
Each level in Everyday Shooter has its own look, sound and feel. The abstract graphics of each level look nothing short of stunning on the PS3. Every enemy that gets destroyed adds a little guitar riff to the background, allowing players to create their own aural masterpieces. The gameplay is easy to understand: simply use the two analog sticks to move the ship and fire an endless supply of bullets. The key to successful play comes in managing bombs: aim for them on the screen, and when hit, they'll send massive shockwaves that are crucial in creating combos.
The musical journeys found in Everyday Shooter are varied, and some will end in boss battles that require even further thought. Along the way, players will be able to collect points, which can be used towards the incredible variety of unlockables. Players can buy extra credits, or buy new filters that will drastically alter the way the game looks. One filter will make everything look like paint, while another will bestow the game with a dynamically sketched look. Like fl0w before it, Everyday Shooter creates a holistic experience that must be seen and played to be understood.



















(Page 1) Reader Comments
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Sounds cool though.
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overall i think it will make the game a more immersing experience.
Besides, Geometry Wars and FlOw look fantastic. Why shouldn't I expect the same from similar games?
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You need to see it in 1080p on a good display.
and its not the deepest game ever, but fun to mess around on when you need to wind down. the 1080p and 5.1 dolby surround are just icing on the cake.
Anyway, like I said, give it a shot if you've got a chance and you'll see what the appeal is right away.
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