Joystiq impressions: Braid

While E3's Kentia Hall may be long gone, the small Independent Game Summit area of the Barker Hangar made sure the little guy wasn't completely ignored. One of the most interesting games from the summit this year was an unassuming little 2D platform-puzzler featuring a guy in a business suit.
One of the core ideas behind Braid, according to creator Jonathan Blow, is that the players time is more precious than his life. Indeed, any time your portly, suit-clad avatar dies, you can simply rewind the action a la Prince of Persia to go back to a safer portion of the level. Unlike PoP, though, there's no limit to the length or availability of your rewinds in Braid, meaning the only thing you lose if you make a mistake is a little bit of time spent rewinding.
Gallery: Braid
Since there's no real risk of death, the focus of Braid is on solving puzzles more than reflex-based action. Playing with time is the key to solving most of the brain benders, with each world putting its own unique spin on the flow of time and space. In one world, for instance, some enemies and items are immune to the time-shifting abilities, meaning you can pick up a key from the bottom of a pit and then carry it with you as you rewind back to the cliff above. Other worlds let you create clones that copy your last few moves; slow down time in a small bubble and even control time just by moving left and right.
While the gameplay is interesting, the beautiful 2D art direction really helps Braid stand out from other 2D platformers. The beautiful vistas by David Hellman give the whole game a dreamy, pastoral feeling that's wholly refreshing. The sight of a protagonist in a business suit in such an environment is particularly jarring.
While the nearly-complete demo being shown at E3 was being played with an Xbox 360 controller, Blow said the release platform for the game still wasn't clear. He has been in talks with Microsoft about making it an Xbox Live Arcade title, but without a signed contract, he's loathe to say anymore. Here's hoping the game sees as a wide a release as possible as soon as possible.











Reader Comments (Page 1 of 1)
jkoch @ Jul 20th 2007 1:49PM
I doubt you care, but it's incorrect to say he's "loathe to say..." The word you're looking for it loath.
Jigga What? Jigga Who? @ Jul 20th 2007 2:59PM
Of course, no one is going to pay attention to a game that looks like this. There's too many graphic whores on Joystiq and FPS junkies.
Why even bother reporting this.
t_m @ Jul 21st 2007 9:05AM
Cos casual games like Fancy Pants Adventure, Knytt, N, Tower of Goo, etc.. are big right now. (and often a fair bit more fun than the expensive next-gen ones...)
bm @ Jul 20th 2007 2:57PM
Good to hear it's not just a platformer with savestates built in. That would suck.
Skippy @ Jul 20th 2007 3:11PM
This game looks impressive. I hope (somehow) Nintendo picks this gem up; I feel like this game would be wasted releasing only on Xbox Live.
Tony @ Jul 20th 2007 3:14PM
Well, if it does hit XBLA I'll definitely watch out for it. Seems neat so far... the system definitely need some platformers, retail or otherwise.
blooh @ Jul 20th 2007 5:31PM
yeah the xbox seems starved for platformers, i got kameo and tomb raider legend recently, and of course lego star wars 2 when it came out, but that's it.
JBourrie @ Jul 20th 2007 4:57PM
I've been a huge fan of this game since I first played it last summer... I'd go as far as to say that this was the best game on the show floor (indie or otherwise). Amazing visuals, smart gameplay, brilliant music, and a sweet-in-a-creepy-sort-of-way storyline... all of the pieces are in place for the next evolution of 2D platforming.
Highly, highly recommended.
insane_cobra @ Jul 20th 2007 6:48PM
Xbox 360? Wow, I was hoping for Braid on XBLA, but didn't actually believe that would happen.
akaProfChaos @ Jul 31st 2007 8:51PM
Can't wait for a demo.