
Check out Karla's article in The Seattle Weekly and see how easy it is to pass a game through the QA process. It's not quite the same as the view of game testers that were presented in the Academy Award winning (we keed, we keed) film Grandma's Boy, but it's a great look from inside, and really illustrates the point that game testing is one of the weakest links in the game development chain. In fact, Darci Morales, a producer for game developer Surreal said, "What really sucks is that QA is always the first thing to go. Always."
However, if you've been thinking about getting a job as a tester in order to feed your gaming addiction, you'll be happy to know you'd be welcomed with open arms. Dr. Hilarie Cash of the Internet/Computer Addiction Services in Redmond says, "I think the [video game] industry in general, they want addicts. It is to their economic benefit to have people really hooked on their games. That there happens to be a pool of addicts out there who will work for peanuts, like methadone treatment, is to their advantage." Gaming being compared to a methadone treatment .. woot!



















(Page 1) Reader Comments
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I only get paid $10 an hour too. But I love every minute of it.
I think if you are strictly bug testing, $10 an hour is a great wage. Sure, you have to play the same levels of games over and over again, but we've all played World of Warcraft at some point, right? And you have to pay Blizzard to do that.
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Guess what QA is a tough job, you need professional workers not kids and rejects that you can pay 10.00 an hour.
Trust me, just beacuse your playing games doesn't mean its any fun.
That said, it was a very interesting article.
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Granted, to do QA well, you DO need good analytical skills and a strong work ethic, but these companies don't seem to care whether you are good. They'd like the people who show up to be good, but they won't pay for good workers!
What a shitty deal. My next job will be boring, but at least it will pay well with benefits and only last 40 hours a week. I'd rather be bored and have time for my own gaming than have varying amounts of fun at work, but work all the time and never have time for my own gaming until I'm on a laid-off "vacation"!
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job for a 19-20 year old here in Puerto Rico
were the minimum wage is 5.15/H. You
could live with salary here in PR but playing video games for 8 hours every day is not cool.
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The QA described in this article is a huge disaster, but it's also not how good companies do it.
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You cannot imagine how boring it is to test a crap game and then have to test it again on another hardware platform. It was also soul destroying because they never actually fixed the bugs, the dev studio would say that each and every bug we found was a "known shippable".
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Now consoles have the internet, consoles owners now too can experience the joys of getting half finished games shat in their systems!
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Remote QA is arse. You're never part of the team, the bugs are never fixed, no communication can happen.
Local QA is usually great. You're part of the team, you talk directly to the developers, you know what's going on and they know what you're doing.
Which is not to say that endemic problems don't exist. I've had to turn down QA positions because they simply didn't pay enough for transportation costs, let alone living ones. And I've definitely been down the road of "thank you for working 80 hour weeks for 4 months. You're all fired."
But done well, QA can be a great position. In many ways, it is both a hazing and an education. If you're serious enough about gaming to be a QA tester for any length of time, you're serious enough to be in the industry. And, while you're doing that 7-dollar-an-hour work, you should be figuring out how games come together in a way that they just don't teach you in school. Some companies treat their QA like second-class citizens, but a lot of them are waking up the the fact that they are productive members of the team and can be milked for even more value if you treat them as such.
BTW, the reason why a game is "in development" is because it isn't fun yet. Hence, for 90% of the time you're testing the game, it's not actually fun yet. The fun of testing a game comes from trying to be crafty and break it. Pile up 50 trampolines on top of eachother and jump. Set up a 10 second bomb in a room before a 15 second cut scene. Throw a long-distance three pointer after the buzzer, and foul the referee before it sinks. If that sort of meticulous picking-apart of a game doesn't sound like fun, then you're probably looking at the wrong career.
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There is also a lot of drudgery involved, no matter what you're working on. This is especially true if you're working on something that needs to be compatible with multiple platforms, of if you're too busy trying to get something working well enough to be able to actually test it (there's a distinct difference between "buggy" and "broken".) On every product I've ever worked on, there's also been a lot of bureaucracy to deal with (at the late stages of a product cycle, fully 95% of the stuff you file bugs on will probably get sent back as "won't fix" or postponed to the next version. There is a reason for this (if they decided to fix everything that gets bugs filed for it, they'd never get the product shipped) but it can be frustrating at times.
I'm not trying to dissuade people from getting into software testing (my current job pays much more than the game testing grunt jobs discussed here) but it's something of an acquired taste. It can be a good way to get a decent job in software if you haven't quite got the mind for working in software development though.
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I worked a 15 hour shift Friday and worked all weekend.
I'm underpaid.
Hurray for QA.
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When will I get to say (a touch cross-eyed) "I just finished level 3 and you need to tighten up the graphics a little bit."
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Back a few years ago I worked as a QA tester for a major PC video card developer. If you think testing games is boring, you should try testing the same games over and over after each new driver build, just looking for artifacts and video lag :) And yes, there are more builds then what goes public. It did pay decently however, but it was not unskilled labor either.
The company I worked for went out of business(not hard to guess), and I think most of the Video card makers nowadays just do unpaid testing over the Internet, but I am not 100% sure on that.
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The fact of the matter is that QA is boring but by its nature it has to be. You have to have a test plan and then methodically run a product through the test plan to see what works and what doesn't. The test plan has to be stringent and cover everything. People who think they're going to just be able to play any game they like will be in for a rude shock. You will be playing the game being tested whether its Barbie Horse Adventures or some other POS, and then you'll be testing against the test plan. If the test plan says the menus & options require 2 days of testing, you'll be in the menus and options for two days ticking boxes after testing each action. If the test plan says level X needs testing, you will be playing that damned level until it is tested no matter how boring it is.
People have to realise that QA is a job. There is a temperament required to do the same repetition over and over again. If you think you can just play some cool games then think again.
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The tests are not easy to pass and you must do a very accurate and thoughtful work to achieve them.
Besides we hired people who love games of course but we chose the most open minded, cultivated and friendly ;) of them.
And Magic The Gathering is by no means an RPG, dear lady who wrote the article. It is a card game.
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And jobs are not supposed to be fun.
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