Engadget & Joystiq interview: Peter Moore, head of Xbox

So, any new tattoos this year?
None. Out of limbs. You were there the other night...
What, no chest piece? You've got legs, too.
No, my PR handlers would -- well, I'm game for a lot of stuff, and then they go, "No, I don't think so."
You could do full sleeves, the back...
I think the next thing would be what's (horribly) called a tramp stamp... [laughter]
So no tramp stamp for Peter Moore, unfortunately. So last time when we spoke with you last year, your competition hadn't launched yet. So you guys were kind of in a unique position to be the first next gen company out of the gate. Your system, you know you have a lot of second wave titles showing up. Even though the Wii was certainly a phenomenon at last year's E3, there was a lot of excitement about the Xbox. So now here we are, a little over a year later obviously and your competition has launched, in your own press conference your materials show that the Wii is -- not by much -- outselling the 360.
Numbers don't lie!
So where do you think the 360 stands in terms of your competition? You have the Wii that's actually outselling the 360 and you have the PlayStation 3 which obviously isn't although, sales have increased after the price drop. So where...
Apparently they have. I haven't seen any independent data that supports that.
At least according to Amazon. So where does the 360 stand?
I feel very good. If you believe that this industry is about games. Games industry about games --
As opposed to lets say, accessories perhaps.
Yes [laughs], peripherals. The point I was trying to make at the press conference is that the industry is evolving very quickly and the industry is evolving. Yes, hardware is still in the fore, sales of hardware are a key indicator, but its more complex then that. There are revenue streams, there are indicators of health that are coming from different places. The connected state of our consumer allows us and our partners and everybody to do new and unique and interesting things that both bring great value to the consumer in the form of delivering demos in real-time and bringing E3 home. A great example this week, everything that we are doing is posted.
If you're not one of the fortunate 3,000 now invited to E3, we started this trend -- and I noticed that competitors are doing the same thing now -- we'll are bring it home and propping the content and you can download it as it comes available. I feel really good about the health, the slides we put up, I don't try to change the numbers. The numbers are what they are and we feel that we have a pretty good race with the Wii and we're outselling the PlayStation 3 by about 2 to 1.
The health of the industry which is the bigger question, I think is strong. We've got three consoles which are all in market and performing. I've been in this industry long enough to know that that normally would not have been the case, and I think that we've all laid down our markets and thought about who we are and what we stand for, pricing, game content of what we think of the future and connected entertainment. I feel that we are in a great position. I feel very bullish not only for us, but for the industry as a whole.
So now that you have had a chance to play with the Wii and play with the PS3, what are your thoughts on those consoles? Not necessarily how they relate to the 360. But specifically on those two systems.
Well the Wii, the innovation that the Wiimote, and pulling in people outside of typically the core gamer group that either are lapsed gamers, casual gamers, or never played a game before -- I think is great for the industry. I love playing the Wii. It's got some very unique experiences, I caught glimpses of the press conference yesterday, going to fitness, health, and well-being is an obvious move and something that I'll watch with interest. The question that Nintendo has to answer and Reggie kind of tried to do that, but is the experience sustainable? Are third parties going to be successful? First party is very strong on Nintendo platform, as it always has been, so is there room for the third parties to be very successful? Reggie certainly said that that is the case. I think they seemed to go out of their way to showcase third parties where typically its a first party love fest at times.
So I've played the Wii, enjoy the Wii. My kids are in love with it, I have adult kids so I don't have the advantage of a lot of people that I work with, who have 9 and 10 and 12 year olds, I don't have that, but they all enjoy it, clearly it aims to that demographic. With regards to the PS3, I haven't played it a lot. I only got see the back end of the conference, I had to step away from my computer to get back to work when Kojima-san was on showing the Metal Gear Solid trailer; I didn't seen LittleBigPlanet, and, of course, KillZone. So but the experience, they need some big games. You guys write about it everyday, the consumer writes about it. They need something that consumers say, this is why I need to buy a PlayStation 3. Killzone may be that, I don't know what else could be. Metal Gear Soli -- 2008. We're going to have to wait and see, but they have laid out who they are, we've certainly, as I said Tuesday night, put our cards on the table and the consumer will decide. It will be a very, very important holiday.
So getting back to what you said before, that the industry is getting strong, its supporting three consoles -- which as you know through experience with Sega hasn't always been the case. Microsoft just announced their last quarterly earnings at the end of the fiscal year, that you guys didn't make the 12 million unit goal -- the 12 million goal that was recently lowered from a previous goal. You hit 11.6. Why do you think that was?
