Killzone 2 at E3, revisited
Clouds dash by as a flying vehicle zooms ahead. Armored soldiers are yelling frantically, as the chaotic sounds of a war zone fill the jam-packed auditorium. Sound familiar? It's meant to be. The opening seconds of the new Killzone presentation bring to life the infamous E3 trailer from 2005 -- only this time, it's in real-time.
Certainly, the question on everyone's mind is: does it look as good as the notorious it's-not-CG-we-swear trailer from 2005? In many ways, the visual fidelity of the updated presentation matches the highly polished look of the debut trailer. Beautiful volumetric smoke filled the screen, and the characters were alive with animation. Motion blur was used to great effect, adding a subtle hint of realism (unlike the over-the-top blur of Crysis.) However, unlike the deceptive E3 presentation of yore, this one had an aura of believability. A critical eye could note a few rough jagged edges, and textures that are a far cry away from Hollywood renders. In particular, the floor textures were no short of terrible. The facial animation system could certainly use a bit more work as well. Were we a little disappointed to notice such identifiable indicators of visual flaws so quickly? Certainly. However, in spite of all the shortcomings within the game, there's no denying that Killzone 2 provides a visual feast that effectively demonstrates the technical prowess of the PlayStation 3.
Gallery: Killzone 2

As the airship landed, we were delighted to see the presentation transition to gameplay seamlessly. The onscreen player moves down a passage, with rows of barricades, and dozens of soldiers being torn apart by Helghast fire. Even if the finer details of the game's visuals couldn't live up to the expectations created by the original E3 trailer, the actual gameplay maintained much of the same intensity. The senses become easily overwhelmed by an apocalyptic feast of aural and visual information: comrades fall, in battle, under a hailstorm of bullets and explosions. The director of the game noted Guerilla's team to create a "hostile theatre of war." They've undeniably succeeded in that.
The player, with SIXAXIS controller in hand, moved down the crowded corridor, using the default rifle's impressive zoom scope. The attention to detail in the weapons designs is much appreciated: the hand that holds the gun is well-modeled, down to the nails in the finger. The guns themselves look good, and utilize a subtle motion blur that makes it look even more authentic. Shooting through the sapphire-coloured lenses looked enticing, to say the least. As the game progresses into an indoor environment, the game stutters for a few seconds, freezing as it tries loading new data. We're told that this will be fixed in future builds of the game, but it served as a refreshing reminder that everything that we were seeing was, in fact, real.

People will most likely argue over the graphical quality of Killzone forever. It's true that it's not as good as the E3 trailer, but it's still impressive nonetheless. What made the original trailer so compelling and realistic wasn't necessarily its high polygon count, and stellar texture work. Rather, it was the incredibly lifelike animation. The new Killzone demo we saw delivered some stellar animations and ragdoll effects. Looking at the reload animations is a simple testament to the high quality of animation work in the game. One memorable moment had to be when an enemy was shot in the back, fell down, and began trying to crawl away. However, certain animations seem incomplete, as if they're missing keyframes.
Bodies are wildly thrown about due to the endless shower of explosives seen in this level, and we're glad to say that the ragdoll animations seem realistic, with an observable weightiness to the bodies. The various physics effects seemed impressive as well. At one moment in the demo, the player shot a bucket from high, and it fell and bounced as one would expect. In a particularly dramatic moment, the player ducked behind some wooden planks, which were slowly being destroyed by gunfire. It appeared as though the wood's destruction was physics based, and not from a canned animation.
A detailed animation and physics systems is a must for a game like Killzone 2. Even from the single level that we've seen, it's clear that the game lives up to its title ... almost too well. At any given moment, something must be dying in front of you, and not necessarily because of the player's actions. This is a war, and both the Helghast and the human resistance suffer severe casualties all the time. The incredible amount of carnage crafts an appropriately claustrophobic feeling, which serves as a reminder that you are, indeed, in a zone of killing.

The gameplay has us intrigued, but not completely sold. Killzone 2 will undeniably be an intense experience, but not necessarily one filled with original ideas. There were a number of moments where we saw echoes of Gears of War: at one moment, the player takes cover, and starts blind-firing at enemies that were also hiding behind cover. When running, the camera gets closer, and the camera shakes furiously, as if holding A in Gears. When a comrade falls down, it appears that players can revive them by running next to them and offering a medkit. This option suggests that Killzone will feature extensive team play, but it wasn't fully demonstrated in the demo that we observed.
