Joystiq impressions: Metroid Prime 3 (Wii)

Long-time Metroid fans will appreciate the game's opening moments. We're taken inside Samus' trademark space ship. Have we ever been here before? Interfacing with the ship through the Wii Remote certainly felt exciting, allowing players to control Samus' ship -- something we can't remember ever doing in the series' history. Players will touch various panels within the ship, and pull a lever, providing a simple facsimile of piloting a real space ship.
As you dock your ship in a battleship, you'll meet a small army of NPCs. Imagine our surprise when they referred to Samus' previous exploits, fully voiced. In the game's opening moments, Samus will be able to interact with characters that feature full voice acting, seemingly a rarity in modern Nintendo-published efforts. We appreciate the series attempting to connect Corruption to the previous Prime games, but we have to admit that the heavy-handed nature of the story caught us a little off-guard. Watching the Galactic Federation talk about the conquest of the Space Pirates made us think we were watching Halo 2, not a Metroid Prime game. However, Metroid purists need not worry: Samus still goes on as a mute.
Gallery: Metroid Prime 3
The calm that resonates in Corruption's beginning can only last for so long. Obviously, trouble is brewing, and a virus attacks the Federation network. Samus must quickly return to action. There are now three control options: Basic, Standard and Advanced. By default, the game runs with Standard controls, but we found the Advanced method to be the most satisfying. In Standard mode, players will move the Wii Remote and lock on to enemies much like they have in previous Prime games. However, in Advanced Mode, players will be able to move the Wii Remote freely, and have their in-game view move simultaneously. Gone are the bounding-box problems of previous Wii FPS titles. Advanced Mode makes navigating a first person environment a joy. For example, in Red Steel, players struggled to look left or right quickly, because the cursor would not move the view. This issue is completely resolved in Advanced Mode, making it the most accurate recreation of FPS mouse movement we've seen in a Wii title so far.
Samus' newfound agility makes the shooting element in the Metroid series much more challenging, and much more fun. In Advanced Mode, players can choose to have the camera lock on to an enemy, but the player's aim can move independently from lock-on. Players will have to precisely aim, instead of simply relying on the lock-on. The multiple control options should allow players of all skill levels to play the game.

Less than thirty minutes into the game, we've acquired the ability to fire missiles, and we have our Scan Visor ready. The game then tests our skills in a boss fight that requires truly precise aiming. The massive enemy that looms over Samus has glowing red shoulders which must be targeted and destroyed. Only then, will the enemy launch an attack made of Phazon, which must be fired back at the enemy to reveal its final weak point. Aiming at the shoulders would have been much easier with lock-on, but we enjoyed the challenge of having to jump around attacks, and over shock waves whilst firing away at the weak point. It should come as a testament to the controls that this was all possible, even if it did take a couple of Game Overs to ultimately win. Hitting the oncoming projectiles was an absolute breeze thanks to the Wii Remote's quick responsiveness. If there is one qualm we'd make about the revised controls, it has to be the missiles: pressing Down on the D-Pad in the midst of a heated battle still feels awkward to us. Thankfully, it wasn't too necessary in the first boss battle we encountered.
After the boss battle, players will see Samus make a brilliant escape to her ship. (We don't want to spoil it to our readers.) When we arrive on Samus' ship, we must make way to our next destination. Once again, we were caught off-guard by something we didn't expect: the incredible size of the world map. It looks as though Prime 3 will provide Samus with the greatest variety of locales to explore. Our next destination made just a small portion of a map that we're sure will encompass a small galaxy. Nintendo promises that each of the multiple worlds that Samus visits in Corruption will be fully realized. Color us impressed! Certainly, that's a relief to hear after the somewhat stagnant and repetitive Metroid Prime 2: Echoes on Gamecube.
The next part of the demo continues in an area we've already explored in last year's E3 presentation. The same ideas were reiterated: the Nunchuck was used as a grappling beam, one that could grab debris and move them out of our way. As expected, ball puzzles returned as well.