Well you know, forecasting is an inaccurate science. We believe that 12 million looked like where we would be. We had some games move that we felt would generate some industry excitement towards the end of the fiscal year. It didn't. You could also argue that the ability for us to continue to talk about holiday meant maybe stalls for some people. We're in a generation that could be 150-175 million units of hardware. I really believe we can move that many units of hardware in this generation. When I look at the strength that exists currently in the form of the PS2, that gives me great confidence that we've got a long tail ahead of us in this generation. So missing a target -- an internal target -- by a couple of thousands is not giving me any cause for concern. We still sold 11.6 million units of hardware. Our attach rate through the roof. The lineup we've got of games this holiday--
What is the attachment rate?
5.9. Yeah. And continues to grow obviously and that is unprecedented for a console at this point in its life-cycle. The point I was trying to make, is that we as an industry need to start looking more closely at attach rates and start looking at the way that the mobile phone companies, they call it ARPU - average revenue per user. Were looking now and are looking in the future at skyrocketing development costs, go-to-market market costs (what we call GTMs), bringing games to market in the tens of millions of dollars. Pure marketing costs in terms of television campaigns in terms of millions of dollars, and we've got to continue to invest in the industry, invest in the people making games, and the only way to do that is to continue to find new revenue streams.
It may be not necessarily that taking revenue from our consumers, but bringing in consumer companies that want a piece of our very desirable demographic. Dynamic advertising platforms, sponsored downloads, of course providing downloadable content either free, advertising supported, or for payment are other models we'll look at. So its an interesting time in the industry. We think that the growth of digital distribution is something that we pioneered with Xbox Live Arcade, its something that has great potential, of course balancing it with our retail partners as well. So there is a bunch of stuff going on that I've never seen in this industry and I think we're at just the tip of the iceberg of the opportunity.

There is nothing new -- HD DVD players sell very well. Nothing new to report. Me standing there again saying it's selling, you know, its one of those things that's part of the fabric of who we are. Its not fundamental to our strategy as regards in different to Blu-ray being fundamental to Sony's strategy for Sony Corporation, not necessarily Sony Computer Entertainment. And I don't see our games machine as being a blunt object to win a high definition movie war. We are a huge supporter of HD DVD. HD DVD continues to be something that we believe in greatly. The HD DVD market is despite of what you hear, and the PR machines of both camps are churning endlessly, is doing very well. Stand alone players are selling very well. Toshiba in particular doing well when bringing the price down to $299.
The bottom line is that I had 75 minutes to deliver the messages and I wanted to talk about games. E3 is about games. Hollywood is up the street, we wanted to talk about Disney and give that because we thought that that was a big deal. There was nothing noteworthy in HD DVD. We talk about it everyday outside of E3, but this is a games convention. We are very, very, very focused on delivering games and not confusing issues around high definition movies. We are very focused on HD DVD. If the consumer, and you've heard this from me ad nauseum. If you're fortunate enough to own one of these [points at HDTV] and you want to watch HD DVD for $199 which I do, and I love my HD DVD player, plug it in and off you go.
The E3 press was ostensibly not started by Microsoft's press conference. Sony announced their price drop on Monday, or kind of over the weekend.
Kind of a price drop! I dunno it still costs $499 and $599.
Well it was certainly a $100 cheaper so regardless of whether or not its overpriced to begin with...
But I want to make a point, its not $100 dollars cheaper. So, they are confusing the consumer. When you say price drop for a consumer, its a $100 cheaper to get into that. So yes, what was $599 is now $499. But the price of entry is the important thing in our industry. It will cost you 500 bucks to buy your entry level PlayStation 3. And what's not getting in the way of Sony doing their business is a lack of storage in their hard drive. Whats stopping Sony from growing their business, and I'm really hopefully that their business does continue grow -- and I've seen reports this morning that Capcom expects yet another price drop for the PS3 -- is the price of entry, and thats something that as business people are very cognizant of. I don't want to be anal, but thats just my perspective.
With that said, I think there was no way that but to expect that that price drop would encourage some growth of the PlayStation 3 platform. Considering that you guys just missed your internal numbers, the Xbox 360 has gone a staggering 600 days without a price drop--
I haven't counted them, but that's pretty cool.
--compared to PlayStation, PlayStation 2, Dreamcast -- Xbox which went 180 days or so before its price drop and now the PlayStation 3. The PlayStation 2 went went 525 before a price drop, and its an enormously sucessful console and you're even pushing that number. Why 600+ days before a price drop? You could have hit those numbers with a price drop. Shane Kim said that a price drop is in the works.
