The Wii exclusive Dragon Quest Swords was released in Japan this week and GameVideos has begun to slash and waggle their way through the first Square-Enix title for Nintendo's console. It's come a long way since its original debut and is looking quite nice by any standards. A knack for pleasant art will do that for you.
Using the Wii remote as a sword and a shield, Swords appears to play like an intensely updated Crossed Swords -- a true, unsung classic of the Neo-Geo. IGN was the last outlet to go in-depth with the title, should you wish to learn more.
I am not really a fan of the first person angle fighting. I don't play RPGs to be like the FPS scene. I like the color the imagination, of the character I take on. But that is just me others may love it, but I don't.
I know game makers are looking for innovation to create with the wii more but simulated sword strikes doesn't look very innovatting. As a matter of fact it seems lazy, because now there isn't a character that you see do thees movements. This might be my opinion alone but it is how I feel. Innovation should be a change in game play not just the same idea applied to a different genre, not to mention it doesn't look very fun, and I thought that was the whole point of the wii.
Have you ever seen a dragon quest game? upuntill the last one viewd all batles that way too., and this is THE biggest game series in japan, so much so that dragon quest games arnt allowed to be released on weekdays because so many people skip school or work to get it.
Yes, because innovation has to include the third person view. This may not be the most innovative idea since it's been done in the arcades (as well as a TV minigame toy thing). But this is the first time we'll get to play such a well developed game at home on a console. Complaining about a game like this is like complaining about the inevitable evolution of FPSs on the Wii.
I think it looks fun, so I'm not sure what to say. I've seen this battle before and I've been lead to think it's rather early on in the game... I wouldn't use a lone battle in any game as the ultimate test of a game's worth.
Considering you will be controlling the sword movements yourself, first person makes more sense than arguably any other angle here.
@Gavin: Actually, I just picked up both games yesterday! :D (I live in Taiwan.) I guess you're right when you say they're pretty similar, but the Wii one is (trust me) a whole lot deeper than the toy. :) I guess otherwise, it wouldn't be a full-fledged game, huh? I mean . . . the toy DID cost a whole $30USD less than the Wii game.
I mean, let's be serious here. It's Squenix. And although I sound shallow right now, I think they pay attention to their games. :)
Dragon Quest for Dummies .. seriously, who is this for? Grandma? a 4 year old? The senile? Why could they not do a PROPER DQ game instead of this crap.. i bet it sells millions..
Congrats Wii owners, this is what your hot selling console has come to. Enjoy your on-rails RPGs, shooters, mini-games, etc, etc.
Typical Ian Von Porter moronic post. If you don't enjoy 'crap', as you put it, why do you type so much of it? Seriously, we all know you don't like the Wii. And we all don't give two shits. Please stop posting, do us all a favor.
I'm beginning to think that the Stanford Department of Women's Studies could release A Comprehensive Look Into The Psychological Effects of Date Rape on Women Age 18-20: The Videogame for Wii, and you could still get twenty people blaring that it's a kiddie game.
If Nintendo is really serious about appealing to ALL gamers whether causal or "hardcore" they need to realize that some people WANT DIFFICULT games. As in NOT every single game should be ridiculously easy or one where any idiot can pick up the Wiimote and start playing.
Like take fighting games for instance. Specifically Smash Bros. Thats a game that is a lot of fun. But it should also be one that has a learning curve. In all seriousness I don't want my grandma to be able to play Smash and dominate me because 1) Its not possible and 2) That means theres basically no learning curve.
In short Nintendo needs to make games for everyone. Right now it seems like most of them are for kids or mainstream gamers.
Is it really that much to ask for Nintendo to create fucking First Person Shooter complete with violence and minimal foul language? Or if thats too much no foul language and just simply a game that has a great story that deals with ADULT themes?
Wii's The Godfather: Blackhand Edition wasn't enough to satisfy this niche? It's got more foul language than you're asking for, but I think it would satisfy those gamers who are looking for a more "mature" title.
* Mature is in quotes since the gameplay isn't sophisticated or the story particularly intelligent. Rather, it's "hardcore" and therefore enough for immature gamers to call it "mature."
There's a long list of mature-themed games that none of you "hardcore gamers" bothered picking up. Eternal Darkness was released for the Gamecube, no one bought it. Hell, there hasn't been a single Silent Hill game to move over a million units worldwide. Look how many hardcore shmups, first person shooters, strategy titles, etc. collect dust on shelves each year. I hear the whole "hardcore" argument, but it has no legs to stand on.
Outside of a yearly handful of big releases, there is no hardcore market.
While the hardcore audience spends considerably more than the average person on video games, the causal audience is somewhat more sizable, hence Nintendo's strategy and subsequent success.
There's a reason why games like Fire Emblem take so long to cross the Pacific
Games that deep usually have minimal markets anywhere, and its barely worth the localization trouble. That franchise specifically has a wierd difficulty curve, going from hard to get into, then becoming easy to do, then getting insane at higher levels
American here. Dragon Warrior/Quest games are by far my favorite. I'll take this over any Final Fantasy any day... Dragon Warrior 1 is the game that started my love affair for RPGs... Bonus, we nintendo fans get the next true chapter in the series on the DS....
I can imagine it would be pretty cool if they had multiple enemies attacking at once and you had to constantly move your shield around and look for opening on each of them. Though, this one on one battle seems sorta.. boring looking
I've only played DQ8, and all this video does is make me want to go back and play that again (and once again wish that DQ9 would be on the Wii, and not the DS).