In an interview with Kikizo, Sony global president Kaz Hirai alludes to future iterations of the Sixaxis controller. Hirai says that they're "obviously looking" at what do do with the Sixaxis now that they've come to an agreement with Immersion. He says they're actually looking at a variety of things they can put into the controller and they'll say something when they're ready to.
Hirai points out about the controller, "I mean, as you know, that's also an evolving peripheral, if you will, in that we started out with the original PS1 controller with no analogue, and it's come all the way to this point, so obviously, as we go forward, it's not the final model for a PS3 controller, so we'll see what comes down the road." It is impressive to think that the same controller, with minor tweaks every few years, has been a staple of the PlayStation going on 15 years. So, when will we finally hear about what's going into the next Sixaxis? There's still plenty of conventions left this year.
Reader Comments (67)
Posted: Jul 20th 2007 3:26PM (Unverified) said
I've got £20 that says they will have a (Wii like) pointer/cursor.
Ant takers?
Reply
Ant takers?
Posted: Jul 20th 2007 3:32PM Fernando Rocker said
Actually, Im with you... as always, Sony is going to copy Nintendo. If is not in this gen, the nex gen (PS4 and Xbox 720) will have motion and pointer capabilities.
Im %100 sure. And as always, Nintendo is first the evolutionary company. The other two just add power to the same formula.
Reply
Im %100 sure. And as always, Nintendo is first the evolutionary company. The other two just add power to the same formula.
Posted: Jul 20th 2007 7:23PM (Unverified) said
just like their revolutionary cartridges? oh wait, they aren't revolutionary...oh wait, wasn't Sony the first one to implement CD's? and DVD's?
Sorryt o burst your Nintento bubble again Fernando :(
Reply
Sorryt o burst your Nintento bubble again Fernando :(
Posted: Jul 20th 2007 8:41PM (Unverified) said
Posted: Jul 20th 2007 3:27PM Fernando Rocker said
Maybe the D-Pad in the place where the analog joytiq is, and viceversa.
Better diagonals.
Heavier.
Reply
Better diagonals.
Heavier.
Posted: Jul 20th 2007 3:49PM (Unverified) said
mattb, traditional rumble doesn't bother the wii remote
Reply
Posted: Jul 20th 2007 3:28PM The Fuzz 53 said
But, I though Sony said the lack of rumble had nothing to do with the lawsuit and that it wasn't possible because it would interfere with the motion technology.
Reply
Posted: Jul 20th 2007 3:31PM Triforceowner said
I hope someone makes a you tube where they are trying to play the PS3 with a rumble controller, but their hands start to bleed or something. :)
Reply
Posted: Jul 20th 2007 3:40PM (Unverified) said
Dude, you actually believe somethign Sony says?
Hey guys, come look at who I found!
Reply
Hey guys, come look at who I found!
Posted: Jul 20th 2007 3:44PM (Unverified) said
Traditional rumble would mess with the SIXAXIS, that is why they went with Touchsense to vibrate the buttons and sticks instead of the whole controller.
Rumble 2.0
Reply
Rumble 2.0
Posted: Jul 20th 2007 3:56PM Fernando Rocker said
Matt B
Traditional rumble doesnt affect the Wii Remote, and it have motion AND pointer.
Reply
Traditional rumble doesnt affect the Wii Remote, and it have motion AND pointer.
Posted: Jul 21st 2007 12:47AM ThornedVenom said
I thought that the main reason was battery life. Heck, you have any idea how much juice it takes to run a wii remote, with their AA batteries?
Perhaps they deemed it to be a better marketing strategy since motion sensing in the Sixaxis seem to only serve a secondary function, thus not justifying the shorter battery life unlike the Wii whose primary concern is motion sensing.
Reply
Perhaps they deemed it to be a better marketing strategy since motion sensing in the Sixaxis seem to only serve a secondary function, thus not justifying the shorter battery life unlike the Wii whose primary concern is motion sensing.