I don't know what Shane said. Clearly people I think are misinterpreting what Shane said, but let me be very clear that 600 days should be good news for people, good news for the industry. One of the things were looking at the need for all of us to look into consumer segments. Yes, of course ultimately there will be a price drop -- we're not going to be more than 600 days or 1200 days at our current pricing. This business is built on getting your pricing in line. This is my point back to Sony. Getting your pricing in line to attract new consumers so that you continue to replenish your consumer base. There are people who sit on the sidelines until one $199 is the pricepoint. We've seen that in previous consoles. Sony has said themselves that 80% of their volume comes at $199 or lower, and so, huge news for our industry that we're still all pretty solid and our software prices are holding well, and what that means is that we can continue to invest into new games. We're very comfortable with our pricing right now. We have nothing to announce for pricing, but you guys will be the first to know when we do.
I think that to say that not announcing price drop is good news -- maybe for you guys. But for the average consumer it's not good news. I think a lot of people really want to have a price drop when all they are seeing from a Xbox in terms of a consoles is the addition of HDMI, or this and that peripheral, or this new Halo 3 Special Edition. What people really want is to get another console or to get their first console for less money. So I guess our point with this is, are we going to see a price drop this year?
You could ask me that question all day long and you know what the answer's going to be!
I'm still obligated to ask. [laughter]
I have nothing to announce about pricing. But when we feel is the appropriate time we will do our price drop, of course.
How about an ancillary question then.
Sure try a different way. [laughter]
Lets go around the corner. [laughter]
I know how all this works. [laughter]
So you're talking about Sony getting its pricing in order. They've introduced this 80GB console and there is going to be...
I'll throw it back, why didn't they drop it to $399? You don't think that the consumer isn't screaming out for a $399 PlayStation 3?
Yes... but the PlayStation 3 also comes with a lot of very costly features out of the box that the 360 doesn't. Namely Blu-ray and a larger drive.
Believe me it's going to be about price. It will be about price. Its like when I buy a car they advertise it and they show it starting at $20,000. Price as shown -- $33,000 because its got GPS, its got Bluetooth, all this stuff. This is about price. We're a mass market industry that needs to bring in hundreds of millions of people.
So you already have three console SKUs for the 360. A lot of people still think that there is a generally mixed or muddled message for the Elite.
The only muddled message is where do you find one right now, because they are sold out.
Yeah. So for starters, can you comment on Elite sales?
Well yeah, they are very good. I typically don't do anecdotal, I wait for NPD to speak for us.
But you're confident that those numbers are going to be impressive?
Oh yeah! Its done very well. Lets be clear, what we are doing -- you're right, because the industry has never done this before, multiple SKUs. Do you remember the abuse -- they're going to do two different SKUs? The abuse we got when we announced the Core and the 360. Well, we just don't do that in the video game industry. But then we started to see, as you layer in software and services and then we started to see abuse was how can you offer me this and only offer me a 20GB hard drive? And we said you're right, hence the Elite. Is it going to be hundreds of millions of units? No. Is it a particular consumer that were aimed at? You bet.
So, you guys have just announced an additional SKU? The Halo themed Xbox.
Special Edition.
Special Edition.
Yeah.
But this unit has an HDMI port, like the Elite, and a 20GB drive like the premium.
Ok. Well I don't know if we've announced that. II'm not sure if--
That was in the USA Today article and also--
Ok, fine. [laughter]
We've got that on lockdown.
If Mike Snyder said it it must be true...
And so did Bungie. So could you comment on how you might price a product like that? Is it going to be a Premium price? (But its got HDMI.) Is it going to be Elite price? (But its got 20GB.)
The way we work with something like that, is that retail is well aware of the product, we're building out our pre-sale programs, and then there will be an announcement. It won't be months, it will be clearly weeks. What we need to do is, we owe it to retailers to not announce their price for them, clearly there will be a suggested retail, as there always is. It's a special edition. When I was at Sega we'd have have 8 SKUs going here at the same time. The Sea Man edition, the Hello Kitty edition, the Sega Sports edition. I mean this is nothing new in our industry. Its a limited edition, we run it once on the lines.
But it's a little different when it has different features. It all of a sudden has HDMI whereas the regular premium doesn't.
I don't think there is an issue there.
