Joystiq impressions: LittleBigPlanet (PS3)

At GDC, the team at Media Molecule wanted to showcase the "play" element of the game. The cooperative physics-based platforming had everyone talking at the show. For E3, the team has prepared a "creation" demo for us to partake in.
Up to four players (either online or off) can join in on a creation session. Making a level and its elements happens within the game's regular environment, allowing all participants to play whilst designing the level. For example, while one developer was creating a staircase, I decided to drag Chris Grant's stunned avatar, as it flailed around helplessly. Adorable? Yes. Afterwards, we saw a few blocks being created, and we were able to play with them from the moment they appeared in the game world. The instant gratification, we're reminded, allows level designers to fully understand what works and what doesn't from the moment it's made.
Gallery: LittleBigPlanet
The interface used for creating and editing elements is surprisingly simple. By pressing Square, a pop-up menu appears that allows players to add stickers, add pre-made elements, add mechanics, and more. Within a few button clicks, a wooden box can be created. The analog sticks are used to rotate the box, and make it as large or as small as the designer wants. Within seconds, the box can be created and placed within the world. From that moment onwards, other players are free to add their own stickers, textures that add personality to the in-game materials. Placing stickers and other objects is equally as intuitive, with the analog sticks used to resize and reposition each element. For an added touch of personalization, we've been told that players can also add their own photos to the game's textures list.
More complicated objects can be made by simply combining multiple objects. Truly abstract shapes can be created through the combination of objects that are created by a variety of materials. For the ambitious, pegs, bolts, wheels, and gears, can call be added to objects, allowing players to create mechanized objects. We saw a makeshift dinosaur created in less than a minute. Wow.
Already, the designers at Media Molecule have come up with some mind-blowing creations with the same in-game tools that we'll be using at the game's release. One level they designed had players grabbing onto a series of vertical swings to climb a mountain. The momentum from each swing launched players up into the sky, where they must catch another swing, on a perpetual journey to the top.

There's too much to love about LittleBigPlanet, and we're willing to bet that casual players will love playing LittleBigPlanet when it comes out later this year. Media Molecule promised that a public beta will grant players an early taste of the game, giving them a chance to not only play the game, but create their own content for the game as well. They've hinted at some exciting partnerships with other Sony first-partner developers, all of which seem keen on creating their own LittleBigPlanet modifications. We wouldn't be surprised to see items, themes and levels based on Ratchet & Clank, or Heavenly Sword appear in the game.
Although we've been praising the game for the past few paragraphs, it's difficult to truly convey how fun the game really is. No video demonstration, nor write-up can effectively portray the creative potential that's hidden away in LittleBigPlanet. Hopefully, it won't be too long before a public beta begins: we'd love to see what the Joystiq community can create.











Reader Comments (Page 1 of 2)
bambal @ Jul 16th 2007 1:44AM
so is this going to be a ps3 exclusive? I thought sony didnt pay for exclusivity rights, but I haven't heard of this being developed for the xbox
Jettic @ Jul 16th 2007 2:21AM
Media Molecule was looking for a publisher and Sony became there publisher, Sony isn't paying for another exclusive, they are PUBLISHING this game.
I hate smart-ass Xbot's like you, you have no idea what the hell your even talking about, why don't you go play Gears or something?
God knows you'll need something to keep you interested until you can get UT
CD @ Jul 16th 2007 6:32AM
Like Jettic said this is a first party title so of course it's exclusive. But even without Sony paying for exclusivity some 3rd party games will be too if the publisher just chooses to make it exclusive because of the features of the system or not having time/manpower to do multiple versions or just preferring to only work with Sony. Same with Microsoft, they don't have to pay for every exclusive, sometimes a publisher just chooses to only release a game on Xbox.
Lp47 @ Jul 16th 2007 1:50AM
Wow this game looks liek it has potential to either get game of the year, I know what your thinking halo 3 or Killzone 2 will get the prize. But i really do believe this game will be a system seller and not only that bring many people over to the PS3. With awesome graphics and amazing physics, homemade creations and extensive online sharing. How can you go wrong.
