Joystiq impressions: Enemy Territory: Quake Wars

Instead you'll be building those weapons, like turrets and anti-aircraft guns, ordering your teammates to repair your vehicles, and generally trying not to get killed. Just be prepared to fail at that ... a lot. In fact, imagine yourself failing at staying alive, and then multiply that by a lot. At least you'll be mentally prepared.
Gallery: Enemy Territory: Quake Wars
Splash Damage, the developers, took us deep inside a level where there was a fairly intense battle going on. The Humans and the Stroggs, much like the Hatfields and McCoys, just can't seem to see eye to eye on matters, and they've chosen to negotiate with bullets, bombs, plasma, and other nasty items.
Issuing commands and coordinating multiple events like having a turret constructed, ordering your squadmates to repair a downed vehicle, and trying to handle incoming objectives looked fairly intense (and somewhat confusing) while happening in the demo, which we saw the PC version of (there's a Mac version coming too). The developers had obviously spent a lot of time using this interface and navigating this world, but it looks like there will be a learning curve for people just jumping in. We can't imagine what juggling all of this will be like on the Xbox 360 or PS3.
The game has been designed as a sequel to the Quake series, and they claim it has the most advanced bot AI ever used in a game. This means they'll stay in cover if the odds stacked against them are pretty bad, instead of blindly charging towards you on a suicide mission. You can also take down an enemy and then disguise yourself in his bloody uniform in order to fool the remaining forces. Just don't do anything "out of the ordinary" that will attract unwanted enemy attention. We're not really sure what anything out of the ordinary would be during a full-scale battle ... baking cookies?
Anyhow, the ability to have your teammates repair things comes in handy, especially when your ride has been jacked up badly. There are also many multi-pasenger vehicles, so you and your buddies can get to the battle quickly, and in style. Likewise, building new assets like turrets and shield generators is a nice feature, and you physically choose where on the battlefield the items will be dropped. You'll hear an approaching airship and can watch it slowly approach and parachute whatever you've ordered up right down to you.
All of the multplayer maps have a final objective to them, like to complete construction on something, get your forces to a particular location, or similar scenarios. The map we were shown, Ark, has a sort of biodome (thankfully, there was no Stephen Baldwin in sight) in the center, and you have to protect it at all costs if you're on the human side, or try to breach the walls and gain access if you're playing the Strogg side.
Graphically, the game looks great, but as we previously mentioned, there's a lot happening all the time in this game, and you'll find yourself multitasking quite a bit. They'll obviously have to change some of the elements for the console release, or else release it with a special add-on keyboard and mouse, because this is probably one game you'll wish you had them for. Of course, Halo Wars didn't make us miss the mouse and 'board, so who knows.










Reader Comments (Page 1 of 1)
m3kw @ Jul 12th 2007 9:22PM
You gave a very exciting preview of the game!!
John @ Jul 12th 2007 9:24PM
sooooo, sound like tribes without jetpacks to anyone else?
Funkula @ Jul 12th 2007 9:41PM
Actually, Quake Wars has jetpacks also.
monmin @ Jul 12th 2007 9:41PM
The first enemy territory was a free download for PC and it was based on Wolfenstein. It was the best multi-player FPS experience I've had.
There is a learning curve for each map, because every map has different objectives. Also you have to understand what the different character classes can do and how their skills/abilities improve as you play longer. Once you understand the concept it is a much more satisfying experience than simply capturing a flag.
Once you learn everything you need to (and it's not THAT hard) it is truly a blast to play. You basically co-operate with your teammates to complete a common objective (while the other team does everything they can to stop you). On most maps there is a few lesser objectives that need to be completed before you can complete the main objective.
The maps are designed around those objectives, so they have proper bottle necks, sniper points, spawning spots, and so on. Most fun of all, since the map is designed around the objective there is various scripted events that occur (such as riding trains down the tracks, blowing things up, and so on).
One of the more popular maps in the original was based in a town with a bank in the center of the town. The offensive team needs steal some gold from the bank, but in order to do so you need to driver a tank up to the bank and blow a whole in the wall. Then someone needs to run into the bank get the gold and jump into a get-away truck and head for the exit of the map for the win. Of course the defensive team puts up various road blocks to stop the tank and the get away vehicle.
Once you get use to this, going back to 'capture the flag' or 'deathmatch' is a major step backwards and you feel really silly trying to steal someones flag.
When enemy territories came out I thought for sure it would change FPS multi-player forever. Unfortunately the standard still seems to be deathmatch and flag. I guess the game never really caught on, but I do believe it's a vast improvement over the old standards.
John @ Jul 12th 2007 9:47PM
totally meant the tribes thing in a GOOD way
Covarr @ Jul 12th 2007 10:10PM
This may technically be part of the Quake series, but it's the spiritual successor to Wolfenstein: Enemy Territory.
Darkhand @ Jul 12th 2007 11:16PM
Don't forget this game will contain the in gave advertisements just like battlefield 2142. The company is called Massive. They record just enough information about you, but stop at your name and address, to report to people what you are looking at in the game.
Teph @ Jul 13th 2007 2:53AM
Well said, Covarr.
I really wish more people would understand what ETQW REALLY is. Its ET first, and Quake second. I really don't even like calling it a "Quake" game. PLEASE don't think of it as quake 5 or any such nonsense.
The GAME is Enemy Territory. It's THEME is Quake.
It's like... ahhh, I dunno. RISK. Yes, the board game.
(sorry, the best I can come up with)
Risk has been adapted to many properties. There's a Lord of the Rings Risk. And a Star Wars Risk. And a Transformers Risk. But they're still, first and foremost, RISK. They've just got a theme applied to them.
ETQW, same exact way. Its ET, but in the quake universe. So expect to play ET, not quake.
I know that might confuse and even anger some players out there... but I'm sorry, thats the way it is.
I personally think Wolf:ET was one of (if not THE) best online shooters of all time. The teamplay is amazing! Quite a rush.
Now I just have to decide if I want to play it on the PC or the 360. I think I'd prefer it on the PC, but it doesn't seen to have great support for my 7950gx2 (it runs surprisingly terrible, but maybe the Retail release will be better.)
Decisions, decisions.
Daniel @ Jul 13th 2007 5:57AM
You say here that Enemy Territory is a sequel to the Quake games however, I believe I've read else where (Edge) that its a prequel. The invasion of Earth by the Strogg which the Humans counter in id's first two games.
Spiza @ Jul 13th 2007 10:17AM
Enemy Territory sucked compared to RTCW.