Joystiq impressions: Silent Hill Origins

Although the Silent Hill franchise has never really strayed far from the consoles, this handheld version is shaping up to be just as good as any other iteration of the series. Travis must navigate some beautifully creepy worlds, and fight some truly terrifying creatures. He can pick up weapons and items in the environment and use them against the ghastly denizens of Silent Hill. Controls in the game were intuitive and solid. Travis moved easily through the environment, although we found ourselves having a bit of trouble exploring the level as thoroughly as possible, trying to find all the clues.
Battle is a relatively simple affair, as Travis can easily target enemies with R. His attacks, and most importantly, finishing moves, vary greatly, depending on the weapon he's holding. Players must be resilient, though: if enemies get too close, Travis will have to do a series of button presses to escape close quarters combat. Also, Travis will want to keep a close eye on his weapons, as they degrade (quite quickly) over time. All weapons will break eventually, and Travis will want to make sure that his weapon doesn't break in the middle of a fierce battle.
Gallery: Silent Hill Origins
Travis will want to be observant and take everything in the environment. In order to streamline the experience, there is no inventory system to manage: Travis can hold as many items and weapons as he wants. Good thing, as they'll quickly disappear when fighting the numerous creatures found in the game.
We're impressed that a handheld horror game can still be .... horrifying. The direction of the game is quite commendable. Origins still features the series' trademark grainy look, and has the same sublime soundtrack. We're intrigued by the premise of the story, one that continues to get more mysterious as we play more. Travis can cross worlds by looking into a mirror; something that surprised us the first time it happened, and we can't wait to find out how Konami will take advantage of this dual-world setup.
Silent Hill Origins is shaping up to be yet another reason to own a PSP. If the final game manages to maintain all the atmosphere of the build we played at E3, it will be the definitive handheld horror experience, worthy of the Silent Hill name.











Reader Comments (Page 1 of 1)
Zertoss @ Jul 13th 2007 2:38PM
Is it just me, or does Travis look like Chuck Norris?
Because if that's Chuck Norris, then there's no way this game can be at all challenging. :P
Fernando Rocker @ Jul 13th 2007 2:57PM
Chuck Norris is cool... I wonder, Why a developer dont make a games so corny that is good... like:
Chuck Norris is a T-800, and fight against pirates zombies from space with karate skills, and robots 1 miles big, with massive destruction weapons, all with Unreal Engine 3... that will be a good game.
Fernando Rocker @ Jul 13th 2007 2:58PM
Ah, and Chuck Norris will be driving a DeLorean DMC-12... awesome!
Noshino @ Jul 13th 2007 3:38PM
well, for that they would need to put it on the Wii for the motion sensing, but then again, Wii = casual gaming, so why bother? :(
sorry to burst your bubble Fernando :D
Wiitard @ Jul 13th 2007 2:57PM
hope they port it to PS2, I'm never buying a PSP and I really love the Silent Hill series.
I'm annoyed that I'll most likely never play 5 due to opting for the Wii and DS.
eldee @ Jul 13th 2007 3:11PM
Yeah, I'd like to see a PS2 version as well. I'm sure the graphics look FANTASMIC for a PSP game, but to me they look grainy and blurry as shit.
Kristof @ Jul 13th 2007 4:05PM
Try and remember also, these screenshots are double the size of the actual screen on the PSP, so they are much better looking at that size than enlarged.
bm @ Jul 13th 2007 4:37PM
"Simply analyze the picture above and note its fantastic lighting and shadows."
Hahaha, I honestly thought this comment was meant in a sarcastic way. Then I read the sentence below.
Yeah. The graphics are about what you'd expect from SH2 and 3. Not bad at all mind you. Now for a PS2 version of this and I'll be happy.
Andrew @ Jul 13th 2007 4:59PM
I actually think the game looks like ass compared to any of the other SH games. And what character design do you speak of?
jchensor @ Jul 13th 2007 5:27PM
This game should only be played one way: on the new PSP, output to a real TV, in a room with all the lights off, with all your friends watching. I've enjoyed every Silent Hill game in groups, thus far (it's the perfect party game... like watching horror films but now you're actively participating in it. I've had one girl scream her head off once during one of the shock moments. Directly in my ear. Almost went deaf...). I've always been wary of playing this on a PSP. Games like this are not meant to be on a Handheld.