Einhanderkiller @ Jul 16th 2007 4:00AM
Halo 3 = 2007
Killzone 2 = 2008
LittleBigPlanet = 2008
Negativecool @ Jul 16th 2007 1:45AM
I'm gonna get flamed for sure for this but...I gotta say what I thinks!
I love how littlebig planet is shaping up, and I'd love to see if it blows up in popularity, but I don't see the point of it appealing to "casual" gamers because---bottom line is that $500-$600 isn't casual money.
Fatass of Kickassness @ Jul 16th 2007 2:09AM
That's not to say that there aren't moments where a hardcore gamer wants to sit down and enjoy a casual moment of gaming. Thats why I bought my Wii - to accompany my 360.
faceless coward @ Jul 16th 2007 3:06AM
I'm probably more a fan of casual games than most people who frequent Joystiq, but this game -- not Final Fantasy or Metal Gear or Ratchet and Clank or any other game -- is the main reason I want a PS3.
Andrew Fong @ Jul 16th 2007 3:43AM
It looks a lot like the Incredible Machine. And frankly, if you haven't played the Incredible Machine, you're not a hardcore gamer.
Or maybe I'm getting old.
Draco @ Jul 16th 2007 9:57AM
I love T.I.M! (tehehe)
Dave @ Jul 16th 2007 1:46AM
If they make more original titles like this for the PS3, I may have to break down and buy one.
Cagalli @ Jul 16th 2007 1:48AM
bambal... it's being published by Sony... so no, they won't be putting it on Xbox, sorry.
blooh @ Jul 16th 2007 2:26AM
thanks for the kind response. those other militant ps3 assholes sure are annoying, all I did was ask an honest question.
I got a 360 because it came out first, jeez. I don't really like halo that much, and I rented gears of war but only played a few hours, I kept dying in one spot and couldn't move on, and using that sawgun is pretty tricky!
Maybe MS could pay sony for the rights to publish this game as well? I can dream...
Lp47 @ Jul 16th 2007 1:52AM
trust me this is Sony exclusive, theres no way in hell the xbox 360 would ever get this game. Dont even start with the rumours. You 360 fanboys will just get shut down like you did at E3. ( MGS4 PS3 exclusive, Haze timed exclusive). ha. If you guys really like all these games and make up rumours of them coming to 360, Why dont you buy a PS3? You got the games coming theres no reason to get a 333% failure rate system just for F'ing Halo. COme on man.
Lp47 @ Jul 16th 2007 1:55AM
It's developed by sony just like Cagalli said. So there you can stop with the upcoming rumour. Also its not 333% failure rate i meant to say 33% but what eva. The games will sell the system and Sony's got the games baby.
Thatoneguy64 @ Jul 16th 2007 1:56AM
I have a question; can you control any vehicles you make? Like, does that Tank just go downhill, or can you control its movement?
It'd be interesting to get a friend and each of you make your own vehicle and joust or something like that.
The3rdNuisance @ Jul 16th 2007 9:28PM
No, the vehicles just move based on gravity. If you took the time to find out how to make a purely gravity powered vehicle though, you can drive it I guess.
sirpilf @ Jul 16th 2007 1:57AM
this is lookin to be one of the most fun PS3 games. i got resistance, motorstorm, super stardust hd, and calling all cars on the top o fmy PS3 game list, but I think none of them will compare to how much time i will pour into this game.
Lp47 @ Jul 16th 2007 2:04AM
I got Resistance and Motorstorm also. Those are amzing games i spend lots of time on them but i know what you mean this game will eat of many hours, that i could be studying for math test or something. haha. Im thinking awards, awards and more. Probabley a system seller.
PSN ID: Lp47 -------- Chow man.
sirpilf @ Jul 16th 2007 2:02AM
im just worried that sony isnt gonna advertise for this game in magazines or on tv commercials since its uspposedly launching on PSN, but from what the devs hinted, it will later go to blu-ray with added content from the community. a game like this NEEDS a lot of advertising to get the word out.
which makes me wonder, if they DO do that, doesnt that mean they will be taking the rights to any of our creations and profiting off of it once they release a disc version with a collection of community created objects/levels?
faceless coward @ Jul 16th 2007 3:13AM
Unless Sony hasn't been watching the hype this game has been getting since its showing at GDC, they're definitely going to advertise it.