Posted: Jul 20th 2007 3:33PM (Unverified) said
"wasn't possible because it would interfere with the motion technology."
What they said was that they could not figure out a feasible way to include rumble (without violating any patents that they could not license) in the then and now, current generation of SixAxis without it interfering with the motion sensing.
Reply
What they said was that they could not figure out a feasible way to include rumble (without violating any patents that they could not license) in the then and now, current generation of SixAxis without it interfering with the motion sensing.
Posted: Jul 20th 2007 3:34PM vidguy said
Does the give us the renewed opportunity to discuss wild-and-crazy controller ideas like we did when the Revolution was announced? Hot-and-cold touch screens FTW!
Seriously, though, I think if they swap the left analog with the Dpad and add rumble it would be a much better controller. Maybe add a little size and let the rumble add some weight, too.
Reply
Seriously, though, I think if they swap the left analog with the Dpad and add rumble it would be a much better controller. Maybe add a little size and let the rumble add some weight, too.
Posted: Jul 20th 2007 5:14PM (Unverified) said
So you want it to be an xbox controller?
I think the shape and arrangement are fine, especially for games that require four fingers for the shoulder buttons. The triggers could use a little hook to them; I find I press them way up by the top so my fingers don't slip. Other than that, I like the way it is now. Rumble will be nice, but I haven't missed it so far.
Reply
I think the shape and arrangement are fine, especially for games that require four fingers for the shoulder buttons. The triggers could use a little hook to them; I find I press them way up by the top so my fingers don't slip. Other than that, I like the way it is now. Rumble will be nice, but I haven't missed it so far.
Posted: Jul 20th 2007 3:36PM (Unverified) said
They need to come up with a new design for the PS3. I mean it's the SAME design going back to the PS1 now with more guts and gravy.
Reply
Posted: Jul 20th 2007 3:45PM (Unverified) said
I have one of these. No joke.
http://www.geeks.com/details.asp?invtid=PS-890&cat=GAM
Only problem is the right analog stick isn't as sensitive as i'd like :-\
Reply
http://www.geeks.com/details.asp?invtid=PS-890&cat=GAM
Only problem is the right analog stick isn't as sensitive as i'd like :-\
Posted: Jul 20th 2007 3:43PM (Unverified) said
Why did they scrap the boomerang style controller for the PS3?
Reply
Posted: Jul 20th 2007 3:46PM (Unverified) said
http://www.geeks.com/details.asp?invtid=HC-PS3027&cat=GAM
Enjoy your boomerang. (theres a wireless one for a few bucks more)
Reply
Enjoy your boomerang. (theres a wireless one for a few bucks more)
Posted: Jul 20th 2007 4:41PM (Unverified) said
That's awesome. Now bring back the official boomerang!
Reply
Posted: Jul 20th 2007 3:46PM (Unverified) said
Yes, impressive that for 12 years they've stuck with a D-pad that LOOKS cool but feels like shit.
Imagine if Nintendo had stubbornly said "Yes, we feel the SNES pad is the pinnacle of gaming," and did nothing to it besides add rumble for 3 generations.
Reply
Imagine if Nintendo had stubbornly said "Yes, we feel the SNES pad is the pinnacle of gaming," and did nothing to it besides add rumble for 3 generations.
Posted: Jul 20th 2007 3:46PM (Unverified) said
Joystiq, the reply button doesn't alwasy work.
My previous comment was in reply to Freeze.
Reply
My previous comment was in reply to Freeze.
Posted: Jul 20th 2007 3:58PM hvnlysoldr said
Which browser do you use and do you hit the plus minus or digg it buttons?
Reply
Posted: Jul 20th 2007 3:49PM (Unverified) said
________________________________________________________
Originally Post: Jenova
Why did they scrap the boomerang style controller for the PS3?
________________________________________________________
Because they didn't want to get laughed at for having it made in Jenova.
Reply
Originally Post: Jenova
Why did they scrap the boomerang style controller for the PS3?
________________________________________________________
Because they didn't want to get laughed at for having it made in Jenova.
