Joystiq hands-on: Dementium: The Ward
Pleasant surprises end up being more than pleasant because pleasant surprises are so few and far between -- Dementium: The Ward is a pleasant surprise. The first-person survival horror game for the Nintendo DS does the best it can with the hardware's technology and could, at a minimum, be a serious break-out sleeper hit. When you find out Renegade Kid will have finished this game with a development cycle of 11 months, with only three internal guys and five external guys working on it, you'll be surprised. The reason they could pull this off is because these developers are all veterans of the N64 and were "firing on all cylinders out of discipline" knowing how to work with the development software, for them the trick was how to incorporate the stylus, but it all came out just fine.
The most shocking thing you'll notice about Dementium is how smooth it runs. It uses the Metroid Prime Hunters control scheme, but because the pacing is slower than MPH, the concept feels better. Left hand stays on the control pad with one finger on the left bumper for action, right hand uses stylus on the bottom screen. The top screen is uncluttered standard FPS fare. The bottom screen has a heart monitor which gives a standard thud-thud when you are at normal health and gets more rapid as you take damage. Currently the heart beat can't be turned down or silenced, the developers said that will put that option into the final game -- listening to a heart beat for that long would drive you Edgar Allen Poe telltale crazy. There is a simple action button when you need to open doors (loading times are nil) and an easily accessible notepad when you need to remember codes or keep notes to figure out puzzles. Items are easily selected by tapping them on an inventory tray which runs along the bottom of the screen. The only thing is that the flashlight is so important to seeing more than a few feet in front of you that a quick hotkey on the bottom menu would be nice -- especially because you can't use the flashlight as a melee weapon (hello Doom 3 irritation all over again). The map is great showing you where you've been and which doors are locked and unlocked. The game takes approximately 7 hours to complete, so figure a few extra hours if you take your time. Puzzles include stuff like finding a code written in blood that you'll need to input into a door and searching around a room for notes to play on a toy piano. Dementium looks like it'll be a great unflinching M rated addition to the DS library. The story is still under wraps, but if the story is as tight as the controls, this'll be a winner for the independent games movement.
The most shocking thing you'll notice about Dementium is how smooth it runs. It uses the Metroid Prime Hunters control scheme, but because the pacing is slower than MPH, the concept feels better. Left hand stays on the control pad with one finger on the left bumper for action, right hand uses stylus on the bottom screen. The top screen is uncluttered standard FPS fare. The bottom screen has a heart monitor which gives a standard thud-thud when you are at normal health and gets more rapid as you take damage. Currently the heart beat can't be turned down or silenced, the developers said that will put that option into the final game -- listening to a heart beat for that long would drive you Edgar Allen Poe telltale crazy. There is a simple action button when you need to open doors (loading times are nil) and an easily accessible notepad when you need to remember codes or keep notes to figure out puzzles. Items are easily selected by tapping them on an inventory tray which runs along the bottom of the screen. The only thing is that the flashlight is so important to seeing more than a few feet in front of you that a quick hotkey on the bottom menu would be nice -- especially because you can't use the flashlight as a melee weapon (hello Doom 3 irritation all over again). The map is great showing you where you've been and which doors are locked and unlocked. The game takes approximately 7 hours to complete, so figure a few extra hours if you take your time. Puzzles include stuff like finding a code written in blood that you'll need to input into a door and searching around a room for notes to play on a toy piano. Dementium looks like it'll be a great unflinching M rated addition to the DS library. The story is still under wraps, but if the story is as tight as the controls, this'll be a winner for the independent games movement.












Reader Comments (Page 1 of 1)
whosmav @ Jul 16th 2007 1:04PM
Thats looking real tight.
whosmav @ Jul 16th 2007 1:10PM
Edited, but justly.
Fernando Rocker @ Jul 16th 2007 1:05PM
Metroid Hunters controls will be nice. Its almost like a mini-mouse. And with the weapons switching directly on the touchscreen, is very fast to change weapons.