Mr Khan @ Jul 16th 2007 4:33PM
But Viva Pinata proved that advertising does not necessarily bring good sales for a good game
hopefully LittleBigPlanet can avoid the same demographic trap, but its doubtful, This will probably net IGN's "Best Game that Nobody Played" award for 2008
A platformer of creation and customization. It's been done before, but never this well.
sirpilf @ Jul 16th 2007 5:17PM
i dont think it will end up like viva pinata because viva pinata from the time it was announced many people did not like it. might sound hypocritical in ways but I do not think litle big planet looks as "childish" as viva pinata did, even tho it has those cute little characters, viva pinata was advertised as a kids game even with a kids cartoon, but LBP doesnt seem to be taking that same path what so ever.
Matters @ Jul 16th 2007 2:02AM
Considering the fact that Andrew wrote this I think I'll wait until I hear about it from one of the OTHER Joystiq editors. *cough*fanboy*cough*
sirpilf @ Jul 16th 2007 2:04AM
man thats BS, have you seen the trailers for this game yet? its creative, charming, cute, and looks to have infinite replay value with community made objects/levels.
i just hope its easy to find levels and items people create. if someone mentions something great they made on the PSU forums, i dont wanna have to spend 45 min trying to find it. the community feature has to have an easy way to search through content and to share it.
Christopher Grant @ Jul 16th 2007 8:32AM
Well, I was in the play session with Andrew and I was as enamored, perhaps even more so, with the game. We both had enormous grins the entire time.
Lp47 @ Jul 16th 2007 2:08AM
Hey you never know sony might wake up and market this game untill it dies. I do hope they advertise and help get word out of this awesome new unique game. I'm sure molecule and sony will look into rights and that so when they put the game on disc they wont get sued through the roof.
Intellectualdiot @ Jul 16th 2007 2:16AM
Ridiculous.
I generally abstain from hyperbole, but I can't shake the feeling that should the stars align as they appear primed to do with regards to this title, LittleBigPlanet could be the most important thing to happen to the platformer genre since Super Mario 64.
I find it fantastically amusing that this title, more so than practically any other, makes me consider selling a few appendages to pick up a PS3.
Lp47 @ Jul 16th 2007 2:38AM
This opens up many new doors for exploration and imagination, not only do developers get to make sick levels we gamers get to make a game without the long stressfull use of maya and all that jazz. I dont know about you guys but ill be spending more time making levels to top the charts, then i will be playing them.
Jolo99 @ Jul 16th 2007 2:36AM
I love the idea of little big planet and so far its the one reason I want a PS3. I'm a little concern about how long creating your own content can be fun though. I played with the editors in several games and after a few levels I lost interest.
sirpilf @ Jul 16th 2007 4:27PM
i can see what you mean about level editors getting boring, but I think the reason this will be more exciting then any past game (even more so then garys mod which was so much fun) is the level of customization, I dont think I have seen any other editor let you upload your own pictures and textures, or scale any object, or save creations, let alone share them with a youtube style community. most games seem to just let you use predefined objects, predifined textures, then only have it for yourself, or else have to sift through hard to find websites to find other users content.
polly @ Jul 16th 2007 2:43AM
This is probably the game that will get me to pick up a PS3. Just hope they go for $400 or less by then.
SkyCroc @ Jul 16th 2007 2:44AM
Is this a full priced game or a Playstation store download?
Chainblast @ Jul 16th 2007 4:06AM
I believe the public beta will be available for free on PSN but the final game will be standard retail. There is even talk about including user created content from the beta.
Lp47 @ Jul 16th 2007 2:42PM
Disc based and downloadable.