Posted: Jul 20th 2007 3:49PM (Unverified) said
Sony's loyal early-adopters=beta testers
Thanks guys, now I can buy a better console at the same price with an improved controller, all within the first year! ahahaahaha
Reply
Thanks guys, now I can buy a better console at the same price with an improved controller, all within the first year! ahahaahaha
Posted: Jul 20th 2007 3:52PM (Unverified) said
Posted: Jul 20th 2007 3:55PM sand0789 said
Sony controllers just copy whatever features Nintendo controllers have invented. It's always been that way.
Sony did this with the PS1 controller. Halfway through, you had to buy new controllers or you couldn't even play certain games. I doubt rumble would ever have that same impact, but it is still annoying.
I don't like the PS3 controller. It is too light and the triggers feel stupid. Add some weight and give it real triggers. Actually, make it identical to the 360 controller. I love that thing.
Reply
Sony did this with the PS1 controller. Halfway through, you had to buy new controllers or you couldn't even play certain games. I doubt rumble would ever have that same impact, but it is still annoying.
I don't like the PS3 controller. It is too light and the triggers feel stupid. Add some weight and give it real triggers. Actually, make it identical to the 360 controller. I love that thing.
Posted: Jul 20th 2007 4:02PM Vidikron said
Whatever. They certainly do copy ideas from other people, but most of Nintendo's ideas aren't actually their inventions either. They are just the first to bring them over to consoles.
Also, Sony has done some good things. Perhaps they are just extensions of existing ideas, but things like dual analog and multiple shoulder buttons have been good things they have brought to the table.
Reply
Also, Sony has done some good things. Perhaps they are just extensions of existing ideas, but things like dual analog and multiple shoulder buttons have been good things they have brought to the table.
Posted: Jul 20th 2007 4:27PM cc123 said
Man I'm sure glad Nintendo brought back analogue sticks and started using them in a dual stick configuration like has become standard in most modern games!
Oh oops...that was Sony!
Man if I had just said all Sony does is copy Nintendo controllers I would feel like a complete fucking jackass right now.
Reply
Oh oops...that was Sony!
Man if I had just said all Sony does is copy Nintendo controllers I would feel like a complete fucking jackass right now.
Posted: Jul 20th 2007 4:05PM (Unverified) said
Good news: controller will be better
Bad news: now you have to rebuy all your controllers
Worst news: you own a PS3
Reply
Bad news: now you have to rebuy all your controllers
Worst news: you own a PS3
Posted: Jul 20th 2007 4:21PM (Unverified) said
how about some actual non-convex, non-squishy "triggers" that don't make your finger slip off gradually in racing games? i don't know what they are trying to emulate there, certainly no gun trigger is like that.
for a bunch of copiers, Sony doesn't copy nearly enough (XBL, 360 controller configuration, Wii positioning)
.
Reply
for a bunch of copiers, Sony doesn't copy nearly enough (XBL, 360 controller configuration, Wii positioning)
.
Posted: Jul 20th 2007 4:23PM Hirsbrunner said
"...they're "obviously looking" at what do do with the Sixaxis..."
At first I thought it was a typo, but I think it makes sense.
Reply
At first I thought it was a typo, but I think it makes sense.
Posted: Jul 20th 2007 4:27PM (Unverified) said
After using the xbox360 controller on my PC, I have to say it is by far the best controller i've ever used in my life.
wiimote is a close 2nd, except the c button feels flimsy to me, and I feel the dpad should be moved a couple (5-6) mm closer to the A button, so "up" is easier to hit when holding as a remote
Reply
wiimote is a close 2nd, except the c button feels flimsy to me, and I feel the dpad should be moved a couple (5-6) mm closer to the A button, so "up" is easier to hit when holding as a remote
Posted: Jul 20th 2007 4:51PM (Unverified) said
I personally can't wait for PS3 Bowling. Why? Sixaxis has no wrist strap, of course!
