Joystiq impressions: Mario & Sonic at the Olympics (Wii)

Despite being one of the largest competitive events in the world, the Olympic Games can essentially be broken down into a series of smaller games. If you're so inclined, you may even refer to their relative individual size as "tiny," "diminutive or "mini," with an enthusiastic vocabulary producing an even more effective title in the form of "minigame." Clearly, the Olympics and the Wii are going to get along famously.
If you're hoping that the union of once archrivals Sonic and Mario has somehow yielded a profound celebration of human competition and spirit, you'd be mistaken and rather disappointed. The equivalent of gaming chewing gum, Mario & Sonic at the Olympics shows no pretense of being anything other than a collection of miniature games, and beyond the initial burst of flavor upon discovering the Wii motions needed to complete an event, it's likely to degenerate into a bout of repetitive motion. You should know exactly what you're getting into here.
Gallery: Mario & Sonic at the Olympics (Wii)
Gallery: Mario & Sonic at the Olympics (DS)
Though the gameplay is different from that found in the respective franchises, characters from the Sonic and Mario worlds seem to be plentiful and familiar, at least from an aesthetic point of view. Competing characters, which include Bowser, Knuckles, Peach and Dr. Robotnik (or "Eggman," if you prefer), all boast varying ratings according to speed, jumping ability, agility and acceleration. Nintendo's portly plumber naturally sports one of the highest jump levels, whereas the blue hedgehog is tops in speed.
Strangely, none of these statistics seem to have much, if any, effect on the actual gameplay. Human-controlled characters are clearly the only ones that excel, with a 100 meter dash event seeing Bowser winning by a wide margin -- the AI's Sonic comes in dead last. Tailoring characters to be better suited to select events would add some layer of strategy to a thin game (and perhaps it's the case in higher difficulties) but the E3 demonstration implies that performance hinges purely on fine flailing.
As you might expect, the game's controls are akin to many of the Wii's minigame collections and focus on frenzied, repetitive motion. The many "Track & Field-esque" events (dubbed as such by the game's project manager, Ben Harrison) require side-by-side swinging of the nunchuck and wiimote to send you into a gallop, whereas something like the Hammer Toss encourages spirited twirling of the controller. Performing a clapping motion before an event whips the (hideous and two-dimensional) crowd into a supportive rhythm, though it might cause drunken pals to smash your Wii controllers together with unnecessary force.
Since online capabilities aren't expected to extend beyond leader boards, the "drunken pal" element might give Mario & Sonic's 4-player mode (also supported in the DS version) some traction in the long run, but only if you and your inebriated friends know what to expect here: vapid minigames. Try not to be surprised when Mario & Sonic kick off the Olympics this holiday season.











Reader Comments (Page 1 of 2)
Chris Putnam @ Jul 14th 2007 9:11PM
I thought it might turn out like this.
Maybe they should add support for the balance board.
Stick Nutzman @ Jul 15th 2007 11:37AM
"Keep subtracting, this game will still SELL AS MANY COPIES AS ANY PREVIOUS MARIO GAME."
There, fixed that for you.
zwarrior @ Jul 14th 2007 9:13PM
Where are all the nintendrones who kept subtracting my comments when I predicted this game would suck
Keep subtracting, this game will still FLOP
Fatass of Kickassness @ Jul 14th 2007 9:21PM
No, we agree. We don't like this game either. Sad thing is, it'll sell just because Mario and Sonic are in the title. In fact, it'll probably sell like nothing before it.
I'll hate myself in the morning for it, but I gave you a + (partly just to spite you).
Stevo @ Jul 14th 2007 9:26PM
yeah...when I saw that image, my initial reaction was "Oh man! That looks pretty awesome!"-- it's not hard to believe it's shallow though. Too bad.
Evan @ Jul 14th 2007 9:13PM
How can Sonic NOT win the 100m dash?
Psaakyrn @ Jul 14th 2007 11:54PM
Because he doesn't start off in a spin. (I don't know about olympic rules, but it's probably illegal)
Negativecool @ Jul 15th 2007 12:08AM
Yeah, the spin would be a definite false start.