Lets move on to one of the big things you discussed previously. It seems to me like one of the angles of Microsoft's press conference was your exclusives.
Yeah. I still believe that content you can only buy a particular piece of hardware that makes the world go around. That has always been the core premise of this industry, providing consumers with content you only get -- you need them to choose you. And why should I choose you versus choosing the other guy?
Nintendo obviously has their first party exclusives. Traditionally they don't have very strong third party exclusives, at least not in the last generation and it looks like, if you watched their press conference yesterday, that they are continuing that trend. Sony obviously announced a couple of timed exclusives, and they seem pretty emphatic about Metal Gear Solid 4 being a Sony PlayStation 3 exclusive despite non-stop rumors to the contrary.
Despite statements from Konami.
Right. But their exclusives stem from first party as well. How do you think that strategy would play off. Nintendo has always done very well with first party exclusives. Sony has many first party studios, at least appears to have some immensely popular third party exclusives locked down like Final Fantasy and Metal Gear Solid 4. Are you guys still going after those third party exclusives?
We've talked about three in particular. You know obviously Bioshock, which I'm very excited about. Having seen it just here, almost in the final build now -- I'm not sure if you guys have had a chance to see it. Naruto is something that we need to make a bigger deal of, because the game is great and its aimed at a very different target. And of course Splinter Cell and the entire Tom Clancy series has always been great to us and we've certainly returned the favor in making Xbox a very warm and comfortable home for the Tom Clancy series. I think if you look at it, we also have a very powerful first party lineup. We've got a great deal of belief in our own ability to drive our own platform, but I think we've done more than our competitors for reaching out to the third party developers in reaching out to the community in the past 4 or 5 years.
We did a lot of work in Japan with the publishing community, the fruits of that have are again rising with Dead Rising and Lost Planet, and I think that this industry is going to ultimately come down to exclusive content. We neutralized some of the problems we've had in the previous generations with content that wasn't available on our platform. That was one of our strategies a number of years ago to make sure that didn't happen this time around. I think the team that did the third party have done a great job. But yeah, its going to be an interesting conversation with publishers about, can you provide feature exclusives that take advantage of our platform in ways that maybe they can't do on other platforms.
Probably the best example would be the exclusive content that will be available on the 360 from Grand Theft Auto 4 in spring. So, I'm very happy with where we built Microsoft Games studios over the last three years. The intellectual property that we've launched or own and how we can bring that to market over the next 5 to 10 years. Building your own IP, owning your own studios, having control of your content is very important.
I think that the story there, especially the third party software speaks really well to Microsoft as a software and a platform company in general. It makes lots of sense for Microsoft going after the third party because thats how its been successful historically, by being a platform company. But on the hardware end, we're announcing a lot of issues going on with warranty and failure rates of the Xbox 360. On the hardware end how did Microsoft back itself into this corner with quality control, where all of a sudden we've got these insanely high failure rates of 360s that have prompted this billion dollar warranty extension program?
How did we back ourselves into this corner? Well, its as simple as this. There's the complex piece of hardware that we had, and we said this ad nauseum last week, that the failure rate became unacceptable in the last few months in particular. A lot of this came out of real time, real world testing that only became real issues to us once we had millions of units in the field, globally in the conditions that we could not test for in the factory. And, I want to again apologize to anyone who's had that issue -- we're going to take care of you. I don't think we've backed ourselves into anything. But we have not done our job right in taking of taking care of the consumer and thats the important job we need to do.
I think that there is a lot of confusion with the consumer in exactly how this issue has been remedied. Not just with the extension of the warranty but with the hardware. Exactly what has had to go on to fix the problems that people have been having?
I'm not sure that the consumer needs to understand the complex technical fixes that we need to do for the multiple different problems that come together to create the three flashing red lights. I think the ability for us, all the consumer cares about is my console going to be ok? And if it isn'tm are they going to fix it and take care of it immediately? And if I [already] paid them to fix it, will I get my money back? And the answer is yes to those questions.
Well I think our audience ...
But I think you're trying to use "the consumer" to get deeper answers for your audience. Let me be very clear. We've stuck our hand up and said, we've not done our job right here, we're taking a billion dollar reserve to go fix these problems that we've created for our consumers. That is not an easy decision to make. We've done this on a global basis, we've built up our R&R [repair and replacement] centers. We've made sure our call centers are ready to go. We've stuck our hand up and said, we've screwed up, we didn't do a good job, we're sorry, we're going to take care of it. On top of that there is not going to be much conversation.
