If you've stood up to a bully and told him he was gonna get a beating, a clever response from him would be "Oh yeah? You and what army?" If you'd responded, "Um ... me and this guy," you probably would have been laughed into oblivion.
In Army of Two, that's all you get ... you and a buddy as private military contractors. The game is completely built around co-op, which the developers frequently found themselves enjoying in games like Halo and Contra (shout out, old school style!) so why not make a game that's all about co-op gameplay? Your buddy can be sitting next to you, via splitscreen, or they can be sitting in Sydney, Australia, via the online co-op. Two's company, three's a crowd.
Granted, your buddy will be armed to the teeth and looking something like Jason from Friday the 13th on steroids, but it's still just you and him. To make it a bit more exciting than two guys just running around blowing the crud out of anything that moves, they added in the tandem aggro system.
Aggro is basically on a sliding scale from 1 to 100, and it's constantly changing during the course of each level. You gain aggro by being aggressive and killing enemies, blowing things up, and basically causing a ruckus. If you hang back and aren't as eager to rush into battle, then you lose aggro. As you gain aggro, your character starts sporting a glowing red aura, meaning the enemies will all focus on you instead of your teammate. Likewise, the non-aggro player starts to turn translucent, and eventually will be ignored by enemies unless you start whaling on them.
Gaining aggro also activates other features, like Back to Back, where both players stand back to back, and time slows down, allowing you to pick off enemies, bullet-time style. There's another feature called Overkill mode where you move super fast, but you deal out quad damage. These and other modes can be activated depending on your aggro levels.
You can also activate mini-games with your partner, like healing them if they get downed by fire. We swear to god we aren't making this up, but if your buddy takes too many rounds, you can plug the bleeding with ... tampons. Apparently this happens on the battlefield as well, but whoever thought we'd find a minigame where you have to stick tampons in bullet holes.
In addition to aggro, the game features highly customizable character models and weapons. In fact, you can customize your weapons to a ridiculous degree. Select a basic model, add a longer barrel, underslung grenade launcher, shotgun barrel on top, color it how you want it, engrave the barrels, etc. There are literally a million different weapon combinations, and in some cases you can actually outfit your gun with bling. Ridiculous, but for some reason ... cool as well.
Throughout each of the six worlds (we were in China during our tour, Iraq is also included) you'll be helping your partner over walls, dragging them to safety when they're wounded (they can keep shooting while you drag 'em), rappelling them down walls, driving them in vehicles (or manning the turrets in the same) ... basically just being a dynamic duo of death. EA Montreal estimates that the game will take around 10 to 12 hours to play through, but since it's co-op based, you'll probably play each level very differently when you hook up with a new partner.
If you're unable to find someone to play with, either online or off (sniff, sniff), then you can double up with the "Partner AI" system, which EA assures us is "the dream of the human machine" -- whatever that means.
Reader Comments (17)
Posted: Jul 17th 2007 9:04PM (Unverified) said
Need....money....and.....an..Xbox360.....
Posted: Jul 17th 2007 9:08PM (Unverified) said
this sounds quite possibly the most fun anyone can have whilst on a killing spree with a gold-plated gun!!
Posted: Jul 17th 2007 10:14PM (Unverified) said
I hope they have a golden desert eagle hahaha
Posted: Jul 17th 2007 9:12PM (Unverified) said
haha are they actually doing the "pound it!" fist move?
Posted: Jul 18th 2007 9:30AM (Unverified) said
I actually think that they're in the middle of a battle, and they grabbed hands and are spinning around, dealing out 360 degrees of death. The one on the left ran out of bullets, so the one on the right through him a gun.
Actually, I think you may be right.
Reply
Actually, I think you may be right.
Posted: Jul 17th 2007 9:13PM prime8 said
"...the non-aggro player starts to turn translucent, and eventually will be ignored by enemies unless you start whaling on them..."
so we will be ignored until we engage in fishing for whales?
but seriously... the aggro system sounds like a pretty neat idea.
so we will be ignored until we engage in fishing for whales?
but seriously... the aggro system sounds like a pretty neat idea.
Posted: Jul 17th 2007 9:32PM (Unverified) said
Yeah, but could you imagine if you're online and your partner decides to just hang out and let the enemies focus on you?
Reply
Posted: Jul 17th 2007 9:35PM zwarrior said
I've been playing GoW co-op a lot lately, so this has my interest. Wouldn't want to play with a random stranger online though
Posted: Jul 17th 2007 9:41PM (Unverified) said
Do they remind anyone else of that murderous gay couple from The Road Warrior?
Posted: Jul 17th 2007 9:43PM leshrac55 said
Um, can you post actual impressions like, you know, if you liked it or not, rather than just a feature list?
-Jeff
http://alinktothefuture
-Jeff
http://alinktothefuture
Posted: Jul 18th 2007 2:42AM (Unverified) said
Um, no. Because those were my impressions after getting a tour through the game. Thanks for playing.
Reply
Posted: Jul 17th 2007 10:31PM MosquitoControl said
I hadn't seen mention of split-screen in any E3 previews, and was afraid it was lost.
Thank god it's there, otherwise this'd be an instant skip like Shadowrun was.
Thank god it's there, otherwise this'd be an instant skip like Shadowrun was.
Posted: Jul 17th 2007 10:41PM kojo87 said
why!? WHY IS THIS GAME NOT FOR PC!?
Posted: Jul 18th 2007 6:54AM (Unverified) said
This game? I cannot wait for it.
Posted: Jul 18th 2007 2:17PM DjDATZ said
Sweetness...
When is this game due out? IGN says November 13th, 2007.
My wallet...sigh.
When is this game due out? IGN says November 13th, 2007.
My wallet...sigh.
Posted: Jul 18th 2007 2:45PM incidentally said
Like the aggro system idea, not crazy about the glowing red aura. Wish they could come up with a less game-like indicator of aggro.
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