Reply
Posted: Jul 20th 2007 5:01PM (Unverified) said
Sony will probably just take an Xbox 360 controller, stick a Sony logo on the guide button, stick Tilt sensing onto it and call it innovative. Seriously though for you PS3 owners I hope they change you L2 and R2 triggers it must be total suckage for FPS games. They'll probably add a speaker into it and try and say it was in development before Nintendo's. I me this is Sony the kings of copying ideas at the last minute and trying to dismiss key features that they lack as last gen only to put it in a year later.
Reply
Posted: Jul 21st 2007 12:38AM samfish said
cc, try actually reading the god damn links you post. Jesus fucking christ on a stick. You literally have no idea what you're talking about, do you?
Nintendo brought back and standardized analog sticks on consoles. That in itself a revolutionary act.
Sony, as usual, said, "Well, we can do it better" and introduced the Dual Analog pad.
THAT is what Sony is GREAT at. Taking other people's ideas and seeing them to their fullest, logical conclusion (before anybody else manages to, at least). They're great at evolution...not so great at revolution.
See also: Home, rumble, shoulder buttons.
Is there anything wrong with that?
Yes and no. On the one hand, it pushes technology forward faster. On the other hand, it's shady and is akin to someone copying an essay you wrote, putting it in a clear plastic binder and saying they wrote it first.
Reply
Nintendo brought back and standardized analog sticks on consoles. That in itself a revolutionary act.
Sony, as usual, said, "Well, we can do it better" and introduced the Dual Analog pad.
THAT is what Sony is GREAT at. Taking other people's ideas and seeing them to their fullest, logical conclusion (before anybody else manages to, at least). They're great at evolution...not so great at revolution.
See also: Home, rumble, shoulder buttons.
Is there anything wrong with that?
Yes and no. On the one hand, it pushes technology forward faster. On the other hand, it's shady and is akin to someone copying an essay you wrote, putting it in a clear plastic binder and saying they wrote it first.
Posted: Jul 20th 2007 5:45PM elmer said
If the industry were left to Sony, then in decades to come we'd be interfacing with the matrix the the same crap cross hair d-pad.
"Man I'm sure glad Nintendo brought back analogue sticks and started using them in a dual stick configuration like has become standard in most modern games!
Oh oops...that was Sony!"
Does this actually make sense? Nintendo DID bring back analogue. They DID invent the thumbstick version of an analogue control. They DID pioneer FPS gaming on consoles (which is pretty much what you're talking about, isn't it). Sony would never have released an analogue thumbstick controller if Nintendo hadn't done it first and you know it.
With their typical "we can copy you and make it sound cooler" attitude Sony threw in a second analogue stick which went practically unused on PS1.
Dual stick configuration is far from ideal, and you've got it all backwards. The games have been squeezed on to the controls, not the other way around: There was no genius insight on Sony's part, otherwise for FPS gaming (the only games which generally necessitate dual directional controls) they would have sold a mouse and keyboard instead of a dual shock. Coincidentally this is also why every usual console genre EXCEPT FPS works on PSP.
Besides which, Sony's dual stick configuration has been consistently inferior to all others thanks to Sony's insistence on form over function. They put the d-pad in the primary ergonomic position (under the thumb) because it makes the control look symmetrical. Even Microsoft, who learnt everything they know about controllers from second hand Sega and Sony design, was smart enough to make their layouts asymmetric.
Reply
"Man I'm sure glad Nintendo brought back analogue sticks and started using them in a dual stick configuration like has become standard in most modern games!
Oh oops...that was Sony!"
Does this actually make sense? Nintendo DID bring back analogue. They DID invent the thumbstick version of an analogue control. They DID pioneer FPS gaming on consoles (which is pretty much what you're talking about, isn't it). Sony would never have released an analogue thumbstick controller if Nintendo hadn't done it first and you know it.
With their typical "we can copy you and make it sound cooler" attitude Sony threw in a second analogue stick which went practically unused on PS1.
