Everything you ever wanted to know about Marathon: Durandal for XBLA

Bungie has conducted an interview of their own with Freeverse, the folks behind Marathon: Durandal for Xbox Live Arcade. We've already gone hands-on with it ourselves and even gave you a friendly reminder as to how you can experience the original masterpiece. Now it's time to find out exactly what makes this release special.
The most prominent of the features is the brand-new 3D engine that allows Marathon: Durandal to run at 60 frames per second, compared to the 30 frames of the original. As you can clearly see in the image above, the leap in quality is tremendous. The jump from using a keyboard and mouse to the Xbox 360 controller has already been bemoaned by some, but the developers at Freeverse have been aided by Bungie in their pursuit of FPS perfection. Online play will have a huge role in Durandal with support for up to 8 players in both cooperative and competitive modes.
The new Survival mode is laid out and described by Freeverse's Bruce Morrison as, "a giant truck that pulls up to your house one day, where a platoon of alien commandos jump out, kidnap you, and wail on you until you're dead. And then the truck explodes, just to make sure the job gets done." Expect to be faced with wave after wave of enemies by the dozen in a desperate struggle to conquer the leader boards.
One feature from the original Marathon 2 getting the axe is saved films. A prominent piece of the Halo 3 puzzle, saved films simply wouldn't work out in the XBLA release of Durandal due to both the new network code and lack of online storage afforded to a game of its kind.
As to why Marathon 2 and not the original, Bruce Morrison from Freeverse gives two answers, though the non-technical of which is easier to digest. Should they have been faced with the worst case scenario of only being able to release one title from the series, Durandal simply made the most sense due to its comprehensive campaign, richer story and technical superiority over the original.
The most prominent of the features is the brand-new 3D engine that allows Marathon: Durandal to run at 60 frames per second, compared to the 30 frames of the original. As you can clearly see in the image above, the leap in quality is tremendous. The jump from using a keyboard and mouse to the Xbox 360 controller has already been bemoaned by some, but the developers at Freeverse have been aided by Bungie in their pursuit of FPS perfection. Online play will have a huge role in Durandal with support for up to 8 players in both cooperative and competitive modes.
The new Survival mode is laid out and described by Freeverse's Bruce Morrison as, "a giant truck that pulls up to your house one day, where a platoon of alien commandos jump out, kidnap you, and wail on you until you're dead. And then the truck explodes, just to make sure the job gets done." Expect to be faced with wave after wave of enemies by the dozen in a desperate struggle to conquer the leader boards.
One feature from the original Marathon 2 getting the axe is saved films. A prominent piece of the Halo 3 puzzle, saved films simply wouldn't work out in the XBLA release of Durandal due to both the new network code and lack of online storage afforded to a game of its kind.
As to why Marathon 2 and not the original, Bruce Morrison from Freeverse gives two answers, though the non-technical of which is easier to digest. Should they have been faced with the worst case scenario of only being able to release one title from the series, Durandal simply made the most sense due to its comprehensive campaign, richer story and technical superiority over the original.











Reader Comments (Page 1 of 1)
Stevo @ Jul 17th 2007 8:47PM
I'm stoked.
J8675309 @ Jul 17th 2007 8:48PM
I will buy this depending on RELEASE DATE and COST. I'm not going to pay more than 10 (my expected price) for upgraded freeware, and there's no since in buying if it comes out after the wave of fall and winter massive AAA titles starts.
J-Guy @ Jul 17th 2007 8:50PM
And why doesn't Nintendo add features to their Virtual Console games? It would be a nice addition.
Thatoneguy64 @ Jul 17th 2007 9:12PM
Basically, they know people will buy their games anyway, so why bother?
J-Guy @ Jul 17th 2007 9:17PM
Well, it would be a nice service for their fans, for one.
Thatoneguy64 @ Jul 17th 2007 10:56PM
Oh, I know it'd be a great service to us fans. I'd love to play StarFox 64 with my friend over WiFi.
I wasn't really asking a question, or stating my opinion, I was merely saying that that's basically how Nintendo is seeing it.
waves @ Jul 17th 2007 11:09PM
It would be nice. But to be fair, this game is freeware. So you're paying $10 (or whatever it is) for those extra features.
Daniel @ Jul 17th 2007 9:12PM
Even as I'm here playing Aleph One, I'm waiting for this game.
In fact, I just bought a broken 360 (dvd drive apparently won't read anything).
Even if I can't fix/replace the dvd drive (which I should be able to do), at least I can play this on live :)
You can find me camping the recharge stations.
Durandal @ Jul 18th 2007 2:12AM
Real marathon players dont play with a mouse so you need not worry.
The real vid-masters out there know what im talking about.
http://marathon.bungie.org/vidmaster/vidrules.html
chenry @ Jul 18th 2007 6:56AM
dear xbl: please hurry up with M2. I would like to buy it twice.
Thlayli @ Jul 18th 2007 11:56AM
Durandal,
That's exactly what I thought when I read that. Who used a mouse in Marathon?
TiaMaster @ Jul 18th 2007 1:41PM
Everyone's Mortal But Me, dammit.