Joystiq impressions: Clive Barker's Jericho

We find ourselves similarly stunned upon seeing the game in action for the first time. Though this result speaks highly of the game's unique content, it's somewhat alarming when the title in question is nearly 95% complete and scheduled for release this September. When queried about the game's lack of buzz and information (just try finding a video of gameplay!), creative lead Joe Falke shrugs and exchanges an uncertain glance with a colleague. "Well... we're not sure how the marketing people are handling this." Rather poorly, we think. Lucky for them (and for you) our job is to equip you with enough knowledge to muster a better answer the next time somebody inquires about Jericho. "Oh yeah, it's that Clive Barker game. You know, that squad-based, time-traveling horror first-person shooter that lets you steer bullets with your mind."
Gallery: Clive Barker's Jericho
Clive Barker's Jericho begins where most games end -- by the time the first act is over, the protagonist is dead. As is frequently the case in the horror genre, however, the deceased can't be trusted to remain that way, and it isn't very long before your character acts upon the world in the form of a ghost. Your ability to possess and actively control other characters is the narrative's tidy way of explaining this first-person shooter's central gameplay mechanic, namely the ability to switch between six different and uniquely-gifted combatants.
Falke doesn't divulge much of Clive Barker's plot, but explains that it is the squad's responsibility to wage "occult warfare" wherever -- and whenever -- necessary. Moody locales visited by the time-traveling commandos feel foreboding and claustrophobic, with dank caverns, bloody corridors and crumbling stairwells guiding you ever deeper into blackness. Since the twisted creatures lurking within the darkness aren't particularly courteous, it falls to you to greet them with your considerable armaments. Madrid-based developer Mercury Steam Entertainment has extended the environment's sense of the macabre to the combat, injecting a wonderful flair of brutality and energy into violent confrontations.
Seemingly on holiday from Silent Hill, pustule-covered monsters will explode in a rancid cloud of mist after wandering into the sights of the screen-shaking chain gun wielded by the group's "tank" character. Another operative fires a well-placed shot with an automatic pistol, shortly before eviscerating an undead crusader with a razor-sharp katana held in the other hand. The boldly animated melee attacks are especially exciting, though a close encounter with a wily foe may send your own character into a visible and disorienting stumble. You'll fight through the occasional interactive cutscene as well, with one encounter depicting a squad member wrestling with a creature as they plummet down a deep well. Upon reaching the bottom, Joe Falke misses a crucial button prompt and is rewarded by a spinning camera falling to the floor -- a morbid, yet charming indication that he'd been decapitated.
Death is rarely the end though, as squad mates within reach can easily be revived through the power of the supernatural. When not used for healing purposes, these same powers can be used to inflict damage or enhance player abilities, each one diversifying the ways in which you might confront enemies. Certain abilities, such as unleashing wailing spirits of fire, cater to offensive strategies, while launching ethereal strands to hold a monster in place lends itself to a more calculated approach. Conventional RPG classes seem to define most of the squad members, with some gifted more in the ways of magic than unbridled physical violence. A reality hacker in the group can highlight obscured beasts or slow time down to a crawl, and the team's sniper can steer a bullet around a corner and through the splattering heads of multiple enemies.
Though Jericho finds itself in two very familiar genres (first-person shooter and horror), the super-kinetic action and immediate character-switching dynamic make it a joy to see in motion. With squad mates barking orders at each other and unleashing magical blasts as they're beset by the forces of evil from all angles (in the rain), Jericho depicts an intriguing micro-war between fantastic supernatural beings. Provided the team AI doesn't end up flinging itself into chasms or headlong into walls, we suspect this is a battle you'll want to participate in this September on the Xbox 360, PS3 and PC.











Reader Comments (Page 1 of 1)
Jay @ Jul 18th 2007 4:59PM
You had me at steering bullets with your mind O_o
Pornflakes @ Jul 19th 2007 8:43AM
http://www.gametrailers.com/player/22519.html?type=flv
there is a gameplay trailer. took me 10 seconds to find lol.
roe @ Jul 18th 2007 5:01PM
Looks amazing and a bit scary, especially the feller on the far right (hope I dont have nightmares tonight!)
roe @ Jul 18th 2007 5:02PM
Far left I mean!