Our time with Corruption ended with a hint of things to come. Samus must deal with other bounty hunters in a story that marks the return of Dark Samus and Phazon. Phazon will corrupt the bounty hunters, and Samus will have to use a new Hypermode to fight the effects of the corrupting Phazon. We admit it: the story has us intrigued.
Although we understand that graphics aren't the most important aspect to many gamers, it's still disappointing to see Metroid Prime look the way it does. While there are new lighting effects in place, it's easy to say that Corruption still does not match the visual quality of last generation's best games. Character models are especially disappointing, missing the bump mapping found in games such as Halo 2 or Mario Sunshine. A quick glance at the game will bring warranted comparisons to the Gamecube original, and we're saddened to see Retro Studios fail to push the Wii graphically. At least it runs in 480p and widescreen.
Also, we find it interesting that Retro has opted to remove multiplayer from Corruption. While Prime 2's multiplayer was laughable, we think the new control mechanism for Corruption would've created a far better FPS experience than other Wii titles currently provide. If this is truly the end of the Prime series of games, maybe the team at Retro Studios can craft an original Wii multiplayer FPS game? One can only hope.
Both Metroid Prime 3 and Super Mario Galaxy have done a great job at reminding us that Nintendo hasn't abandoned the core gamer completely. It's been a long time since we've dusted off our Wii, and we can't wait to finally play a game meant just for us. The game will be available in late August.











Reader Comments (Page 1 of 3)
Ian Von Porter @ Jul 16th 2007 8:06AM
A lot of reviewers complained how this was WAY more linear than a Metroid title should be.. more than a few compared it to HALO 1.0 (except the graphics arent as good).
UpIrons @ Jul 16th 2007 8:23AM
Hmmm, I have a lot of hope for this title. And with me not having played any Metroid games since the original NES Metroid I was expecting to be blown away. But lackluster graphics and lack of an online multiplayer makes me feel like I am missing out.
I am glad to hear that they've got the FPS controls working great though. Red Steel was a pain in the ass sometimes.
Impulse @ Jul 16th 2007 9:16AM
Yeah, except metroid has been around for about a decade longer, and when someone shoots you in the back you don't have to turn around with an analog stick for a full second.
Couple that with the fact that its a different genre (ADVENTURE), you really look retarded.
Anonymous @ Jul 18th 2007 3:13AM
Impulse: Both are a fps, tho.
whosmav @ Jul 16th 2007 8:12AM
All complaints are probly bs. This game will be a monster and additions like locking on but still being able to aim are going to open up gameplay huge! I am NOT a fps fan in any sense. I never had a good time playing Halo(look I know its an amazing game, so no hatin please). But this is gonna be the one I bet. After playing RE4 on the Wii I'm dying to try Metroid. To HELL with 2 thumbsticks.
arrrgh @ Jul 16th 2007 12:29PM
right on every count except halo being an amazing game. Decent, game with good timing is more the case
Patrick @ Jul 16th 2007 8:23AM
Comparisons to Halo now? Wow. Okay.
Jake @ Jul 16th 2007 8:23AM
It's Metroid. It's going to be good. But hearing that the graphics don't stack up to many last gen games really reminds me of how much I wish Nintendo had beefed up the Wii more. Gfx don't much matter for WiiSports or even Mario, but Prime 3 would definately benefit from some updated visuals.
Mr Khan @ Jul 16th 2007 3:27PM
Mr Yoon is very much in the minority when it comes to his opinions on MP3's graphics
everywhere else i look, i see people that like what they see, and its clearly better than what GC could do
JodyAnthony @ Jul 16th 2007 8:26AM
sounds pretty swanky. I loved the first metroid prime, but never got around to picking up the second. Day one purchase for me. I'm glad to hear the controls sound so good.
harrison_schaerr @ Jul 16th 2007 8:30AM
using phazon as an upgrade and weapon, etc etc is something that metroid prime 2 desperately needed...
the entire time i played that game, stuck with those bland weapons i continually thought 'why the hell am i chasing around a phazon consuming version of me, instead of merely consuming phazon myself and powering up that way?'
hopefully this game will make up for mp2. much much worse than the original metroid prime, imo.
