
Long-time Metroid fans will appreciate the game's opening moments. We're taken inside Samus' trademark space ship. Have we ever been here before? Interfacing with the ship through the Wii Remote certainly felt exciting, allowing players to control Samus' ship -- something we can't remember ever doing in the series' history. Players will touch various panels within the ship, and pull a lever, providing a simple facsimile of piloting a real space ship.
As you dock your ship in a battleship, you'll meet a small army of NPCs. Imagine our surprise when they referred to Samus' previous exploits, fully voiced. In the game's opening moments, Samus will be able to interact with characters that feature full voice acting, seemingly a rarity in modern Nintendo-published efforts. We appreciate the series attempting to connect Corruption to the previous Prime games, but we have to admit that the heavy-handed nature of the story caught us a little off-guard. Watching the Galactic Federation talk about the conquest of the Space Pirates made us think we were watching Halo 2, not a Metroid Prime game. However, Metroid purists need not worry: Samus still goes on as a mute.
The calm that resonates in Corruption's beginning can only last for so long. Obviously, trouble is brewing, and a virus attacks the Federation network. Samus must quickly return to action. There are now three control options: Basic, Standard and Advanced. By default, the game runs with Standard controls, but we found the Advanced method to be the most satisfying. In Standard mode, players will move the Wii Remote and lock on to enemies much like they have in previous Prime games. However, in Advanced Mode, players will be able to move the Wii Remote freely, and have their in-game view move simultaneously. Gone are the bounding-box problems of previous Wii FPS titles. Advanced Mode makes navigating a first person environment a joy. For example, in Red Steel, players struggled to look left or right quickly, because the cursor would not move the view. This issue is completely resolved in Advanced Mode, making it the most accurate recreation of FPS mouse movement we've seen in a Wii title so far.
Samus' newfound agility makes the shooting element in the Metroid series much more challenging, and much more fun. In Advanced Mode, players can choose to have the camera lock on to an enemy, but the player's aim can move independently from lock-on. Players will have to precisely aim, instead of simply relying on the lock-on. The multiple control options should allow players of all skill levels to play the game.

Less than thirty minutes into the game, we've acquired the ability to fire missiles, and we have our Scan Visor ready. The game then tests our skills in a boss fight that requires truly precise aiming. The massive enemy that looms over Samus has glowing red shoulders which must be targeted and destroyed. Only then, will the enemy launch an attack made of Phazon, which must be fired back at the enemy to reveal its final weak point. Aiming at the shoulders would have been much easier with lock-on, but we enjoyed the challenge of having to jump around attacks, and over shock waves whilst firing away at the weak point. It should come as a testament to the controls that this was all possible, even if it did take a couple of Game Overs to ultimately win. Hitting the oncoming projectiles was an absolute breeze thanks to the Wii Remote's quick responsiveness. If there is one qualm we'd make about the revised controls, it has to be the missiles: pressing Down on the D-Pad in the midst of a heated battle still feels awkward to us. Thankfully, it wasn't too necessary in the first boss battle we encountered.
After the boss battle, players will see Samus make a brilliant escape to her ship. (We don't want to spoil it to our readers.) When we arrive on Samus' ship, we must make way to our next destination. Once again, we were caught off-guard by something we didn't expect: the incredible size of the world map. It looks as though Prime 3 will provide Samus with the greatest variety of locales to explore. Our next destination made just a small portion of a map that we're sure will encompass a small galaxy. Nintendo promises that each of the multiple worlds that Samus visits in Corruption will be fully realized. Color us impressed! Certainly, that's a relief to hear after the somewhat stagnant and repetitive Metroid Prime 2: Echoes on Gamecube.
The next part of the demo continues in an area we've already explored in last year's E3 presentation. The same ideas were reiterated: the Nunchuck was used as a grappling beam, one that could grab debris and move them out of our way. As expected, ball puzzles returned as well.

Our time with Corruption ended with a hint of things to come. Samus must deal with other bounty hunters in a story that marks the return of Dark Samus and Phazon. Phazon will corrupt the bounty hunters, and Samus will have to use a new Hypermode to fight the effects of the corrupting Phazon. We admit it: the story has us intrigued.
Although we understand that graphics aren't the most important aspect to many gamers, it's still disappointing to see Metroid Prime look the way it does. While there are new lighting effects in place, it's easy to say that Corruption still does not match the visual quality of last generation's best games. Character models are especially disappointing, missing the bump mapping found in games such as Halo 2 or Mario Sunshine. A quick glance at the game will bring warranted comparisons to the Gamecube original, and we're saddened to see Retro Studios fail to push the Wii graphically. At least it runs in 480p and widescreen.
Also, we find it interesting that Retro has opted to remove multiplayer from Corruption. While Prime 2's multiplayer was laughable, we think the new control mechanism for Corruption would've created a far better FPS experience than other Wii titles currently provide. If this is truly the end of the Prime series of games, maybe the team at Retro Studios can craft an original Wii multiplayer FPS game? One can only hope.
Both Metroid Prime 3 and Super Mario Galaxy have done a great job at reminding us that Nintendo hasn't abandoned the core gamer completely. It's been a long time since we've dusted off our Wii, and we can't wait to finally play a game meant just for us. The game will be available in late August.












