
At GDC, the team at Media Molecule wanted to showcase the "play" element of the game. The cooperative physics-based platforming had everyone talking at the show. For E3, the team has prepared a "creation" demo for us to partake in.
Up to four players (either online or off) can join in on a creation session. Making a level and its elements happens within the game's regular environment, allowing all participants to play whilst designing the level. For example, while one developer was creating a staircase, I decided to drag Chris Grant's stunned avatar, as it flailed around helplessly. Adorable? Yes. Afterwards, we saw a few blocks being created, and we were able to play with them from the moment they appeared in the game world. The instant gratification, we're reminded, allows level designers to fully understand what works and what doesn't from the moment it's made.
The interface used for creating and editing elements is surprisingly simple. By pressing Square, a pop-up menu appears that allows players to add stickers, add pre-made elements, add mechanics, and more. Within a few button clicks, a wooden box can be created. The analog sticks are used to rotate the box, and make it as large or as small as the designer wants. Within seconds, the box can be created and placed within the world. From that moment onwards, other players are free to add their own stickers, textures that add personality to the in-game materials. Placing stickers and other objects is equally as intuitive, with the analog sticks used to resize and reposition each element. For an added touch of personalization, we've been told that players can also add their own photos to the game's textures list.
More complicated objects can be made by simply combining multiple objects. Truly abstract shapes can be created through the combination of objects that are created by a variety of materials. For the ambitious, pegs, bolts, wheels, and gears, can call be added to objects, allowing players to create mechanized objects. We saw a makeshift dinosaur created in less than a minute. Wow.
Already, the designers at Media Molecule have come up with some mind-blowing creations with the same in-game tools that we'll be using at the game's release. One level they designed had players grabbing onto a series of vertical swings to climb a mountain. The momentum from each swing launched players up into the sky, where they must catch another swing, on a perpetual journey to the top.

There's too much to love about LittleBigPlanet, and we're willing to bet that casual players will love playing LittleBigPlanet when it comes out later this year. Media Molecule promised that a public beta will grant players an early taste of the game, giving them a chance to not only play the game, but create their own content for the game as well. They've hinted at some exciting partnerships with other Sony first-partner developers, all of which seem keen on creating their own LittleBigPlanet modifications. We wouldn't be surprised to see items, themes and levels based on Ratchet & Clank, or Heavenly Sword appear in the game.
Although we've been praising the game for the past few paragraphs, it's difficult to truly convey how fun the game really is. No video demonstration, nor write-up can effectively portray the creative potential that's hidden away in LittleBigPlanet. Hopefully, it won't be too long before a public beta begins: we'd love to see what the Joystiq community can create.













(Page 1) Reader Comments
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I hate smart-ass Xbot's like you, you have no idea what the hell your even talking about, why don't you go play Gears or something?
God knows you'll need something to keep you interested until you can get UT
I love how littlebig planet is shaping up, and I'd love to see if it blows up in popularity, but I don't see the point of it appealing to "casual" gamers because---bottom line is that $500-$600 isn't casual money.
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Or maybe I'm getting old.
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I got a 360 because it came out first, jeez. I don't really like halo that much, and I rented gears of war but only played a few hours, I kept dying in one spot and couldn't move on, and using that sawgun is pretty tricky!
Maybe MS could pay sony for the rights to publish this game as well? I can dream...
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Killzone 2 = 2008
LittleBigPlanet = 2008
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It'd be interesting to get a friend and each of you make your own vehicle and joust or something like that.
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PSN ID: Lp47 -------- Chow man.
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i just hope its easy to find levels and items people create. if someone mentions something great they made on the PSU forums, i dont wanna have to spend 45 min trying to find it. the community feature has to have an easy way to search through content and to share it.
which makes me wonder, if they DO do that, doesnt that mean they will be taking the rights to any of our creations and profiting off of it once they release a disc version with a collection of community created objects/levels?
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hopefully LittleBigPlanet can avoid the same demographic trap, but its doubtful, This will probably net IGN's "Best Game that Nobody Played" award for 2008
A platformer of creation and customization. It's been done before, but never this well.
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I generally abstain from hyperbole, but I can't shake the feeling that should the stars align as they appear primed to do with regards to this title, LittleBigPlanet could be the most important thing to happen to the platformer genre since Super Mario 64.