Ace ofspade @ Jul 16th 2007 11:10AM
Because phazon is poisonous to Samus unless she wearing the Phazon Suit, which she lost when it merged with the remains of Metroid Prime in 1. Thus, Dark Samus.
Patrick @ Jul 16th 2007 8:29AM
IGN stated that the graphics of Metroid Prime 3 were the best on the Wii, now Joystiq says that the graphics aren't that good.
I'm confused. Either Joystiq is "Wii-hating" or the guy who tested out Prime 3 on IGN was playing something different.
whosmav @ Jul 16th 2007 8:38AM
A little of both probably.
But I bet they'll be good enough for me!
Konny @ Jul 16th 2007 9:12AM
Matt C. is the biggest fanboy on the planet.. .did you see that interview of him and Perrin Kaplan?
Patrick @ Jul 16th 2007 9:16AM
Nope. What happened?
Cutriss @ Jul 16th 2007 9:33AM
I wouldn't consider it Joystiq being biased against Nintendo. More to the point, Joystiq's *audience* is biased against Nintendo, and so Joystiq is just playing up to their (low) expectations.
JodyAnthony @ Jul 16th 2007 9:34AM
I would consider it joystiq trying to start a little argument in the comments thread to boost reader response and keep the community active.
samfish @ Jul 16th 2007 9:44AM
I would consider it that Jody is probably correct.
Seriously...Joystiq the ONLY place saying the graphics are substandard in MP3:C, near as I can tell.
Borat @ Jul 16th 2007 12:37PM
I think Joystiq has a valid complaint. I watched a lot of videos of MP 3 over the past few days and put in MP 2: Echoes yesterday to see how different it was.
And to be honest, it's not that different. Similar art-style with similar quality textures. The Wii still hasn't been able to pull off the bump/normal-mapping of quality Xbox games like Halo 2 and the outstanding Riddick and Chaos Theory.
Still looks good and I don't care that much, but I believe it's a valid complaint. Metroid Prime is a FIVE year old game after all!
Patrick @ Jul 16th 2007 1:10PM
Borat:
Many of the previewers who said the game looked good, also stated that for some strange reason, the graphics don't translate well in the trailers and screenshots shown. Guess we just have to wait and we'll have to see it for ourselves.
3cubedminus3squared @ Jul 16th 2007 2:26PM
I would also take the person who wrote this impression into consideration.
Christopher Grant @ Jul 16th 2007 2:51PM
Guys, are you serious? Do you think we'll actually make something up just so the comments are active? So we get what, an extra 100 pageviews? If we write one more post for the day, we'd get 100x that amount and retain our credibility. Be realistic.
That said, the graphics aren't that good. Period. Compared to Halo 2, which is going on 3 years old, it's hard not to be disappointed in MP3. We're not saying they're not Gears of War level stuff, we're just saying that -- if the Wii is as powerful as an Xbox, or even two Gamecubes ... -- we should be seeing much better graphics by now.
Mr Khan @ Jul 16th 2007 3:34PM
The Wii can do normal mapping, you all know (even the N-Gage could)
I don't know where the rumor that it can't cropped up from
harrison_schaerr @ Jul 16th 2007 2:24PM
the comparison to halo 2 is based off the opening sequence where chief is praised with a homecoming and awarded a medal... chief is pretty silent, but other people congratulate him...
so... i see the similarity there. guess you'd have to had played halo 2 and metroid prime to understand that relationship.
