Joystiq hands-on: Medal of Honor: Airborne

What sets it apart from the other entries in the Medal of Honor series is the Airborne factor that really changes the way you approach each new campaign. You parachute into each level from a C-47 transport plane, and can choose exactly where you'll land on the map, if you're halfway decent at steering your 'chute. This changes the gameplay over the previous game dramatically, because you can play each map differently every time you drop in.
Gallery: Medal of Honor: Airborne
It's not simply a matter of choosing a spot on the field and appearing there, though. You have to glide yourself in via your parachute, avoid enemy fire (coming down right on a machine gun nest, for instance ... no es bueno), and you also have to nail your landing. There are three different types of landings, and each one affects you different. A Botched landing throws you to the ground, and it takes you a few seconds for you to stagger to your feet, which means you're a perfect target for eager Germans. A Stuck landing has you flaring your chute as you land, although it takes a second or two to drift to the ground, and you have to release your chute before you can draw your weapon. The Greased landing is what you'll want to hit every time. You glide in for a smooth landing, release your chute and pull your weapon up all in one movement, basically allowing you to hit the ground running and firing.
Of course, we botched our landing pretty spectacularly, and started taking enemy fire right away. We thought it would be smart to ignore the "suggested" landing points in an effort to get right into the battle, but it didn't go too well. Hello death and humiliation. Our second effort went a bit better ... meaning that we botched our landing again, but this time there was no one around to witness it and unload a clip into our backside. We also were shown that you can land anywhere you want, even on top of buildings, which adds another dimension of gameplay. For instance, if you see an emplacement of enemy soldiers, you can land on a building near them and rain bullets on them from above.
Speaking about the enemies, we're assured that they have much more advanced AI (which pretty much every developer will tell you these days), and for the most part that actually seemed to be true. We had one German soldier pinned behind a truck, and he stayed there, firing at us every now and then. He didn't decide to try and rush us on his own, and he even chucked a couple of grenades our way. In fact, if you flank them in order to get a shot, the enemy will realize their cover is blown and will go searching for more. Howere, this doesn't mean that they all act like Sun Tzu during every encounter, but they are generally smarter than the enemies in say ... Hour of Victory. There were still a few times in the game when it was a bit easy to pick off enemy soldier after enemy soldier.
One of the cooler features we saw was the ability to upgrade your weapons throughout the campaign. There's a meter to the side of the screen that fills as you frag enemies, and when it reaches the top, you'll get a weapon upgrade like two clips taped together for faster reloads, adding a sight for great accuracy, and more. You get more points for things like headshots and multiple kills with a grenade, and that gives you the upgrade a lot faster. Medal of Honor: Vanguard offered the ability to upgrade weapons as well, but only on a very limited basis.
Graphically, the game looks as good as the last couple of Call of Duty titles, and the nighttime level we played in looked pretty impressive. There were ambient lighting effects, smoke, fire, and the nighttime sky in the level, all looking sharp and smooth. The enemies have several different death animations, based on how you they expire in the field, and the character models are well-detailed with a lot of attention to accuracy, although that's nothing new in WWII games these days, and has come to be expected. If the developer has a wrong weapon or part of the uniform wrong, they know they'll be hearing about it from fans.
Each level has "drop point objectives" that you have to achieve to advance, and if you fail several of them, you'll have to re-jump in and start over again. The campaigns they've included in the game are Operation Torch (North Africa -- the training level takes place here), Operation Husky (invasion of Sicily), Operation Avalanche (invasion of Italy), Operation Neptune (the invasion of Normandy), Operation Market Garden, and others. They promise that it's historically accurate, and there's a "secret" level or two that they wouldn't tell us about. At the preview event where we played the game, they weren't talking about multiplayer, but at E3 they announced it would be in the game when it ships next month, and we'll have more details about that as it comes out.
The sound is also fairly amazing, and just like Call of Duty and other games using 5.1 sound, you really feel like you're in the midst of a real battle. You'll hear enemy chatter, your squadmates, explosions, ricochets, air support, and more as you play through the campaigns. It's easy to discount sound design in a game, since everyone tends to focus on graphics and gameplay, but when someone does it right, it's a welcome addition.











Reader Comments (Page 1 of 1)
Negativecool @ Jul 14th 2007 6:05PM
I'm in the seemingly small minority that really enjoys more WWII shooters...sorry. My reason is that I have read a lot of books on the European theater including popular Stephen Ambrose including but not limited to D-Day and Band of Brothers and I have read more in-depth on Major Dick Winters of the 101st airborne in particular. This time in history, the battles, and the men involved just fascinate me.
So, all of this is pretty exciting to me. Although as far as historical accuracy goes, I would put my money on BiA:HH, it being based on the real Baker company.
I’ll go with BiA:HH to experience a painstakingly authentic Market Garden battle and what it may have been like for the real men. I’d go with Medal of Honor to experience a (comparatively) less historically accurate interpretation of what other famous battles were like for the airborne.
(Side note, I find it interesting that MOST (not all) WWII shooters focus on the ETO rather than the pacific theater considering we were at war with Japan before Germany, and even after they surrendered.)
Anyway…sorry long winded. Can’t wait
Phillip Black @ Jul 15th 2007 5:07PM
I think it has to do with the whole Japanese video games aspect. Sony and Nintendo are Japanese I doubt they want to be shot up all over there console.
Mack @ Jul 14th 2007 6:35PM
I agree that we need more games based out of the Pacific Theater, but the reason may be because of the completely different ethics on combat, whether that might make it interesting or not, gamers are generally opted towards opponents that are more strategic though I think a game that replicated the storming of the beaches at Iwo Jima or the battle at Guadalcanal would be very interesting to see and play.
R. @ Jul 14th 2007 7:07PM
About time these games gave Italy some love. May not have been the most decisive campaign, but it marked a big change in urban battle tactics. Gramps fought there in a Canadian regiment...so this could be the one for me. I'll also add, I'm loving 5.1 sound as a widely adopted feature in HD gaming. 5.1 really, really works for me in shooters.
I might have to pick this up. Seems to tick off all the right boxes and then some.
Specter @ Jul 14th 2007 8:16PM
Medal of Honor kept sinking in quality up until now. Hopefully they can actually become good again, after being stomped by CoD and BiA. Although to be honest, I'd rather own BiA: Hell's Highway. That game looks so freaking awesome.
LAboy @ Jul 14th 2007 8:41PM
I hope this does well.I am also part of the minority who enjoys WWII games, as long as they are good keep them coming
DBuck_Eye @ Jul 14th 2007 9:46PM
I'm a little confused (and off-topic) on this subject. Is Airborne the MOH game Reggie refered to at the Nintendo keynote that would have 32 player multiplayer for Wii? Or was that Heroes 2? Or even a different game altogether?