So you're not going to discuss specifically what has been fixed ... what was the matter with these consoles?
That is correct.
But are you guaranteeing or insuring that the systems that are rolling off the assembly lines now and the systems that will be returned to consumers will be fixed properly this time. It won't be a situation where there are multiple replacements.
Yeah. I mean, nothing is perfect, guys. And the other two hardware companies have their problems as well. I can't guarantee everyone in the world that we go fix one thing and then something else [won't] happen. No I'd be stupid to make that guarantee. But I feel very, very good about the quality of hardware now. You guys know this, every day in the factories where we are building these and where we are learning more about it. Sony's very good at it, Nintendo is very good at it, and we're very good at it. You're constantly tweaking, moving parts around, you're renegotiating with suppliers because your goal is to continuously raise the quality of the box, and bring the price down. Because you have to get your costs down to be able to move your pricing to the level you want. If your costs never came down, then price would never change.
So current units that are shipping now, what happens to them to address that problem?
Well we're certainly not shipping units that have problems. Knowingly I should say.
So at what point did you address the manufacturing problem? If I bought a unit 4 months ago...
There is no answer to that.
But if you can say now that you've addressed the problem, there must have been some point in the recent past where you felt like...
There is a thousand things going on at any one time. Whatever issues we had, you're constantly solving them. And by the way, there are the other guys. There are that go on, so understand that what your engineers do, of what we have hundreds if not thousands, is that you're working with your CPU, GPU, your transistor guys, your hard drive guys, your suppliers, your technicians. They are bringing down the cost, they are looking at ways to build the platform differently to build the platform more effectively and more cost effectively. So no, on May the 22nd was it like one that came out and we said thats the one that is perfect.
But you feel very confident in your units.
I do.
That they shouldn't have more than a normal failure rate at this point.
Whatever that may be.
Well, it's usually like two or three percent...
PR rep: We're out of time.
Actually I've got one more that's really pressing. What are people supposed to think of Robbie Bach having sold 6.2 million in Microsoft shares in the two months preceding the warranty extension announcement?
I'm not going to comment on that. That's Robbie and that's corporate PR. He has been a Microsoft employee for close to 18 years, he owns a tremendous amount of stock, as Microsoft employees do -- or any employee of any big publicly traded company does -- and he does what he needs to do to diversify his portfolio. And I think that's the comment the company makes. Other then that, you can ask me the question, if I had would have done that, but I can't talk for Robbie. He must have a statement on that.
Thanks for your time!
Always a pleasure.





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Reader Comments (Page 1 of 2)
sheppy @ Jul 13th 2007 5:11PM
Just gotta say this...
"I don't try to change the numbers. "
So that's why GT3 A-Spec was conveniently left out of the top five for the original Halo and every top seller he mentioned on the perfect storm had the Xbox packaging instead of the much more mentionable PS2 packaging that matched the sales he was on about.
Grey Fox @ Jul 13th 2007 7:45PM
He only gave the top 3 not the top 5.
Ian Von Porter @ Jul 13th 2007 5:23PM
Wow, much different tone than the interview with Sony.. Moore was definitely on the defensive. The Sony one was all about their strategy, position, and future plans... this one was about RRoD and sales numbers.
JanJan @ Jul 13th 2007 5:24PM
and yet again we don't receive any failure rate numbers
you may have won this time Peter but next time we'll get you
Grindstone @ Jul 13th 2007 5:28PM
We'll never get those numbers -- not that it would matter, I'd still by a 360 since it has the best gaming library. Seems a lot like the PS2 days come to think of it.
Sheppy, could you elaborate on your comment, because I'm kinda left scratching my head with what you wrote.
apoc06 @ Jul 13th 2007 9:46PM
during the keynote, he mentioned that the top five selling games were all available on the original xbox: the madden, grand theft auto and halo franchises. he neglected to mention gran turismo in those figures since gran turismoIII sold more than either halo game.
Mikey Napolitano @ Jul 13th 2007 5:30PM
BELIEVE YOU ME, I am NO Microsoft fanboy...especially on the computer side of things, but i do think some of those questions were lose-lose for him, same with the jack Trenton TV interview. It just makes you feel aqward, like why would they ask him that. Its hard to describe. Like how do you feel about the PS3 outselling you now? Whats he suppost to say, Good?