Taco_Hell @ Jul 16th 2007 3:04AM
Damn, this is one of those times I wish I had 500 bucks laying around. Hopefully my buddy at EB Games can get me a used PS3 with the worker's discount. This looks like it will be a very fun game and may restore my hopes on the PS3. Oh, and before I'm called a fanboy, I also own a 360 and a Wii, both of which I completely love.
Champloo @ Jul 16th 2007 3:26AM
I must say, some of the comments here are simply disgraceful. Not knowing about the finer details of this game does not suddenly make someone a "hardcore fanboy" with a secret agenda, ladies and gentlemen. Common courtesy... when did it go out the window?
This game looks simply amazing, I agree with just about every game site saying this is the must-have killer app for the PS3. The more I see it, the more I want it.
With that said, and keep in mind I absolutely adore this game, I have my doubts about its ability to sell systems. Not because it's not an astounding game, it is. But simply put, my doubt stems from new game franchises having a difficult time breaking into the market (see: Okami, Viva Pinata, etc).
I must also question the replay value factor. As well all know, the game seems to have endless replay value, in theory. However, we must ask ourselves... will it get stale? Yes the content will be able be traded, updated, expanded, and so on... but think of this: how many times did you design a skate park in a Tony Hawk game before it became tedious?
With those doubts in mind, I must again reiterate that I think this game looks like a heck of a good time. The PlayStation 3 is a solid system (even if I may not agree with Sony on every little thing), and with this game, and other upcoming titles, it seems to be getting the game library it deserves.
P.S. - To the fellow who's bragging about Metal Gear Solid 4 and Haze as exclusives: MGS4 may not be an exclusive for long, believe it or not Kojima-san is NOT the one who decides whether a game goes multi-platform or not. That would be the Konami executives who run the show.
And Haze is simply a timed exclusive, that's nothing to be proud of. Any gamer knows that the version that ships later will be the superior version (as was the case with GTA: San Andreas, Elder Scrolls: Oblivion, etc), so by having it timed, it just means the later release will be more polished than the PS3 version.
Honestly I don't care either way, I won't be playing either of those games. But if you're going to brag about something, brag about something set in stone; like LittleBigPlanet, God of War III, Heavenly Sword, and so on. Those are all games that the PlayStation brand should be darn proud of.
Consolcwby @ Jul 16th 2007 4:27AM
When you stated your concerns about the longevity of LBP, I have to caution you that it can be said of any game in any genre - some people will be utterly enthralled by LBP, and some will find it to be a brief diversion. What will make or break this game, IMHO, is the community that will have to form around it. Granted, some people tire of level creating like in THPS series of games - BUT, that is only 1 person creating a level, not 2 or 3 or even 4. The possibilities for this game is astounding when you look at the 2 videos. All that is needed are people who like to be creative and have fun, and then the 'game' will happen on its own.
The only thing I'm concerned about here are bad word of mouth from people who just do not 'get' the idea behind this game. (I am not implying that you are one of them, quite the contrary, but I did notice that you hadn't mentioned the community based play aspect of this game. And as everyone here knows, community based websites are all the rage - so who knows? Could this be the gaming equivalent of U-Tube? Could this game start a trend? I happen to think it could!)
Peace, happiness, and wildly flailing little critters to you all! =)
Lp47 @ Jul 16th 2007 2:39PM
MGS4 wont come to 360. Stop dragging on the rumour. Sure HAZE is a timed exclusive but it wont be more polished for the 360. They will be porting it from PS3 to 360 in that time. Did you forget the PS3 was haze's lead platform. Do you acually think they will have a 360 version ready at the PS3 launch. NO. The whole time the PS3 version is out they will be porting the game to 360. They wont have time to polish. So no it wont be superior, if any thing it might be worse. Porting never goes well.
I also think LBP will have a long life. Hardcore fans will be spending endless amounts of time creating levels from their imagination. Once they finish their levels they will want to create more to try reach the top of the charts. If thats not all everyone will be trying, and playing other creations from other top creators. So i dont think LBP will be a fad.