Platy @ Jul 16th 2007 8:31AM
awesome =D
can't wait to see it in action
and ..this review makes me want to see something like quake3 in wii =3
Freedom = $1.05 @ Jul 16th 2007 8:41AM
I gave up on MP2 as soon as it became another "find X amount of keys" fetch quest. And thats coming from
someone who cut his teeth on Metroid 2 on the GameBoy.
If they can lessen the fetch quest to the point where they don't artificially inflate the game's length, well, then I'm all in. I won't pay for it otherwise.
sheppy @ Jul 16th 2007 10:11AM
THANK YOU!!!
That ruined Prime for me. Everyone was like "Metroid is all about backtracking" when defending the artifacts quests but tend to forget, despite the constant backtracking in the 2D, the was still a feeling of progress. Like sure, this was the third time you entered Brinstarr, but this is a different entrance that finally links the old and gains you an item that gets you in the room you couldn't enter before. Prime just had backtracking and new enemies. I mean, the game was already filled with backtracking before the artifacts.
IF Metroid Prime 3: Corruption can avoid the artificial lengthening trap they fell into the last two times, I will definately be buying. But I will be waiting until people start revealing that aspect.
Karen @ Jul 16th 2007 8:47AM
The first Metroid Prime was a big surprise to me. I bought the Gamecube to play Zelda and Mario, the store had a bundle with Metroid as a pack in. I'm still shocked at how immersive the enviroments were. After hearing the controls are good. This is a day one purchase for me also.
LTNK @ Jul 16th 2007 8:52AM
I don't call it a legite complaint to claim a form of mapping or shading should be applied, just because you want it to be, not because it actually fits with the art direction of the game.
rahnyc4 @ Jul 16th 2007 9:19AM
this is like the first review i read, that actually put down the graphics of the game. the other reviews i read actually had positive reviews, saying its actually pushing the wii hardware, kind of a strange comment coming from joystiq. i still remember the comment that gamepro made, that the game looks better than halo 2. i guess bump mapping actually makes games look good, to me it actually doesn't, but to each his own.
I think retro actually could of added bump mapping but chose not to, at their expenses (dont mean finacial expenses) I remember reading some where that retro rather pushed polygon counts in metroid games, rather than using things like bump mapping in the games, to cover up faults.
personally speaking from looking at the preview intro video, that shows snippets of the game, it looks better than halo 2, but i guess thats just my opinion
generaldane @ Jul 16th 2007 9:46AM
funny this is the firsr preview i have read that complains about the grapics
3cubedminus3squared @ Jul 16th 2007 2:29PM
This is also the first one written by Andrew Yoon.
IT sounds like fun and looks like they did a lot better than Ubisoft did with Red Steel.
But of course its Nintendo, and I never doubted them.
Konny @ Jul 16th 2007 9:54AM
Complaining about graphics in the Wii is like complaining about the intelligence of someone who is mentally retarded (no offense intended) .. you know they have a lower IQ so why bother.. on the Wii you end saying things like:
- amazing graphics... for the Wii
- yea, yea, we know its not the PS3 or 360
- graphics dont matter anyways.. but...
- as Nintendo has said before, its about the gameplay, not the graphics
- the graphics are good.. enough for a Wii game
.. etc, etc... see my point? You dont hear people talking about the motion control capabilities of the xbox360.
megaStryke @ Jul 16th 2007 10:00AM
Oh my God. Konny. That was actually a smart and valid analogy. "Complaining that Wii has poor graphics compared to the 360/PS3 is like complaining that the 360 has poor motion sensing."
vidGuy @ Jul 16th 2007 10:03AM
I agree and I too like that analogy. We shouldn't be comparing the Wii to 360 or PS3 but to the GC visually, anyway.
Have you seen that 360 game Scene It and it's gimmicky controls? ;)
JodyAnthony @ Jul 16th 2007 10:13AM
I never thought it would happen, but I am giving Konny a plus.