Manvir @ Jul 16th 2007 1:06PM
This might be the first fps i get for my ds. it looks like a lot of fun
Fernando Rocker @ Jul 16th 2007 1:10PM
We need more FPS on the DS. The controls are great. Way better than double analogs.
Mouse+Keyboard > Wiimote+Nunchuk (if Metroid Prime 3 is good) > Metroid Hunters controls > double analogs.
Shagittarius @ Jul 16th 2007 1:29PM
Usually the nintendo crowd cries out that they dont play FPS cause they are boring and all the same. Put one on the DS however and they all can't wait and say things like "We need more FPSs"...
Lol retarded Nintendo trolls.
hvnlysoldr @ Jul 16th 2007 1:47PM
Because we haven't really played FPS that way before so it's fresh.
generaldane @ Jul 16th 2007 1:56PM
while i agree that most fps are crap i would love to know how you arrive at your conclusion?
JodyAnthony @ Jul 16th 2007 2:16PM
I am just as uninterested in this game as I am with halo 3.
The only FPS that I've played that I enjoy is Wolfenstein 3D (unless you count the first metroid prime, which I did enjoy)
The_aNew @ Jul 16th 2007 2:12PM
I'll be buying this, no doubt!
had my eye on it for awhile now, and it needs to be part on my collection! every DS owners collection.
Shagittarius @ Jul 16th 2007 2:39PM
hvnly,
I know its hard to distinguish between fact and fiction after all the crap Nintendo has shoved into your head but a new control scheme doesn't make an old idea new. It only convinces the unfarmiliar/unintelligent/uninterested that they are playing something fresh.
In reality its the same game and the same experience. Of course once you realize this you also realize what a POS the Wii and DS are.
JodyAnthony @ Jul 16th 2007 2:44PM
shagi wins todays "joystiq's most idiotic poster" award
Jonathan Tran @ Jul 16th 2007 2:51PM
onsidering the first truly successful FPS on a console was on a nintendo console, I don't think anyone can say ninty fans hate fps.
That said, IMO fps games can get stale fast. They need gimmicks to work:
1. Half Life: no cut scenes. also, you get to be a nerd IN GAME, TOO!
2. Duke Nukem: throwing money at women of ill repute before GTA3 was a spark in Rockstar's eye
3. Goldeneye: "Dammit Mark put those mines away you jerk"
4. Aliens vs Predator: ZOMG a Starcraft FPS
5. Halo: Gravity? What's gravity?
6. Counter Strike: How can a game where you spend 90% of the time dead be fun? Ask 40 million players!
7. Unreal Tournament: Because you wouldn't know you just killed 10 players unless someone screamed it into your eardrums
8. Jurassic Park Trespasser: Look down.
9. Prey: "yeah you have infinite lives and can kill enemies as a ghosst but it's still kidna hard. kinda"
10. Metroid Prime: WHAT THE HELL NINTENDO THIS IS NOT SAMUS' HAIR COLOR I AM SO ANGRY
Mr Khan @ Jul 16th 2007 3:09PM
Jonathan's right
gimmicks, unique plot devices, and subtle (on the surface, pointless) innovations are what differentiate FPS A from FPS B
Halo was the game with the weak-but-rechargable health bar, which distinguished it (although others things made it truly epic)
It doesn't make FPS an inferior or more boring genre, not at all, thats just the peculiar formula for that genre to make a game stand out (all genres have formulas)
Jonathan Tran @ Jul 16th 2007 3:17PM
ooh yeah I forgot the shield thing
also let's not forget Half Life 2: Put that doctorate of theoretical physics degree to work!
arrrgh @ Jul 16th 2007 3:29PM
know what I like about nintendo fans? they're not shaggi
JodyAnthony @ Jul 16th 2007 4:01PM
I like the cut of your jib
Shagsamoron @ Jul 16th 2007 4:35PM
Game looks good, and shag please eat a dick moron
Shagittarius @ Jul 16th 2007 4:57PM
The moral of this story is don't piss off nintendo fanboys.
Sidepocket @ Jul 16th 2007 8:53PM
No the real moral is to go kill yourself for being a Generation Y gamer that wants everything online and spends all his time complaining about shit instead of like...getting a life. :)