Joystiq impressions: Burnout Paradise

Still, this looks and plays a lot like Burnout Takedown and its subsequent sequels, and it's not until your friends (up to 8) start to pile up in your city that Criterion's vision of Paradise starts to become clear. Suddenly, spontaneous barrel rolls don't seem so, well, pointless. Now it's a high score competition, or a lure into a friendly takedown. But watch out, if you're victim's using a web cam, the game will automatically snap a mug shot just as your buddy becomes a crumpled wreck and plaster it on your screen -- and there's no telling where said victim's camera might be pointed...
Criterion has made sacrifices, giving up real-time lighting and weather effects to ensure 60fps, and has scrapped the neatly packaged standard of menus and sub-menus that tend to guide the gameplay of most racing titles. Perhaps Paradise is a place where the sun is always perched just past noon; where there are no traffic laws; where horrific crashes don't have haunting consequences -- instead they're pleasures. But Paradise was never meant to be a loner's retreat. It's multiplayer, and multiplayer alone, that will save this franchise from monotony.
Note: PlayStation 3 box art is used above to reflect that Criterion and EA are currently previewing Burnout Paradise on PS3 only.
Update: EA has set a tentative "winter" release -- expect Burnout Paradise in early 2008.











Reader Comments (Page 1 of 1)
BNinjaC @ Jul 12th 2007 4:43AM
Note: PlayStation 3 box art is used above to reflect that Criterion and EA are currently previewing Burnout Paradise on PS3 only.
why in the name of all that's good did you feel the need to add that.
I'd understand if this was the 360fanboy site....
(see what I did?)
manic @ Jul 12th 2007 5:08AM
Because it shows that the PS3 is the lead development console for this game.
Which is good. Because if it was a port from the 360 it would look crap, like all other ports out there.
GamerG @ Jul 12th 2007 5:12AM
So the 360 version will look like crap because its a "port" from the PS3?
manic @ Jul 12th 2007 5:37AM
@GamerG, I'm not sure.
A Lair developer has said its easier to port a game FROM THE PS3 than TO the PS3, because of its architecture.
Nerds With Attitude @ Jul 12th 2007 6:19AM
I read that as "it's easier to port from the PS3 to the PS3" and though you were some kind of non-reading moron. Now it turns out I am the unreading moron.
The end
Danny @ Jul 12th 2007 5:19AM
Spontaneous barrel rolls? Stop breaking one and two, Joystiq!
Stupidiot @ Jul 12th 2007 6:09AM
There's been something about the feel of the burnout series since takedown (the third one right?) that has just completely lost my interest. I loved the first one. Maybe I've just become bored of the series because there was never anything new with each installment. Here's hoping that this one will be fresh and interesting.
manic @ Jul 12th 2007 6:10AM
I'm just kidding GamerG.
manic @ Jul 12th 2007 6:14AM
EA is more favor to Microsoft
manic @ Jul 12th 2007 6:21AM
I hate u GamerG cause cause I'm Hot and lonely!
manic @ Jul 12th 2007 6:31AM
mmmmmmmm...Iove joystiq :}
manic @ Jul 12th 2007 6:55AM
mmmm... I want a sandwich :}
WedgeTalon @ Jul 12th 2007 6:54AM
Hey Joystiq, on Gamespot the Burnout dev guy said that he brought a copy of the 360 version with him. Pester him into showing it to you to see how it looks. ;
WhackMushroom @ Jul 12th 2007 7:53AM
and now a useful comment ..
does anyone know when this is supposed to drop? IGN says Jan 08 ... any updates at the show?
Evan @ Jul 12th 2007 8:07AM
I prefer predefined tracks over sandbox racing. With predefined tracks, there's the challenge of shaving 1/10ths of seconds off your records, and the ease of selecting the exact same race later to test your skill against your previous runs. Sandbox racing has too many random variables that can influence the race, so your time or score don't directly reflect your skill.
mike @ Jul 12th 2007 4:41PM
no this is better. I love the burnout series, but playing online frustrated me. I could almost always come in 1st place, but i really had to concentrate, watching every turn and taking everything perfectly.
In the end, it wasent that fun at all. I prefer random fun then racing so intense like im trying to shave another 1/10th off my time so I can beat a number.
Sean @ Jul 12th 2007 10:40AM
The prize for making an opponent crash? A face full of wangus.
Ordeith @ Jul 12th 2007 11:59AM
"Criterion has made sacrifices, giving up real-time lighting and weather effects to ensure 60fps"
I guess that happens when you develop for the PS3.
Levi @ Jul 12th 2007 12:53PM
The Smoldering BM engine? In other words, they are calling it the Burning Poo engine!!!