O and I like this dude, at least he's honest about the competitors (like how he says he enjoys wii) unlike Reggie (even though I LOVE Reggie especially the nintendo fanboy part of me)
Remember the question about wii60? He said get a wii and a DS instead! But yeah...that guy seems cool.
faceless coward @ Jul 13th 2007 5:49PM
If you don't ask the awkward questions or the ones you know they can't answer, you don't stand any chance of getting good answers!
Luigi193 @ Jul 13th 2007 5:29PM
BELIEVE YOU ME, I am NO Microsoft fanboy...especially on the computer side of things, but i do think some of those questions were lose-lose for him, same with the jack Trenton TV interview. It just makes you feel aqward, like why would they ask him that. Its hard to describe. Like how do you feel about the PS3 outselling you now? Whats he suppost to say, Good?
O and I like this dude, at least he's honest about the competitors (like how he says he enjoys wii) unlike Reggie (even though I LOVE Reggie especially the nintendo fanboy part of me)
Remember the question about wii60? He said get a wii and a DS instead! But yeah...that guy seems cool.
synce @ Jul 13th 2007 5:35PM
I didn't read the Sony interview, but I definitely sensed some awkwardness here. Seems like the interviewer wasted a good deal of time asking questions he knew wouldn't get answered. It's still not as unprofessional as 1up.com, though.
tcc3 @ Jul 13th 2007 5:41PM
Had he thrown softballs, you'd have called him out for being an MS shill.
Sometimes the questions you don't get answered and how they spin are as important as the questions they answer straight.
His job is to ask the hard questions and I commend him for it.
samfish @ Jul 13th 2007 8:43PM
That's what a good journalist does, buddy. Ask hard questions, even if there will probably be no answer...and then they try to dig the answer out at least a little more through follow up questions.
It's how the press holds people accountable.
NintendoFanbot @ Jul 13th 2007 5:31PM
It's a great read Joystiq. :)
Peter Moore's a good guy, and being as diplomatic as he is I find it odd that he wouldn't say ANYTHING about the 360 failure rate. He's right, Sony, in particular had that problem with PS2/PSP, etc., but that should only make him more okay with sharing their findings.
Mikey Napolitano @ Jul 13th 2007 5:32PM
Oops, sorry about that, submited as my brother without my password...oops. Stupid autofil...
.:BiQ:. @ Jul 13th 2007 5:33PM
Anyone else get the impression that Joystiq were a lot more on the offensive than they were while interviewing Sony?
Brandon @ Jul 13th 2007 5:34PM
That was very interesting. The questions were surprisingly hardhitting. Normally, the big obviously questions are never asked.
.:BiQ:. @ Jul 13th 2007 5:35PM
*Anyone else get the impression that Joystiq were a lot more offensive interviewing Microsoft than they were whilst interviewing Sony?
Goulet @ Jul 13th 2007 5:38PM
Wow Ryan Block is kind of a tool. Way to waste all of our time (and especially Peter Moore's) with near trivial questions. i seriously do not care about half the crap you asked. If I were MS, I would never grant another interview with Joystiq because of your actions. Your long winded statements (usually not even questions) only served your "purpose" and did not inform me of anything I either didn't already know or didn't need to know in the first place. This is seriously college paper writing at best!
Anam @ Jul 13th 2007 5:45PM
I agree.
You guys started out okay, but why keep hitting on the issue with the 360's? Everyone knows they aren't going to talk about it. They've said that they're not going to talk about it. So why the hell keep pressing the same damn issue that you know they're not going to talk about?
By the way, I have a lot of respect for Peter Moore. He's an honest man.
faceless coward @ Jul 13th 2007 7:07PM
Really? Moore's comments helped reassure me that by the time I get an Xbox 360, the problems will be mostly resolved. I do wish he would have commented on the failure rate, but I understand that if they're making strides to improve the quality of the hardware coming out of the factories, it would be foolish to diminish public confidence by releasing such undoubtedly high numbers.
samfish @ Jul 13th 2007 8:59PM
Don't ever, ever, EVER go into journalism, ok?
You know nothing.
Jonathan Tran @ Jul 13th 2007 5:39PM
Hey I just want to say:
You asked some really good questions and didn't pull any punches. I would like to applaud your journalistic effort.
Tony @ Jul 13th 2007 5:40PM
You know, despite the failure rates, the tie in ratios seem to imply that people are still pretty happy with the things and the games available. 5.9 isn't much to scoff at after less than two years.
At the end of the day the guy is about PR and I take his comments with a grain of salt. Just like Reggie or Jack or Kaz or anything else. They're going to say some true things, they're going to dodge some things and they're going to spin others. If you're expecting anything else from these people you're deluding yourself.
