Ontamarama! It really is fun to say, a polysyllabic power trip, if you will. Naturally, we were more than a little disappointed when the folks at the Atlus E3 booth proceeded to tell us about the game in a restrained and entirely professional manner. We think of "Ontamarama" as something you scream with cheerleaders doing cartwheels in the background, fireworks exploding and confetti raining down from the sky. Perhaps they're saving that for the launch party.
Much like its name, there's an oddly fun and somewhat unhinged element to be found in the game itself. Though the version shown was still very much cloaked in the Japanese language, it was the music-and-rhythm gameplay itself that initially perplexed us. After several bouts of tapping the DS screen and pressing directional buttons in tandem with the music (what little we could hear over the blare of Barker Hangar), we repeatedly wound up staring at the same screen. The colorful characters displayed were just being polite about it -- we failed miserably at this game. It took a few more tries and some helpful coaching from Atlus before we heard a more familiar sound... "click."
Oh, that's how it works: As is the case with many rhythm titles, the touch screen hosts a scrolling sequence of directions. You need to press or hold down the appropriate direction as the icon reaches the top-left corner, making sure to let go once the icon has fully passed. The trick, however, is that most direction indicators won't work until activated. Those that are empty, outlined circles need to be "filled in" first, which is where the colorful blob-like creatures gyrating on the rest of the screen come in.
They'll arrive in groups for your poking pleasure, with each tap transferring one of the little guys into a corresponding direction icon. If you've got a blue left coming up, you'd best tap a blue blob before you miss the input window. Larger fellows have to be tapped multiple times and large groups can be dispatched by quickly circling them with the stylus or disintegrating them with your wretched microphone breath. Prioritizing colors according to upcoming directions is crucial and gives the game quite a frantic pace, especially during faster songs. Having your attentions torn between the touch screen and the d-pad feels a bit like patting your head and rubbing your stomach at the same time, but once you get used to it, you'll appreciate the madness.
The game's adorable tone and off-beat gameplay certainly brings to mind games like Elite Beat Agents, which in turn highlights a key aspect of the title we've not yet heard enough of. If the music is memorable and fitting to Ontamarama's style, we may have another great rhythm title on (and in) our hands. If that happens this Fall, you'll be sure to hear us shouting about it.
Reader Comments (15)
Posted: Jul 20th 2007 8:01PM (Unverified) said
These kinds of games really aren't my cup of tea, but I can definitely see where this might be enjoyable.
Posted: Jul 20th 2007 8:19PM (Unverified) said
I've never seen that pokemon before :P
Posted: Jul 20th 2007 8:20PM (Unverified) said
"Who's That Pokemon?".
It should include the Text,"Similarities to other games are purely coincidence" At least.
It should include the Text,"Similarities to other games are purely coincidence" At least.
Posted: Jul 20th 2007 8:39PM Sukecchi said
It looks like a Baltoy.
Posted: Jul 20th 2007 9:02PM (Unverified) said
The Famitsu scores for Ontama Onpu-tou Hen (jpn. name) are 7 / 4 / 6 / 6 - (23/40) and having played the game I agree. The game has some serious design flaws.
1. The game forces you into multi-tasking, while the button pressing is rhythmic the blob tapping isn't.
2. The music lacks beat
3. The rhythm bar that you will focus most of the time is on top of the bottom screen which makes it hard to follow the blobs that pop up. this could have been solved by simply putting the bar in the middle of the screen.
4. you often have to draw cicles quick, but they have to be perfectly closed which gets really frustrating in higher levels
1. The game forces you into multi-tasking, while the button pressing is rhythmic the blob tapping isn't.
2. The music lacks beat
3. The rhythm bar that you will focus most of the time is on top of the bottom screen which makes it hard to follow the blobs that pop up. this could have been solved by simply putting the bar in the middle of the screen.
4. you often have to draw cicles quick, but they have to be perfectly closed which gets really frustrating in higher levels
Posted: Jul 20th 2007 9:12PM Ludwig Kietzmann said
Hmm, I enjoyed the multi-tasking aspect though and didn't seem to have a problem following the arrival of blobs. I agree that the music is fairly critical, but I didn't hear enough of it to pass judgment.
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Posted: Jul 20th 2007 9:34PM (Unverified) said
there is definitely potential. I like the whole puyo pop vibe and the non-human character design. Maby if they resolve the circling issue which really made me go mad i might give this game a shot.
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Posted: Jul 20th 2007 10:10PM hvnlysoldr said
Perhaps Americans will get it. I think Ouendan 1 was more popular over here than in Japan.
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Posted: Jul 20th 2007 11:44PM (Unverified) said
I also have the japanese version.. the music is all midi-like.. don't expect an ouendan (or elite beat agents).. and i'm got quickly bored by the game.. all in all, it's not a good game.. but a potential one
Posted: Jul 20th 2007 11:48PM (Unverified) said
The game has the Japanese soundtrack. Remember a 7 is a good score so why is four sevens a bad score from Famtisue? It's the total number of four reviewers. Quite a few games that Famitsu gave 9s to were incredibly buggy piles of garbage. You guys should learn how game reviewers score games espcially when they admit they will give a game a lower score because of a certain target audience or how they feel the game publisher views the reviewer.
Posted: Jul 21st 2007 1:21AM BPMOmega XBL PSN Steam said
Why can't I see the pictures in the gallery? Nothing shows up in Firefox, and I get red X's in IE.
Posted: Jul 21st 2007 9:41AM Ludwig Kietzmann said
There was a weird technical glitch -- it should be working now.
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Posted: Jul 21st 2007 7:42AM (Unverified) said
This game certainly has my interest piqued. I very much enjoyed Elite Beat Agents/Ouendan, and I'm open to any new DS rhythm games they're willing to provide us with.
Also, how is it that Ludwig doesn't have a fanclub yet? Someone needs to get on that.
Also, how is it that Ludwig doesn't have a fanclub yet? Someone needs to get on that.
Posted: Jul 21st 2007 12:41PM hvnlysoldr said
We would have already if we weren't constantly watching out for anvil parachuting walruses. Ever since Ludwig von Koopa revealed them we've had to keep the buggers off Ludwig's back.
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