A boss fight, of sorts, reminded us a little of Bioshock. "The Heavy Soldier," Killzone's equivalent of the "Big Daddy" tore apart soldiers with ease. The massive armored goliath easily pushed aside anything in its way, but it has one weakness: an explosive located on its back. After a satisfying explosion, more carnage and mayhem ensued. Of particular note was the way blood was animated: it appears to be location-specific, coming from specific points shot. In the mayhem, we thought we saw a tiny chunk of bone in one of the blood pools.
We really appreciated the HUD, or lack thereof. The ammo HUD appears on the bottom right hand corner of the screen when collecting ammo, or reloading. At all other times, it disappears, providing a clean look at the action. More interestingly is the Fight Night-inspired representation of health. When the player runs low on health, instead of using a more traditional HUD indicator, the screen starts to blur, go into black and white, and the sound becomes muffled. The worse the player becomes, the more red starts to appear, trying to recreate the experience of having blood in the eyes. As in most FPS games post-Halo, avoiding damage will restore the player's health.

One thing that'll certainly set apart Killzone 2 from other FPS games is its focus on weather. The Helghast are harnessing the power of electricity in the sky. Demonic strikes of lightning can be seen in the clouds at all times, and apparently is being used to power the weapons of the Helghast. The demo ends with the player attacking a lightning pillar, which appears to be one of the sources of the Helghast's power. By attacking its weak point, the massive pillar will explode, revealing a menacing new enemy. Too bad the presentation ended there, saying "Mission Accomplished."
The evening ended with a few brief comments on the tech specs of the PS3 exclusive. The game will feature (warning: technical terms follow) deferred rendering with ambient occlusion and multiple shadow casting lights. The effects used include "depth based color grading, motion blur, and full screen anti aliasing" with "proprietary lighting techniques to create a vivid and living world."
Aurally, the game will offer 7.1 surround sound, audio occlusion with wave tracing. We're assuming the game is running in 1080p, as we sat in the first row of a massive screen ... and it still looked stunning. The developers noted that they were "grateful for Blu-ray" as a single level has already taken 2GB of space. "The PlayStation 3 allows us to do so much ... [it] would not be possible on any other platform."
Overall, we're impressed by Killzone 2, even though it falls short of the incredible expectations that Sony has placed on it. Gamers that see Killzone 2 in action will be easily impressed -- but we'd like to know if Guerrilla can develop a game that expands upon the incredibly cinematic, overwhelming battles seen tonight. PS3 fans all over the world are waiting.










Reader Comments (Page 1 of 3)
Taylor B @ Jul 11th 2007 4:04AM
Sounds fantastic, I look forward to actually seeing a video of it tomorrow if they decide to show it.
proxima @ Jul 11th 2007 4:07AM
Um, the 2nd paragraph doesn't make sense. Looks like something was chopped out?
BNinjaC @ Jul 11th 2007 4:09AM
Talk about sounding begrudging lol
Matt. G @ Jul 11th 2007 4:12AM
You know what i want on my PS3, FFVII(Remake).
I could care less about "new content", just the better graphics and sound would allow for more subtleties in the story from what they could put in the textures.
This is going to Kick ass but me and my PS3 are hankering for some Square goodness!
Émile-A @ Jul 11th 2007 9:28AM
...Wait for 2008...
Corbin @ Jul 11th 2007 4:19AM
What was that I heard,oh I know the game doesn't look that great.Now you see i've been telling you ps3 fanboys that halo is better in all ways.So now what are you going to say about your beloved killzone that makes it a halo killer?Especialy now that you cant brag about the graphics since that's the only thing you know how to talk about.
Khash @ Jul 11th 2007 4:34AM
Did you even read anything in the article? Anything at all? Idiot...
kmo @ Jul 11th 2007 4:20AM
ive read up this and ign's 3 page preview, both rave reviews, that should shutup some of the moronic fanboys.
Tom @ Jul 11th 2007 4:26AM
Here is the IGN article: http://ps3.ign.com/articles/803/803129p1.html
Looks and sounds awesome. The few new shots they have look much better than the leaked shot from this morning.
Antec747 @ Jul 11th 2007 4:34AM
"Yes, its real."
- IGN.
eat it haters.
Stevo @ Jul 11th 2007 11:03AM
I'll be the first to admit it looks good...not jaw dropping gorgeous, but definitely good. Why there's a bandwagon behind Killzone, I'll never know...didn't the first one brutally flop?
Heliophage @ Jul 11th 2007 4:34AM
After the shot we saw before, this is certaily not what I expected. I mean, we all knew it wouldn't match 'target renders,' but to hear that it actually seems fun?