Slvrgun @ Jul 14th 2007 9:22PM
Don't you love the Wii, the system of revolutionary mediocrity? Constantly bringing new meaning to mini games and useless accessories...
Fatass of Kickassness @ Jul 14th 2007 9:25PM
Why, thats funny, I only own two mini-game collections for the Wii, and they're both pretty fun.
Although I don't like how developers are taking advantage of the fact that the Wii is a popular system, and to see Nintendo themselves do it... its just sickening.
Ryuukuro @ Jul 14th 2007 9:39PM
It's not the system, it's the developers.
Boo uninspired game developers.
HOORAY BEER!
*Dodges Tomatoes-
Fatass of Kickassness @ Jul 14th 2007 9:44PM
There's a flaw in your post, Ryu - the developer in question ALSO MADE THE SYSTEM.
Ryuukuro @ Jul 14th 2007 9:55PM
*Ahem* Mario Sonic Olympics is being developed by Sega. Nintendo is only the co-publisher.
AzaMcWazza @ Jul 15th 2007 1:34AM
Yeah I do, I love the Wii. I just hate the shitty developers who constantly insult us with smelly dog do-do packaged as games.
Lijik @ Jul 14th 2007 9:25PM
Well I can safely say that the only things that surprised me were that the AI is weak and the clapping command.
Ian Von Porter @ Jul 14th 2007 9:33PM
Whats up with the aliasing? Terrible.. looks like they scaled up some N64 graphics.. ughh.. yet, another million unit seller.
CHA-FREAKIN-CHING!
Fatass of Kickassness @ Jul 14th 2007 9:45PM
Whats this? An Ian Von Porter post that I agree with? OH SHI-
BPM @ Jul 15th 2007 3:50AM
GameCube and Wii stills always look aliased. It'll look smoother in motion.
N64 graphics? Have you forgotten how blocky Saturn/PlayStation/Nintendo 64 graphics were?
Granted, this game isn't going to win any awards for visuals, but it's far from terrible looking.
As for gameplay... [shrugs]
ChrisBo @ Jul 14th 2007 9:53PM
It's being developed by Sonic Team, isn't it? Hasn't Sonic Team been ruining Sonic the Hedgehog since Sonic Adventure 2? This disappointment isn't really a surprise.
BPM @ Jul 15th 2007 3:55AM
I felt that Adventure 2 was more polished than the first... [shrugs]
Angelo @ Jul 15th 2007 7:10AM
Actually, no it's not. I believe it's in develoment by one of the arcade divisions. Sonic Team Japan is busy with Ambition of the Illuminus while Sega Studios USA is working on NiGHTS.
Ryuukuro @ Jul 14th 2007 9:47PM
This game makes me sad. They slap two of the most beloved franchises in the world together and come up with what will probably be crap. And I'm against the Olympics being held in China, knowing how it's government works (Yes, they actually make the Bush Regime look halfway not terrible) so this is even worse.
Now, let us all pray that this travesty can be balanced by having Sonic appear in SSBB. Pray, brothers and sisters. Pray.
Steve @ Jul 15th 2007 5:49PM
So you hate communism and hate capitalism too? How odd. The only thing you appear not to hate is Al-Qaeda...
Oh, and the reason the Olympics are in Beijing next year is because the USA, under leftwing hero Bill Clintoon, blew up their embassy in Belgrade and the Chinese had the nerve to get upset. (Guess they didn't get the memo from Jeannee Garofalo about it not being "hip" to challenge the holy Clinton Regime) This bombing occurred, oddly enough, when it was OK to both go to war and do so without the corrupt UN's explicit permission. That apparently didn't become unfashionable until Bush decided to go after Al-Qaeda for destroying everything and anything they get their hands on. The nerve of him!
So, Ryuukuro, even though your post gives me the impression that you were in diapers at the time of that incident ignorance is not an excuse. Your post was laughable in its blatant display of ignorance. I suggest you spend a little less time outsourcing your thoughts to Hollywood celebs and a little more time educating yourself.