That said, I certainly don't have any personal problems with Peter Moore. He's always came off as a decent person doing his job. Maybe I'm totally wrong, but whatever lol.
Also, it's funny how the "we're out of time!" statement was timed lol.
WhackMushroom @ Jul 13th 2007 5:44PM
hes a bulldog .. takes this kinda guy to run in this industry .. but hes still so creepy douche to me.
Vince UK @ Jul 13th 2007 5:46PM
This interview certainly had a smattering of Quilty-Harper meets Phil Harrison towards the end.
http://www.joystiq.com/2006/07/13/sonys-phil-harrison-i-dont-think-were-arrogant/
Shagittarius @ Jul 13th 2007 5:47PM
"So you're not going to discuss specifically what has been fixed ... what was the matter with these consoles?
That is correct."
At this point I would have said, "Wow, you must have really assed up in an embarrasing way to not want to admit what the problem is".
Goulet @ Jul 13th 2007 5:57PM
I think your wrong here. There is really no reason to tell me, the consumer, what is specifically wrong in the older 360s. Does the general population of 360 owners care what is wrong? No. We just want it fixed and they have indeed done that or claim to have done that. I don't care as long as they are rectifying the situation properly, which it seems that they are. It seems like we as a tech community have already figured out what was wrong with the old 360s (the overheating which undid the soldering) and I don't need to hear Peter Moore tell me the same. I really despise journalists who take the "face of the company" to task for trivial errors, especially already corrected errors.
evan @ Jul 13th 2007 7:10PM
i would have rather he say "the consoles overheated" than dodge the question and reply with, "the multiple different problems that come together to create the three flashing red lights."
makes it sound like the 360 is much worse off than it seems. and why no questions about falcon? i want me some 65nm!!!
Neil Christie @ Jul 13th 2007 5:48PM
Missed opportunity to ask about the European Video Marketplace.
Seanyboy @ Jul 13th 2007 5:50PM
"So now here we are, a little over a year later obviously and your competition has launched, in your own press conference your materials show that the Wii is -- not by much -- outselling the 360"
Why does vgchartz list the Wii outselling the Xbox360 by 2 to 1? Who's using inaccurate numbers here?
Wales @ Jul 13th 2007 5:49PM
Great! Send me my repair check - switch to 65nm - and drop the damn price already and I'll buy another one and multiple copies of Halo for LAN parties!
Tricky Thumb @ Jul 13th 2007 5:49PM
It really does seem like with the cheaper, more efficient 65nm chips Microsoft could really be slashing prices for all SKUs by $100 dollars come August.
EclipseCDN @ Jul 13th 2007 5:54PM
Sony wouldn't do it, Ninty wouldn't do it either - MS wont ever release falure rate numbers. It's just not how these companies roll.
It's odd to see Peter like this. Normally he's pretty relaxed and pretty cool in interviews. Now he seems really defencive, constently defencive. Granted he had harder questions to answer. But even at that, I felt like the answers to the "nice" questions he answered were a bit lacking ya know?
Where's that warm fuzzy peter we all fell in love with eh? Life's been a bit rough on him as a of late.
EclipseCDN @ Jul 13th 2007 5:54PM
One other thing: Moore uses the US numbers I do belive. Globally the Wii is far outstriping the competition.
Mad @ Jul 13th 2007 5:57PM
"I'm not sure that the consumer needs to understand the complex technical fixes that we need to do for the multiple different problems that come together to create the three flashing red lights."
You mean replacing the warped motherboard. I hate Peter Moore he's full of PR bull****.
Least you got 1 figure out of him the billion dollar reserve, that should cover the 11 million consoles out there.
Well done Joystiq, great interview !
Goulet @ Jul 13th 2007 5:57PM
This whole interview reminds me of this Simpsons quote: "In episode 2F09, when Itchy plays Scratchy's skeleton like a xylophone, he strikes the same rib in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is a magic xylophone, or something? Ha ha, boy, I really hope somebody got fired for that blunder." Homer - "I'll field that one. Let me ask *you* a question. Why would a grown man whose shirt says "Genius at Work" spend all of his time watching a children's cartoon show?" And I'm out!
Ninegauger @ Jul 13th 2007 5:59PM
Seems like the interview was done before it came out that Sony's price drop is just a fire-sale to eliminate the $499 SKU altogether.
KHCloud @ Jul 13th 2007 6:05PM
" But you feel very confident in your units.
I do.
That they shouldn't have more than a normal failure rate at this point.