I find it fantastically amusing that this title, more so than practically any other, makes me consider selling a few appendages to pick up a PS3.
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This game looks simply amazing, I agree with just about every game site saying this is the must-have killer app for the PS3. The more I see it, the more I want it.
With that said, and keep in mind I absolutely adore this game, I have my doubts about its ability to sell systems. Not because it's not an astounding game, it is. But simply put, my doubt stems from new game franchises having a difficult time breaking into the market (see: Okami, Viva Pinata, etc).
I must also question the replay value factor. As well all know, the game seems to have endless replay value, in theory. However, we must ask ourselves... will it get stale? Yes the content will be able be traded, updated, expanded, and so on... but think of this: how many times did you design a skate park in a Tony Hawk game before it became tedious?
With those doubts in mind, I must again reiterate that I think this game looks like a heck of a good time. The PlayStation 3 is a solid system (even if I may not agree with Sony on every little thing), and with this game, and other upcoming titles, it seems to be getting the game library it deserves.
P.S. - To the fellow who's bragging about Metal Gear Solid 4 and Haze as exclusives: MGS4 may not be an exclusive for long, believe it or not Kojima-san is NOT the one who decides whether a game goes multi-platform or not. That would be the Konami executives who run the show.
And Haze is simply a timed exclusive, that's nothing to be proud of. Any gamer knows that the version that ships later will be the superior version (as was the case with GTA: San Andreas, Elder Scrolls: Oblivion, etc), so by having it timed, it just means the later release will be more polished than the PS3 version.
Honestly I don't care either way, I won't be playing either of those games. But if you're going to brag about something, brag about something set in stone; like LittleBigPlanet, God of War III, Heavenly Sword, and so on. Those are all games that the PlayStation brand should be darn proud of.
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The only thing I'm concerned about here are bad word of mouth from people who just do not 'get' the idea behind this game. (I am not implying that you are one of them, quite the contrary, but I did notice that you hadn't mentioned the community based play aspect of this game. And as everyone here knows, community based websites are all the rage - so who knows? Could this be the gaming equivalent of U-Tube? Could this game start a trend? I happen to think it could!)
Peace, happiness, and wildly flailing little critters to you all! =)
I also think LBP will have a long life. Hardcore fans will be spending endless amounts of time creating levels from their imagination. Once they finish their levels they will want to create more to try reach the top of the charts. If thats not all everyone will be trying, and playing other creations from other top creators. So i dont think LBP will be a fad.
Before you yell out that there isn't, let me bring the following games to your attention: Grand Theft Auto was once a Sony "exclusive", then it became merely a timed exclusive, and now it's multi-platform. Then there's the fact that Metal Gear Solid 2 was available on the Xbox; so the series has gone multi-platform at one point. The same goes for the Silent Hill series, Resident Evil 5, Assassin's Creed, Virtua Fighter 5, Beautiful Katamari, Devil May Cry 4, and to a lesser extent the Final Fantasy brand with Final Fantasy XI. All of those were once "exclusives" to Sony, and now, none of them are.
As for Haze not being improved upon, it's unlikely. Timed exclusive games are almost always upgraded in subtle and larger ways come the secondary release. The Grant Theft Auto games all sported improved features, upgraded visuals, etc. Oblivion too, sported new features from recent expansions, and greatly improved visuals, all due to being released a year later than the original. Halo 2 sports superior visuals and the most recent gameplay mechanics (and a few exclusive extras) when it was ported to the PC. And so on.
My bottom line with this is that the time in between the original timed release, and the secondary multi-release, leaves plenty of time to upgrade certain aspects that may not have been properly polished before the first release. And my other point is that I personally believe the chances of MGS4 going multi are slim, but looking at the historical evidence thus far, it's a genuine possibility.
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I saw this a while ago pointing out that actually LittleBigPlant might not be that great!
http://www.makeyougoblind.com/issue%205.htm
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I doubt I'll be the genius to do it, but it'll be fun to give it a go.
It's very reminiscent of Gary's mod, but the ability to co-create a level with 3 other people at a time? That's part of what will put this game head and shoulders over most games with level designers. Getting drunk and making some crazy level with a few friends sounds like an absolute blast. And the fact that the whole world can experience your creation makes it a far more satisfying exercise than just making levels for yourself or 2 or 3 other people.
lol...
really looking forward for this one...
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I have no doubt the game will be fantastic, but the important question for me is, will it be $500-$600 fantastic?
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