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Reader Comments (18)

Posted: Jul 12th 2007 8:38PM (Unverified) said

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After the hype from Fable and the huge crash and burn of Black & White, I will never buy another game he releases for full price. Thanks Pete, for convincing me that new games aren't worth the prices. I'll wait till it's below $20, and then I won't feel that overwhelming feeling of disappointment again.
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Posted: Jul 12th 2007 9:13PM Mike Knew said

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Yeah I know, I got two friends who pre-ordered fable were talking about it for two days, then stopped because they'd both finished it.
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Posted: Jul 12th 2007 9:22PM zwarrior said

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Fable was over hyped by him, fine, but his games deserve the full price, I loved the game none the less.
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Posted: Jul 12th 2007 8:40PM Exo said

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not a big deal anyways, me nor anyone I know that played the first ever died while playing the game.
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Posted: Jul 12th 2007 8:55PM Jypson said

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So if I want an evil hideous character...get my ass kicked all day?
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Posted: Jul 12th 2007 9:00PM Macroy said

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"I don't wanna die without any scars."
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Posted: Jul 12th 2007 9:07PM Triforceowner said

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Sounds cool. I would also like to see some kind of implication of how you treat fellow characters and have certain characters find you and take care of you if you get "killed" in a game. So, how this would work is that you would be defeated by an enemy and some NPC would come along and take you to safety. Now, depending on your good and evil traits and how you interact with NPC's you would be picked up by different characters and treated differently. Maybe some guy you were mean to earlier would pick you up and put you in a dungeon.
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Posted: Jul 12th 2007 9:25PM zwarrior said

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So if my character has scars, are the NPCs going to treat him similar to a real society? Becuase in real life, chicks dig it and only granmas are afraid
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Posted: Jul 12th 2007 9:26PM (Unverified) said

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I want scars... like a Sith lord. Oh yes.
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Posted: Jul 12th 2007 9:41PM RobAccomando said

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I don't care about scars, growing trees and bushes.... I just want Fable 2 to last more than 10 hours.
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Posted: Jul 12th 2007 9:47PM (Unverified) said

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I'm sure the scars will be viewed by NPC as seeing the player as a loser/weakling.
I just hope it's more than, "You've lost a lot of battles, eh?" or some random response and it actually affects gameplay.
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Posted: Jul 12th 2007 10:33PM (Unverified) said

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I'm all for radical changes in the status quo of gaming but this is weird. Intriguing however. But I worry that Molyneux might be digging another hole for himself.
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Posted: Jul 12th 2007 11:07PM (Unverified) said

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video on ign.com of demo walkthrough

http://media.xbox360.ign.com/media/741/741361/vids_1.html
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Posted: Jul 12th 2007 11:13PM BananaBoat said

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Fable wasn't a bad game, it was just a very good game that didn't last very long =P

Hopefully for Fable 2, he can beef up the amount of time the game takes to complete (and maybe add some replayability). I'm a little bit miffed that you can't die in the game, but really it's all about killing your opponents (which I assume you won't have the option to scar and release)

Don't dissapoint us this time Molyneux!
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Posted: Jul 12th 2007 11:42PM sand0789 said

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Fable was a sweet game, just too short. If Fable 2 is longer, yet still as fun, it will be well worth full price.
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Posted: Jul 13th 2007 12:51AM (Unverified) said

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The Movies was good too... just not super original
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Posted: Jul 13th 2007 4:46PM bm111 said

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Right, that's it folks. We're here, this is the future. Games involving combat where you -cannot lose-. The dream of every modern 12 year old.

I'm sorry, but no matter what anyone says, gaming in the 80's and 90's was -better-.

Besides, anyone who doesn't want a scar is going to reload a savepoint anyway. Talk about useless!
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Posted: Jul 13th 2007 7:40PM Megaqwerty said

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Lose? You still lose: the penalty is just a little different.

This discussion was rampant when Prey came out and it boils down to this: is hitting continue or quick load any different from not dying? Prey and, hopefully, Fable 2 are just tweaking some age-old concepts. The result is the same, but the means is quite different.
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