(Page 1) Reader Comments
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I am glad to hear that they've got the FPS controls working great though. Red Steel was a pain in the ass sometimes.
Couple that with the fact that its a different genre (ADVENTURE), you really look retarded.
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everywhere else i look, i see people that like what they see, and its clearly better than what GC could do
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I'm confused. Either Joystiq is "Wii-hating" or the guy who tested out Prime 3 on IGN was playing something different.
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But I bet they'll be good enough for me!
Seriously...Joystiq the ONLY place saying the graphics are substandard in MP3:C, near as I can tell.
And to be honest, it's not that different. Similar art-style with similar quality textures. The Wii still hasn't been able to pull off the bump/normal-mapping of quality Xbox games like Halo 2 and the outstanding Riddick and Chaos Theory.
Still looks good and I don't care that much, but I believe it's a valid complaint. Metroid Prime is a FIVE year old game after all!
Many of the previewers who said the game looked good, also stated that for some strange reason, the graphics don't translate well in the trailers and screenshots shown. Guess we just have to wait and we'll have to see it for ourselves.
That said, the graphics aren't that good. Period. Compared to Halo 2, which is going on 3 years old, it's hard not to be disappointed in MP3. We're not saying they're not Gears of War level stuff, we're just saying that -- if the Wii is as powerful as an Xbox, or even two Gamecubes ... -- we should be seeing much better graphics by now.
I don't know where the rumor that it can't cropped up from
the entire time i played that game, stuck with those bland weapons i continually thought 'why the hell am i chasing around a phazon consuming version of me, instead of merely consuming phazon myself and powering up that way?'
hopefully this game will make up for mp2. much much worse than the original metroid prime, imo.
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can't wait to see it in action
and ..this review makes me want to see something like quake3 in wii =3
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someone who cut his teeth on Metroid 2 on the GameBoy.
If they can lessen the fetch quest to the point where they don't artificially inflate the game's length, well, then I'm all in. I won't pay for it otherwise.
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That ruined Prime for me. Everyone was like "Metroid is all about backtracking" when defending the artifacts quests but tend to forget, despite the constant backtracking in the 2D, the was still a feeling of progress. Like sure, this was the third time you entered Brinstarr, but this is a different entrance that finally links the old and gains you an item that gets you in the room you couldn't enter before. Prime just had backtracking and new enemies. I mean, the game was already filled with backtracking before the artifacts.
IF Metroid Prime 3: Corruption can avoid the artificial lengthening trap they fell into the last two times, I will definately be buying. But I will be waiting until people start revealing that aspect.
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I think retro actually could of added bump mapping but chose not to, at their expenses (dont mean finacial expenses) I remember reading some where that retro rather pushed polygon counts in metroid games, rather than using things like bump mapping in the games, to cover up faults.
personally speaking from looking at the preview intro video, that shows snippets of the game, it looks better than halo 2, but i guess thats just my opinion
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IT sounds like fun and looks like they did a lot better than Ubisoft did with Red Steel.
But of course its Nintendo, and I never doubted them.
- amazing graphics... for the Wii
- yea, yea, we know its not the PS3 or 360
- graphics dont matter anyways.. but...
- as Nintendo has said before, its about the gameplay, not the graphics
- the graphics are good.. enough for a Wii game
.. etc, etc... see my point? You dont hear people talking about the motion control capabilities of the xbox360.
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Have you seen that 360 game Scene It and it's gimmicky controls? ;)
The world must be coming to an end
Morons. I feel vindicated.
Day 1 purchase anyway.
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Um. Okay.
Right.
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I'm almost through MP and I'll start MP2 soon in anticipation for this game. Can't wait till August.
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"We’ve heard from a few publications that the graphics stand up to what gamers saw in Halo 2, and in some cases it even outshined that game. It took all of 5 minutes for me to be impressed with what I saw. Everything from character models to locations looked fantastic. Whereas the earlier demo of MP3:C looked like a Cube game, this latest build sports many additions and changes that are easy to notice. I was particularly impressed with the attention to detail with character skins. Faces looked fantastic, no matter if they were aliens or human. It’s hard to compare graphics to Halo 2 since these games have very different art directions. Having said that, I would have to give the nod to Metroid."
Read the rest: http://gonintendo.com/?p=21310#more-21310
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Can't wait for this =)
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