Ryuukuro @ Jul 15th 2007 9:13PM
Umm... Celebrities outsource my opinions? I hate capitalism? Where did you get that from?
Rod Munch @ Jul 14th 2007 9:50PM
Once, JUST once, I'd like all you guys realise not every game is aimed at the hardcore gamers. And whats wrong with making games that will sell well? Do all games have to be like Okami or something to be good now?
Fatass of Kickassness @ Jul 14th 2007 9:55PM
Thing with games made for the casual audience is, they don't have to be good to sell millions.
Ryuukuro @ Jul 14th 2007 10:09PM
Casual smasual. For all I know it could be the greatest game ever made but right now it looks bad, it sounds bad, and it smells terrible! This isn't another case of casual gaming blues but a case of shovelware, the kind of thing that hurts everybody, especially the little kids who will be tricked into buying this. Sure, some of them won't care but their parents will when they stop playing it after a week.
WedgeTalon @ Jul 14th 2007 9:54PM
Now really, is this a surprise for ANY long-time gamer here? Please, someone, tell me: how many Olympics-themed games have there been? (Hint: A lot.) And how many of those have been good games? (Hint: None.) They have a worse track record (BuhDumCha) than movie video games.
sphetr2 @ Jul 14th 2007 10:07PM
Track and field.
Ryuukuro @ Jul 14th 2007 10:31PM
I don't think Track and Field counts. Among other things, it was GOOD. I remember my power pad... Sigh...
Kn1ves @ Jul 14th 2007 9:57PM
but this is MARIO and FREAKING SONIC.
Fatass of Kickassness @ Jul 14th 2007 10:08PM
Which is precisely what will move the game off shelves - nothing else.
Ryuukuro @ Jul 14th 2007 10:11PM
That's why this is sad. They could have had a big adventure together. Instead, they're racing in a commercial. I won't even go into my politcal screed again. I'm overposting in this topic anyway. Sorry.
Steve 3.2 @ Jul 14th 2007 10:36PM
And you're surprised that Mario & Sonic at the Olympics turns out to be a series of minigames with waggle controls?
"...but the E3 demonstration implies that performance hinges purely on fine flailing." Good. I'd rather the games be a true test of skill rather than winning b/c Sonic is secretly better at that event than Mario.
Red Leader @ Jul 14th 2007 11:04PM
I think the best part of this game is merely the fact that is sets a precedent for future games, such as Smash Bros. I find it unlikely that Sonic will be in the upcoming Brawl (although that would be WAY past cool), but at least the combination of Mario and Sonic has happened.
I just hope that some of Nintendo's work ethic rubs off onto Sonic Team. ANY kind of external influence would be better than what Sammy has done to them. Ever since Sammy took over Sega and restructured it the company lost a lot of talent.
It may not be the IDEAL game for them to be together in for the first time, it certainly opens up new possibilities for the future. There will be Sonic in Smash Bros. someday . . .
Someday . . .
Ken @ Jul 14th 2007 11:17PM
Clearly Joystiq posted the worst pictures of the game. I've found that they seem to get off by posting bad pictures of Wii games, just to hear people bitch and whine about it.
It's quite funny if you ask me.
Platy @ Jul 14th 2007 11:32PM
so baiscaly the olympic game is a ... olympic game ! =D
...at least this time you don't have to worry that it will destroy the buttons of your controler xD
Nexas @ Jul 14th 2007 11:36PM
Well this wasn't all that surprising. Its a minigame collection with Sonic in so it was bound to suck. The only a Mario Sonic crossover would work is if it was an RGP. Of course thats just my opinion.
Psaakyrn @ Jul 14th 2007 11:59PM
Or any genre which they don't have a significant focus in, like fighting...
Trenchalicious @ Jul 15th 2007 12:12AM
My question is, how long is Nintendo going to use these characters who are or almost 15 years old (or in Mario's case, much older)?