Dual stick configuration is far from ideal, and you've got it all backwards. The games have been squeezed on to the controls, not the other way around: There was no genius insight on Sony's part, otherwise for FPS gaming (the only games which generally necessitate dual directional controls) they would have sold a mouse and keyboard instead of a dual shock. Coincidentally this is also why every usual console genre EXCEPT FPS works on PSP.
Besides which, Sony's dual stick configuration has been consistently inferior to all others thanks to Sony's insistence on form over function. They put the d-pad in the primary ergonomic position (under the thumb) because it makes the control look symmetrical. Even Microsoft, who learnt everything they know about controllers from second hand Sega and Sony design, was smart enough to make their layouts asymmetric.
Posted: Jul 20th 2007 6:01PM cc123 said
It makes perfect sense if you know the history of it or knew wtf you were talking about:
http://en.wikipedia.org/wiki/Analogue_stick
Sony brought it back first. Stop giving Nintendo credit for shit they didn't do.
Wow. You make dual sticks sound like they are so crappy yet they were adopted by other companies and have been around for a decade.
And no I wasn't talking about just FPS games, a lot of 3D games benefit from having one stick for movement and the other for camera.
Reply
http://en.wikipedia.org/wiki/Analogue_stick
Sony brought it back first. Stop giving Nintendo credit for shit they didn't do.
Wow. You make dual sticks sound like they are so crappy yet they were adopted by other companies and have been around for a decade.
And no I wasn't talking about just FPS games, a lot of 3D games benefit from having one stick for movement and the other for camera.
Posted: Jul 20th 2007 6:43PM (Unverified) said
cc123: do you even read the fucking links you post? don't be a dipshit.
http://en.wikipedia.org/wiki/Sony_Flightstick
those are not analog sticks, jackass. respect the n64.
-"superfan" tactics.
Reply
http://en.wikipedia.org/wiki/Sony_Flightstick
those are not analog sticks, jackass. respect the n64.
-"superfan" tactics.
Posted: Jul 20th 2007 6:56PM Vidikron said
You're going to knock Sony over their d-pad while ignoring Nintendo? I'll give Nintendo the d-pad on their older systems, they worked pretty well. But look at the Cube, why was it so fvcking small? It was almost too small to be useful. Now look at the Wii and the Wiimote. Sure, it works OK, the problem is that many of the games that make use of the d-pad heavily require you to hold the Wiimote sideways. That would be fine except for one problem... holding the Wiimote sideways has to be one of the most non-ergonomic controller schemes in the history of gaming. It's total crap. That damn thing is too small and one side is thicker than the other. It works, but it's sure as hell isn't very convenient or a good controller design.
Also, the dual analog controls work just fine. I don't what the hell you're griping about there. I also find it amusing that you're trying to write off anything Sony brought to the table as a mere idea born from necessity instead of something innovative. You could make the exact same arguments for pretty much anything, including many things Nintendo has done. It's how technology works... technology evolves and one idea flows into another.
Dual analog has had a HUGE impact on console gaming and it was Sony that brought it to the table whether you want to give them credit for it or not.
Also, I'd like to know why/how you think Nintendo pioneered FPS gaming on consoles. Rare made the first big splash, but that's Rare, not Nintendo.
About the only thing you said I agree with is that I too think Sony needs to put the left stick in the primary position... most of the rest of what you said is crap.
Reply
Also, the dual analog controls work just fine. I don't what the hell you're griping about there. I also find it amusing that you're trying to write off anything Sony brought to the table as a mere idea born from necessity instead of something innovative. You could make the exact same arguments for pretty much anything, including many things Nintendo has done. It's how technology works... technology evolves and one idea flows into another.
Dual analog has had a HUGE impact on console gaming and it was Sony that brought it to the table whether you want to give them credit for it or not.
Also, I'd like to know why/how you think Nintendo pioneered FPS gaming on consoles. Rare made the first big splash, but that's Rare, not Nintendo.
About the only thing you said I agree with is that I too think Sony needs to put the left stick in the primary position... most of the rest of what you said is crap.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 152 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments










