fault for making it so hard to develop on the PS3. This is the trend with all Sony consoles, developers need time to get used to console and as time progresses the games keep getting better and better. You think the PS3 graphics looks pretty now, wait until you see what will come out in 3 years! The 360 is weaker but Microsoft provides excellent libraries and support making it easier to develop games, the console itself is structured like a pc. As for ports sucking, there is *no* way for them to utilize the PS3's hardware fully unless they build it from the ground up, which would be insane. Ports don't do the PS3 justice.

Posted: Jul 7th 2007 3:27AM (Unverified) said

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LOL This fighting is ridiculous. GO OUTSIDE, ITS SUMMER!

Posted: Jul 10th 2007 1:18PM (Unverified) said

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Fahmbo, you are an idiot.

I'm actually a programmer and I am familiar with the PS3's layout. The issue at hand is developers are getting lazy! The PS3 is at least 2x more powerful than the 360. The power of the Cell is unbelievable and even developers from Insomiac (The creators of Resistance) state that they 'Have only scratched the surface' of the Ps3's power. What you say is completely false. As a developer that wants to make money and not care about its customers (EA) you would want to develop for all the consoles. This means you pick the weakest console (360), develop your game, and then port it. Because it is much easier to port a game to a stronger console (because of the less optimization that has to occur) than porting to a weaker console. (Think emulators).
If the PS3 was not as powerful, it wouldn't be able to handle a simple port, which is has done and even better in some cases (Oblivion). This is really just a simple case of lazyness. EA, get the hell of your asses!!!

Posted: Jul 7th 2007 6:06AM (Unverified) said

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@Fahmbo

You really are a grade A idiot. The RSX was designed to work in conjuction with the Cell processor to get the best out of it.

And you have no proof to confirm the 360 is more powerful than the PS3. But I don't have any proof that the PS3 is more powerful than the 360 either, although I know the PS3 processor in terms of raw processing power has the edge.

You aren't a game developer, so shut the fuck up.

Ratchet and Clank
Metal Gear Solid 4
Final Fantasy 13
Lair
Uncharted Drake's Fortune
Heavenly Sword
Haze
Dark Sector
Burnout Paradise
Unreal Tournament III

Are just some of the games which look brilliant on the PS3. Heck, developers are even using those last four games which I mentioned AS THEIR LEAD DEVELOPMENT CONSOLE.

And the PS3 does not run a Direct 9 architecture. It uses Open GL.

Posted: Jul 7th 2007 6:49AM (Unverified) said

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I'd be willing to bet that one of the big factors in adding online capabilites to the 360 version of VF5 was the fact that Xbox live is supported by consumers and Microsoft instead of Sega having to foot the bill for providing online.

Posted: Jul 7th 2007 4:44PM (Unverified) said

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After getting my hands on the excellence which is Ninja Gaiden Sigma (and yes...I'm getting my ass handed to me), I've just decided I won't spend another penny on poor ports pushed out the door by inept developers. Perhaps it does not make financial sense for certain developers to develop with PS3 as the lead console...that's fine...it also does not make financial sense for me to spend $60 purchasing an inferior product. I can absolutely live without these titles...let the first-party developers reap the holiday windfall...and may lazy development houses swim in red ink and unsold product.

Posted: Jul 7th 2007 11:54AM (Unverified) said

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either way, AM2 ate their own words when they fit online functionality in VF5 and at the same time adding another reason to subscribe to LIVE.

Posted: Jul 7th 2007 12:32PM (Unverified) said

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actually the problem is with SONY and not AM2.

SONY tells its developers they have to host their own servers and leaderboards if they want online, and pay for it themselves.

MS offers xbox live, paid for by its subscribers.

this is exactly what happened with SEGA's Virtua Tennis. 360 got it online, PS3 did not.

it is SEGA's way of running their shop. they don't want to have to pay for anything if it's unnecessary. but if there is a way to enhance their product without paying from their own pockets, why not?

Posted: Jul 7th 2007 12:58PM (Unverified) said

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When you people call us blind fanboys I think it is really ignorant. All I try to do is stick up for my purchase and you do the same. Part of sticking up for your purchase is putting down the competition which I understand and do periodically.

Note to devolopers:If you delay a game for a certain platform add some features that are worthwhile like VF5 which now gets online

"Gilmore wants to make sure that Sixaxis functionality with the PS3 version is up to par"

I heard you can use the sixaxis to control your parachute which if they nail it could be tons of fun .



I know I say this alot but in August this game would be a must rent but will get overlooked in November because I'll be playing GTA:IV

Posted: Jul 7th 2007 9:05PM (Unverified) said

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@gibson335:

I'm with you. I think these developers reap what they sow. If they don't want to spend the time on putting a high quality product out there, why should we spend our hard earned money on it? When you have 2 closely matched consoles, the only thing acceptable is having both games match. If one is better than the other based on that console's strength, so be it. But don't let a title be worse on a certain console when that console has more than enough power to make it look and play well.

Honestly I hope alot of these devs learn their lessons early on. I also hope Sony has sit-downs with alot of them and teaches them how to code efficiently to get the most out of the hardware. Like Tretton and others have stated already, nobody is even scratching the surface of the PS3 architecture yet. 20-30% utilization is all that I've seen quoted and that was from the Motorstorm devs.

When people see all of the first-party titles Sony's studios release, they'll see just how poorly all these EA and Ubi ports have been done. That should light a fire under their asses and get them motivated to do better.

Posted: Jul 7th 2007 9:56PM (Unverified) said

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I am still made at EA for making MERCS:2 for 360 also. That game could have been huge.

Posted: Jul 9th 2007 8:15PM Kruegmeister said

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Yep

Posted: Jul 9th 2007 11:14PM (Unverified) said

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"32. @Fahmbo

You really are a grade A idiot. The RSX was designed to work in conjuction with the Cell processor to get the best out of it.

And you have no proof to confirm the 360 is more powerful than the PS3. But I don't have any proof that the PS3 is more powerful than the 360 either, although I know the PS3 processor in terms of raw processing power has the edge.

You aren't a game developer, so shut the fuck up.

Ratchet and Clank
Metal Gear Solid 4
Final Fantasy 13
Lair
Uncharted Drake's Fortune
Heavenly Sword
Haze
Dark Sector
Burnout Paradise
Unreal Tournament III

Are just some of the games which look brilliant on the PS3. Heck, developers are even using those last four games which I mentioned AS THEIR LEAD DEVELOPMENT CONSOLE.

And the PS3 does not run a Direct 9 architecture. It uses Open GL.

Posted at 6:06AM on Jul 7th 2007 by manic"

No offense dude but how can you say all those games look great if you havent played the game or even a demo yet, all the vids and pics of those games where probably preeped before release and the whole game itself does not look as good as the few pictures and vids the companies have released,
secondly, 4 of the games you listed are also on the 360 (Haze, Burnout, Dark Sector and UT3) and to be unbiased you cant say, at least yet, that the graphics are more superior than the 360 versions.
Thirdly, the first 3 titles on your list are all sequels, THE PS3 NEEDS MORE ORIGINALITY THAN MORE SEQUELS! All the big games on the PS3 are all sequels, MGS4, FF XIII, Ratchet, Killzone. Most of the huge titles on the 360 are IORIGINALK games, for instance, Bioshock, Mass Effect, Dead Rising, Lost Planet, Crackdown and oh yeah, Gears of War! and while on the topic of exclusiality, how bout GTA IV DLC, SI, and HALO 3!
Finally, from the words of a Game Developer, he states that according to his educational opinion that the 360 is more superior both in performance and graphically.
http://www.hardcoreware.net/reviews/review-348-1.htm
To conclude, to PS3 fanboys and 360 alike, stop taking sides and look at the facts.

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