Jake @ Jul 18th 2007 5:05PM
Holy crap. This sounds awesome. What is the catch and why haven't we heard hardly anything about it?
OrganicShadow @ Jul 18th 2007 5:06PM
I don't think there was a whole lot of marketing for Undying either, and it's still one of the best games I have ever played, so.......hopefully the same is true for this one.
If Clive Barker wows me again with Jericho then he's going to need to start his own development studio and do this thing full time... :)
Jackie @ Jul 18th 2007 5:07PM
Wow... I wasn't expecting that! A new shooter??? And it's available on the 360???
Unbelievable...
kimoy @ Jul 18th 2007 5:09PM
i swear if i see another FP3 shooter being released on the 360 or ps3 ill shoot myself.. but then again with the line up coming for the 360 in the fall i might as well be dead lol... what happened to the good RPG's the ps2 spoiled me with
kinshadow @ Jul 18th 2007 5:43PM
Mass Effect? Blue Dragon? Lost Odyssey?
GaryM @ Jul 18th 2007 5:20PM
I have high hopes for this, seeing as how a bunch of people who worked on it were the same people behind Blade Of Darkness, one of my favorite games of all time.
Oh, and Undying was good too. At least up until the end.
Anam @ Jul 18th 2007 5:24PM
The game looks sweet, and Ludwig is my hero.
Fernando Rocker @ Jul 18th 2007 5:33PM
Hey... no... Ludwig is my hero... I missed him.
Anam @ Jul 18th 2007 5:36PM
Too late Rocker, I kissed his ass first.
hvnlysoldr @ Jul 18th 2007 5:38PM
The man who gives us such funny Japan Hardware Sales Weeklies. The man who coined PS3's anvil parachuting walrus.
Rob Accomando @ Jul 18th 2007 5:35PM
I loved Clive Barkers Undying so this game was always on my radar.
Myrpok @ Jul 18th 2007 5:45PM
now if he'd only finish the Abarat book series... it's been like a decade. Harry potter has finished it's last and seventh book, and Clive is almost ready to give a release date for book 3. Sorry for off topic, but every time he switches his ADD attention to other projects I get mad, even though most of them turn out quite awesome.
trent @ Jul 18th 2007 5:57PM
delicious like cake.
Old Tech @ Jul 18th 2007 7:25PM
Here we go again, this must the year of the FPSs. They need to go away for at least five years. Please stop making them and young stupid gamers(There 1st console was a PS2) please stop buying them.
Every FPS you buy gives the developers more money to create more. FPSs are shit.
Slvrgun @ Jul 18th 2007 9:21PM
FPS are great. You should shut the fuck up.
Dustin @ Jul 19th 2007 9:26AM
you're shit... BOO-YAH!!!
ihateemo @ Jul 19th 2007 2:11AM
Heh, what is it with Clive Barker games getting no love? Undying was shafted by its marketing people as well.
Old Tech @ Jul 18th 2007 10:20PM
@Slvrgun
An tell me, what's so great about a floating gun?
tpnmvz @ Jul 19th 2007 12:22AM
What the hell do you mean by a floating gun?
lvl99ultrathug @ Jul 19th 2007 12:50AM
Sideboob!
EternityInBlack @ Jul 19th 2007 4:47AM
LOL Ludwig really, really dislikes the Golden Compass. Recalled from the Joystiq Reader Meetup: "Though there wasn't a 'Kentia Hall' at E3 this year, there was some games that definitely deserved to be there one of them being The Golden Compass!" (Ludwig, you and I were both hanging by the keg with James when Christopher left him for keg duty haha)
Clive Barker's Undying was a great game, but the technology was too old for its time. The choice to use Unreal Engine 1 truly showed how old the engine was and it also didn't help that EA didn't spend a dime marketing the game. Also, Clive Barker was brought in as a consultant for Undying - the devs already had a concept in mind and Barker contributed some ideas. Despite that, the game was still delightfully creepy.
Unlike that game, Jericho seems to be interesting and reminds me of Bloodrayne mixed with Primal (PS2). Hopefully, this game plays better than both of the games mentioned.