Champloo @ Jul 16th 2007 4:57PM
It's a bit off-topic, but Lp47, I wasn't stating it as fact. Nor was I following up on a rumor. I was merely stating that nothing is a sure thing when it comes to 3rd party games. What I was saying is that with MGS4... Kojima-san wants to keep it on the PS3, yes. But he doesn't run the company, so ultimately the call isn't his. I wasn't saying it will leave the PS3, merely that there is always a possibility.
Before you yell out that there isn't, let me bring the following games to your attention: Grand Theft Auto was once a Sony "exclusive", then it became merely a timed exclusive, and now it's multi-platform. Then there's the fact that Metal Gear Solid 2 was available on the Xbox; so the series has gone multi-platform at one point. The same goes for the Silent Hill series, Resident Evil 5, Assassin's Creed, Virtua Fighter 5, Beautiful Katamari, Devil May Cry 4, and to a lesser extent the Final Fantasy brand with Final Fantasy XI. All of those were once "exclusives" to Sony, and now, none of them are.
As for Haze not being improved upon, it's unlikely. Timed exclusive games are almost always upgraded in subtle and larger ways come the secondary release. The Grant Theft Auto games all sported improved features, upgraded visuals, etc. Oblivion too, sported new features from recent expansions, and greatly improved visuals, all due to being released a year later than the original. Halo 2 sports superior visuals and the most recent gameplay mechanics (and a few exclusive extras) when it was ported to the PC. And so on.
My bottom line with this is that the time in between the original timed release, and the secondary multi-release, leaves plenty of time to upgrade certain aspects that may not have been properly polished before the first release. And my other point is that I personally believe the chances of MGS4 going multi are slim, but looking at the historical evidence thus far, it's a genuine possibility.
Meh @ Jul 16th 2007 4:08AM
Looks orgasmic, it's one of those few games that actually brings a SMILE to my face. What really gets me though, is that it looks to be, finally, a game that has the potential of LEGO like creativity from the simple mechanics of the game. The building block are there work perfectly to allow anyone to make anything they want in seconds. Down the line they would only need to release the odd "special piece" and it could fuel a million more genius designs.
Warcraftonian @ Jul 16th 2007 5:04AM
Ha!
I saw this a while ago pointing out that actually LittleBigPlant might not be that great!
http://www.makeyougoblind.com/issue%205.htm
V1L3 @ Jul 16th 2007 5:52AM
It'll definitely be interesting to see how it turns out. It's one of those things that, once you put all the elements out there, there's no telling what will happen. A lot of times, users can end up creating something that even the designers of the game didn't know was possible.
I doubt I'll be the genius to do it, but it'll be fun to give it a go.
It's very reminiscent of Gary's mod, but the ability to co-create a level with 3 other people at a time? That's part of what will put this game head and shoulders over most games with level designers. Getting drunk and making some crazy level with a few friends sounds like an absolute blast. And the fact that the whole world can experience your creation makes it a far more satisfying exercise than just making levels for yourself or 2 or 3 other people.
polly @ Jul 16th 2007 10:27AM
"The effects ranged from having insects apppear and crawl across the player's side of the tv screen to having your character's limbs (and then head) falling off unexpectedly, or a message popping up to inform you that your saved data is being deleted and your uncle is standing behind you with his cock out."
lol...
Jinfash @ Jul 16th 2007 6:21AM
wow just wow... so it's still building up steam! tbh i thought this game was going to lose some of it's charm once people get their hands on it, guess i was wrong...
really looking forward for this one...
JodyAnthony @ Jul 16th 2007 6:51AM
this is the very reason I am getting a PS3
Ian Von Porter @ Jul 16th 2007 8:00AM
Im gonna try to recreate Super Mario Bros in LBP... dont anyone else steal my idea!
Alexander @ Jul 16th 2007 9:21AM
this is why im getting PS3 also
Brad Lee @ Jul 16th 2007 9:38AM
This game looks great, but I'm gonna wait on it and read a few reviews first before making up my mind.
I have no doubt the game will be fantastic, but the important question for me is, will it be $500-$600 fantastic?
Steve @ Jul 16th 2007 10:04AM
Not likely, but the PS3 set is starving for games so....