Interesting... most interesting...
It's seems un-Halo like, though. More like a Resistance killer, or a Call of Duty killer, or a Black killer than a Halo killer.
I suppose we'll see about that when we get multiplayer details, though.
XAL @ Jul 11th 2007 4:42AM
Wow. That's, so underwhelming.
You have to be blind to not see those shit and mediocre at best textures. Shadowing is incredibly blocky and anything close to your face is blurred. Awesome. Not.
I laugh now because this looks no where near as good as Halo 3, Bioshock, nor Mass Effect - and all those PS3 fanboys at last year's E3 touted that the 360 was crap in comparison. I wonder if they still hold onto the belief that the Killzone and FFVII trailers weren't CGI.
But it's not even about the graphics. Remember Killzone was supposed to be a Halo killer? And it turned out to be a mediocre game? Yeah. I doubt this game's gameplay will come up to par to many shooters (ie COD4), not just Halo.
Enjoy salivating over your average looking and playing game.
XAL @ Jul 11th 2007 4:45AM
"Yes, its real."
- IGN.
eat it haters."
They said that it's real because the last trailer wasn't real, buddy.
And before people call me stupid, I read the article and I looked at the HI-RES screenshots. Not the low-res shots above. It just doesn't look that great people.
Corbin @ Jul 11th 2007 4:50AM
I personally hate these pics because it looks like they're fighting in a big dark room for some reason.
jsil @ Jul 11th 2007 4:50AM
Mixed reaction so far. IGN loved it, 1up was slightly impressed, and joystiq did not think much of it. I dont know who to believe.
Ihya @ Jul 11th 2007 4:54AM
Sounds like an ultra nitpicky review from someone determined not to like the game.
kmo @ Jul 11th 2007 4:56AM
that video looks awesome, cant wait to play this game.
Itsdanerfcoillol @ Jul 11th 2007 4:57AM
I will enjoy watching this game slowly degrade over the next year or so due to "difficulties" or whatever excuse they will use to justify how the game doesn't look like this when it launches.
jsil @ Jul 11th 2007 4:58AM
Kotaku was also very impressed by it just like ign. They were both wowed by it. Yeah the joystiq preview is very nitpicky and really far off from the impressions of kotaku, ign and 1up.
Itsdanerfcoillol @ Jul 11th 2007 5:10AM
Or maybe they are not buying into the hype like everyone else is?
And when the hell is this game launching anyway, 2008? 2009?
trimmer52 @ Jul 11th 2007 5:10AM
i thought the video was great, cant wait for someone to get a higher res one up somewhere.
Andrew didnt seem too impressed, but wasnt overly negative either...i think Guerilla have done the best job possible and dare i say it looks like it may well live up to the hype. Hopefully the onfloor playtests will confirm its fun to play, all that remains then is the whole multiplayer mystery
looks like a solid contender for game of the show though
manic @ Jul 11th 2007 5:12AM
Doesn't anyone get it? The leak shot was a 'pre-pre Alpha shot'.
Anyway, this game looks mindblowing. Maybe the best console graphics I've seen. The scope, grittyness, atmosphere simply looks amazing. And they didn't bumpmap the hell out of anything either.
Andrew @ Jul 11th 2007 9:17AM
Are you kidding me? This looked like garbage. Gears of War blows this out of the water. I'm holding Sony up to standard of what they tried pulling off in 2005, and this should be considered a major disappointment.
Babel @ Jul 14th 2007 5:23PM
I guess you were only looking at the graphics of the characters. Have a gander at the textures of the ship when they're flying. Amazing? Urm...
jsil @ Jul 11th 2007 5:13AM
Gamespot was also impressed by it and just like ign and kotaku they said it had one of the best visuals they have seen. Maybe joystiq just have really high standards hence the overly critical review
Itsdanerfcoillol @ Jul 11th 2007 5:15AM
Or maybe they are not falling into Sony's hype machine? If this is really realtime, expect a game to look better than this debut before the end of the year.
manic @ Jul 11th 2007 5:20AM
@ Itsdanerfcoillol
The game IS IN REAL-TIME.
They showed a demo.
jsil @ Jul 11th 2007 5:24AM
I dont know why you keep mentioning Sony hype when the only hype I have read were from video game journalist that were present during the demo. And yes it is real time like all of them mentioned.
kmo @ Jul 11th 2007 5:15AM
It looks to me from that video that the plane was struck by lightning, could that be what they mean about the helghast controlling weather, using it to destroy the ISA?
discmage @ Jul 11th 2007 5:17AM
Is anyone miffed at the fact that Sony so blatantly lied to us on the original occasion? Or is everyone just so used to it (from all parties I admit) that its just a case of brushing it under the carpet. Has ANY of PS3 targeted graphics actually hit the mark yet for that matter??