The world must be coming to an end
Crono @ Jul 16th 2007 9:55AM
Didn't I tell you people that this game would rule with multiplayer? Then everybody jumped on my ass about how prime controls are too slow and prime 2 multi sucked.
Morons. I feel vindicated.
Day 1 purchase anyway.
Patrick @ Jul 16th 2007 12:22PM
From all the arguments against multiplayer in Prime 3 "Then everybody jumped on my ass about how prime controls are too slow and prime 2 multi sucked." That was the one you remember?
Um. Okay.
Crono @ Jul 16th 2007 10:36AM
That was the crux of the argument yes. They brought up "FPA not FPS", but thats a bad argument that basically fell too the fact that MP1 and 2 moved fairly slowly. From the description, this game is much more fast paced, with perfect FPS controls and even new gameplay mechanics of targeting yet shooting elsewhere. This would be a great game for multiplayer, and I know I won't be the last who's disappointed.
Crono @ Jul 16th 2007 10:39AM
That was the crux of the argument yes. They brought up "FPA not FPS", but thats a bad argument that basically fell too the fact that MP1 and 2 moved fairly slowly. From the description, this game is much more fast paced, with perfect FPS controls and even new gameplay mechanics of targeting yet shooting elsewhere. This would be a great game for multiplayer, and I know I won't be the last who's disappointed.
megaStryke @ Jul 16th 2007 9:55AM
Andrew Yoon says that Metroid Prime 3 doesn't look good visually even compared to last-gen GC titles, isn't too keen on the gameplay of Contra 4, and honestly believes that blocky models in the Rondo of Blood remake are way, way better than the fluid pixel animation in the DS Castlevania titles.
Right.
vidGuy @ Jul 16th 2007 9:58AM
Yoon was also the one to use "gimmick" and "waggle" 15 or so times within a 3 paragraph entry on DDR, so I think we know where he stands.
vidGuy @ Jul 16th 2007 9:56AM
IGN says the controls are the best for a console FPS, ever, and that the graphics are a significant improvement over MP on the GameCube. Also, check out the difference between Melee and Brawl to see how the Wii can be used properly.
I'm almost through MP and I'll start MP2 soon in anticipation for this game. Can't wait till August.
vidGuy @ Jul 16th 2007 10:00AM
From RMC at gonintendo:
"We’ve heard from a few publications that the graphics stand up to what gamers saw in Halo 2, and in some cases it even outshined that game. It took all of 5 minutes for me to be impressed with what I saw. Everything from character models to locations looked fantastic. Whereas the earlier demo of MP3:C looked like a Cube game, this latest build sports many additions and changes that are easy to notice. I was particularly impressed with the attention to detail with character skins. Faces looked fantastic, no matter if they were aliens or human. It’s hard to compare graphics to Halo 2 since these games have very different art directions. Having said that, I would have to give the nod to Metroid."
Read the rest: http://gonintendo.com/?p=21310#more-21310
Luigi193 @ Jul 16th 2007 3:11PM
Yeah RMC! Gotta love gonintendo! But seriously, who is this dude who wrote this, does he post often?
vidGuy @ Jul 16th 2007 6:41PM
RMC is the owner/operator of GoNintendo. He was at E3 and got to play through the entire MP3:C demo, just the same as Matt Cass and others.
Radix @ Jul 16th 2007 10:12AM
But it runs at 60fps right? That will erase any graphical complaints I have. More games need to ditch the glitz and go for a smoother experience.
Can't wait for this =)
BPM @ Jul 16th 2007 2:14PM
I second that. I think 60fps is a standard all developers should strive to achieve. If you get a poorer framerate, then there's too many polys on screen!
Sidepocket @ Jul 16th 2007 10:21AM
Who the fuck is Andrew Yoon? I did not hear about him until he started posting such crap previews. Heck, I even agreed with his Tool of Destruction analysis but he sounds like a total fucking troll while doing it, like that negative brit on American Idol.
WTF?