Whatever that may be.
Well, it's usually like two or three percent.
PR rep: We're out of time."
Best Response ever...
Sami @ Jul 13th 2007 6:07PM
Great interview, great replies.
Hey Moore! Release the Falcon and cut the price and I'll buy one next to my Wii!
marcandrer @ Jul 13th 2007 9:15PM
OMG OMG OMG Peter Moore said the words Metal Gear Solid.. its definitely coming to the 360 now !!
CONFIRMED !!
Jouten @ Jul 13th 2007 6:08PM
I thought considering how bullish the interviewer was, Peter did very well by keeping his cool.
As for this part:
"...But I think you're trying to use "the consumer" to get deeper answers for your audience. Let me be very clear. We've stuck our hand up and said, we've not done our job right here, we're taking a billion dollar reserve to go fix these problems that we've created for our consumers. That is not an easy decision to make. We've done this on a global basis, we've built up our R&R [repair and replacement] centers. We've made sure our call centers are ready to go. We've stuck our hand up and said, we've screwed up, we didn't do a good job, we're sorry, we're going to take care of it. On top of that there is not going to be much conversation..."
Showed me he sincerely cares for the consumer and put the interviewer (he who must not be named) in check.
Kudos Peter Moore!
_skitzo_ @ Jul 13th 2007 6:11PM
Wonderful interview, and way not to get on your knees like the kotaku.com, 1up.com etc. Cheers for having a set of balls!
WiredRacing @ Jul 13th 2007 6:17PM
You guys kill me. Want to bitch about interviews.. bitch about the mass media and your President and other politicians. They're the ones that should HAVE to answer you.
MS isn't going to admit to a design failure (if it's a design failure) because there's absolutely ZERO benefit for them to do so. In fact it's guaranteed to become a pain in the ass for them. What if we find out the problem is they used half as much thermal paste as they were supposed to on components to drop 5 cents per console manufacturing costs. Could you imagine the blogging "headlines".. and then all the whiny pro and anti-MS fanboys come out of the woodwork. As if Sony wasn't arrogant enough before... They'd take out TV ads about it. "One in Ten 360's will Break and yet we have 9 out of 10 of the same games".. or some bs like that. Jesus... get some perspective would you. It's a game console and they've extended the warranty to 3 years, free of charges, what's the problem. Go, play and be merry.
BTW I always thought comments people were sounding kind of stupid about the whole Engadget/Joystiq being pro Apple/Sony, anti-ms, but reading this interview... it really is very aggressive, almost to the point of insulting and at the end of the day, no one should be out of pocket.
Again... Perspective, please.
FM @ Jul 13th 2007 6:23PM
I wish the 360 had a better reputation in quality,let's see what MS is trying to do by fixing their hardware mistake. Dont get me wrong,the 360 has great games,but damn that hardware is faulty.
Hansi @ Jul 13th 2007 6:30PM
No company would ever give out failure rates, that's justr good business sense
Borat @ Jul 13th 2007 6:31PM
You guys were pushing it with the last question.
I love it!
Liquid @ Jul 13th 2007 6:34PM
Balls don't necessarily make for good interviews, as is obvious here. I almost get the sense that the interviewer was trying to get some journalistic cred by asking the "tough" questions. Only problem is, these question have been asked over and over again and we always get the exact same response. Why waste a good chunk of the interview on this? Opportunity missed -1 heart for Ryan Block.
Blinkus @ Jul 13th 2007 9:09PM
I agree. Good journalism is more than just beating someone over the head with the same question, hoping that he'll eventually go, "oh fine, you convinced me!"
You wasted your time trying to shove a square peg into a round hole, missing the opportunity to ask so many other, better questions in the process.
And you don't come off looking better for it! You weren't looking for an answer, you already had an answer in mind and were looking for a question to get it.
Why is it any surprise that the interview came to an unresolved stop? He gave you your time, and you didn't give him any reason to stay. What was left in it for him but more badgering for crap like exact failure rates?
Guess what? THE FAILURE RATES ARE HIGHER THAN NORMAL. Surprised? No? You mean we knew this already? It seems exactly that if they manage to get this admission of a pointless number, they'll feel they've won something of any integrity.
I'm disappointed.
Obie @ Jul 13th 2007 6:53PM
I loved the PR person saying the interview was over just as the hard hitting questions came....God I hate suits.
One step down the scum ladder, right below politicians.
Goulet @ Jul 13th 2007 6:55PM
You sound like Billy Walsh