As much as each corporation seems to have its fair say of we can do this, but oops, sorry about the end result, I'm still shocked at how blatant Sony was with Motorstorm and Killzone 2.
Itsdanerfcoillol @ Jul 11th 2007 5:19AM
That doesn't matter now, Sony's plan is working. People have forgotten the lies, and are starting to hop back on the hype train. Kotaku, ign and gamespot has already jumped back on the ship, we just have to wait for joystiq to do the same.
manic @ Jul 11th 2007 5:21AM
IGN have said this game looks almost as good as the E3 2005 trailer.
otarumx @ Jul 11th 2007 5:18AM
Well, it's to be expected that joystiq wouldn't rave about it, there is not enough information about the game other than that level, and they probably expected a full retail build to blow them away. IT'S STILL BETA!!!. Of course, the xbots will feel very threatened by this game and won't be able to resist bashing it (o no, we don't feel threatened, it's shit, halo is the roxors ¬_¬) (It has crappy textures and whatever the guys that know said but worse, I personally don't know but if they say so it must be true ¬_¬).
So, enjoy the flaming and the bashing I would rather salivate over this and halo 3 (ah, the joys of having both systems, no need to get all fanboyish and I can enjoy both games hahaha)
Itsdanerfcoillol @ Jul 11th 2007 5:20AM
I like how you ps3 fanboys are starting to get overconfident. Lets wait and see if the game is actually any good.... oh that doesnt matter, only thing matters to you people are the ZOMG GRAPIX.
Watch the game play horrible
sheppy @ Jul 11th 2007 9:17AM
Technically, it's an alpha, not a beta.
otarumx @ Jul 11th 2007 1:16PM
My mistake,it's a pre alpha if you want to get overly technical ^_^
manic @ Jul 11th 2007 5:20AM
1UP are biased. They dislike the PS3.
jsil @ Jul 12th 2007 12:35PM
I thought they're review was fair; impressed but not overly hyped about it.
baby sea tuna @ Jul 11th 2007 8:40AM
I are biased against retards...and yet somehow I keep managing to come back to this site, day after day.
KyanMehwulfe @ Jul 11th 2007 5:25AM
Sounds solid.
Ali @ Jul 11th 2007 5:26AM
WOW yet another negative Sony related news article on Joystiq.
Who would have guessed, the writers of these articles biased in anyway?
Jason @ Jul 11th 2007 7:45AM
Isn't Andrew Yoon, the author of this post, the primary blogger at PS3Fanboy? I think you are right, he must hate the PS3.
megaStryke @ Jul 11th 2007 9:19AM
Ohhhh! Burn!
Ihya @ Jul 11th 2007 5:35AM
Just watched the video. If you don't think that looks rather bloody outstanding you are so loyal to another console brand it's made you go blind. Its in the mix with CoD Modern Warfare, halo 3 and Gears without a doubt. And guess what, I'll be playing all of them.
Corbin @ Jul 11th 2007 5:36AM
I do like the xbox360 more but must admit that trailer looked awesome.Lets just hope its graphics don't degrade over time and that the game play is actually good. Notice they kept showing a bunch of small clips of the character shooting a guy or two.
JGUNZNP @ Jul 11th 2007 5:40AM
Wow xbox fanboys are out to kill tonight. I guess they are mad that Microsoft had a awful E3 keynote. Killzone looks real good, and don't say halo 3 I played the beta and also did u see that trailer today graphics ain't that great.
manic @ Jul 11th 2007 5:42AM
http://i201.photobucket.com/albums/aa18/killthee/E3-TrailerUSKILLZONE-09.jpg
http://i201.photobucket.com/albums/aa18/killthee/GAF/E3-TrailerUSKILLZONE-09.jpg
This is madness.
This is Killzone 2... (?!)
CorporateWhore @ Jul 11th 2007 5:44AM
@ Itsdanerfcoillol ... why don't you think about what you write before it spews from your fingers ...
'Lets wait and see if the game is actually any good.'
And then go on to say this
'Watch the game play horrible'
You're an idiot who couldn't make an unbiased comment if it was done for you. For fucks sake ... it's another game for people to play ... why don't you just get on board with having the choice ... FUCKING CHOICE ... all of you narrow minded fuckos ...
biomenace @ Jul 11th 2007 8:06AM
Jesus, take a breath; calm, deep, relaxing breaths.