I mean these characters are nothing but whores these days. I mean come on Nintendo, who is going to be the next big francise that captavates the masses or are you going to keep pimping out these characters until they mean nothing?
I am getting sick of seeing the same guys over and over again. They are killing the things I loved as a kid... why... to make a quick buck.
Sony is trying new things and Microsoft has already developed new characters that bring in money.
What is Nintendo doing?
The DS is a great, but I fear for what Nintendo is doing to these characters I onced loved and cared about. Now they are turning into EA with the same stuff involving the same guys every year.
Step up Nintendo and come up with some new great characters with depth and put these guys on the burner for 2-3 years.
bm @ Jul 15th 2007 2:48AM
Disney characters have been used (in all media) for much, much longer. Same goes for Looney Tunes. Spider Man and the rest of those american spandex heroes. Etc. They're icons, they sell.
Why spend your breath complaining about it?
bm @ Jul 15th 2007 2:51AM
On a sidenote, you mention Sony and MS, well, they don't HAVE any legendary characters to re-use, at least not nearly as big as Nintendo's. If they did, they would milk them just as bad, and that's an incontestable fact, so don't even try.
Lijik @ Jul 15th 2007 9:11AM
Until I see Mario in some distopian Loonatics Future with lobster claw hands beating up thugs and ice viking robots, I'd like to kindly tell you to please, shut up.
@BM- One could argue Master chief is quickly becoming a legendary character, if not already one.
bm @ Jul 15th 2007 1:34PM
Lijik: I disagree. Sure, Master Chief is extremely well known to hardcore gamers by now, and maybe casual college students, but even still I can assure you that he does not yet have a miniscule *fraction* of Mario's universal recognition of Disney-icon-like proportions around the world, and I doubt he ever will.
Steve @ Jul 15th 2007 6:07PM
Oh it's terrible. People like video game characters and want to see them in other games. Oh. The humanity.
Go to any video game board and post screen captures of an upcoming new IP and another that contains pictures of an upcoming entry in an existing franchise to see where the interest is. The original IP thread will quickly die while a single blurry picture of SSMB will generate dozens of replies.
People like to bitch about sequels and the use of existing characters because it sounds good. It lets the poster feel superior to the rest of us common folk who are excited about Metroid P3:C, Mario Galaxy, Halo 3, and Super Smash Bros Brawl.
I like franchises. I enjoy seeing further adventures of a character and situation I enjoyed. I like seeing how developers can take something I liked in the past and enhance it with more feature rich hardware. I like it and apparently so do most gamers.
It's funny how you anti-franchise types are constantly in a state of updating your bitch list. Gamers have been making these complaints for over a decade, but now when people bitch about the lack of new IPs they bring up Pikmin, Animal Crossing, SSB, and Battalion Wars. If new IPs weren't being developed then you should never be able to increase the size of your bitch lists! Nintendo creates new franchises with every console. Sheesh, open your eyes.
John Doe @ Jul 15th 2007 2:01AM
Meh. I'll at least rent it from Blockbuster with my in store coupon for a free game rental.
bm @ Jul 15th 2007 2:52AM
"focus on frenzied, repetitive motion"
Haha, pretty much like real sports then eh?
Burnt Meatloaf @ Jul 15th 2007 3:55AM
You know, there isn't a hard line that separates where casual ends and hardcore begins. There's no reason for people to praise or bash a title just because it's sold as a "casual" title.
In the casual arena, there are good games, acceptable games, bad games, and really stupidly bad games that fake successful gameplay by calling themselves casual games.
I just wish there weren't so many of the last type, because apparently, innovation does not imply variety. Gray area helps gray matter.
Looi @ Jul 15th 2007 5:24AM
Sonic lost the 100m dash?! Mind you, after playing Sonic the Hedgehog running at 50hz on the virtual console it's entirely understandable. Heh.
Regardless, I'll still be picking up this title. My inner child would never forgive me if I didn't.
rob @ Jul 15th 2007 5:53AM
is it just me or would sonic have a really unfair advantage in 100m sprint.