Joystiq impressions: Condemned 2: Bloodshot

Improving upon 2005's Criminal Origins, the reactionary animation is just as incredible to behold as it is to inflict. Watching a snarling zombie hobo (zombo?) reel backwards and struggle to remain on its feet after you've struck a blow injects some reality into the fights, somehow convincing you that the pipe you're wielding is very heavy indeed. The rest of the visuals have also clearly been enhanced, with high-dynamic range lighting and depth of field blurring being the technical tricks responsible for the grimy and starkly lit alleys in the demo's opening moments. The textures also seem to belong to a more colorful, earthy palette than we recall seeing in the previous crime horror.
His "badass" status aside, Ethan Thomas isn't above a little bit of detective work -- "little" being the key word when it came to the interactive forensics offered in Criminal Origins. Here, your involvement extends beyond taking the occasional picture and waving an ultra-violet light over a crime scene, and has you participating in a connect-the-dots minigame of sorts. Upon investigating a corpse, a transparent menu appears on screen and prompts you to pick options out of a list based on your observations. Firstly, you identify the victim in view as an "adult male" -- a correct selection leads you onto the next link in your chain of evidence and yields points to perform weapon upgrades. You then spot a police badge and conclude that the subject is a "police officer," one who appears to have a nasty "exit wound" on his back. It's CSI for Dummies, certainly, and merely fleshes out the plot without directly altering it, but as an atmospheric and pacing device it works quite well.
Providing better pacing in Condemned 2 is one of developer Monolith's prime concerns according to Caplan, who nods in response to our suggestion that the first game ran one level too long. "The birds are out," he says, highlighting the decision to do away with hidden object hunts which slowed the first game down. Instead, strange sonic emitters will draw you to hidden goodies by messing with your senses as soon as you're within range. Barely functional televisions strewn throughout the environments also provide you with bonus information, though you'll have to fiddle with their bent antennas before you can make out any images.
Though its integral plot is still obscured by static and snow, Condemned 2: Bloodshot looks to noticeably expand upon the elements that made the original game such an outstanding Xbox 360 launch title. It returns to Microsoft's console in Spring 2008, joined by a PlayStation 3 version and a nebulous multiplayer mode. Regarding that, Marty Caplan refuses to provide anything but a vague prediction: "It'll be Condemned-style." Hobo Fight Club it is then.











Reader Comments (Page 1 of 1)
blooh @ Jul 20th 2007 5:24PM
haha zombine
Word of the street. @ Jul 20th 2007 5:46PM
Awesome,I'm getting this.
SuperMario21 @ Jul 20th 2007 5:48PM
The thing I don't get is how Condemned can get an M rating and it seems very violent and sadistic but Manhunt 2 does the same thing and gets a AO rating. The gaming rating committee might be getting strict on games and give Condemned 2 an AO rating.
hvnlysoldr @ Jul 20th 2007 6:09PM
Say they're zombies and there's no problem. The mainstream can handle killing zombies since they're dead and they secretly wish they had a zombie plan of their own.
Ryan @ Jul 20th 2007 6:16PM
I was thinking the same thing. Oh, and hvnlysoldr, I do believe that there are plenty of non-zombies in the game too to kill.
Sky_Shark @ Jul 20th 2007 5:59PM
This game looks awesome. I never played the first one, so I hope thats not that much of a problem.
BIGGEN @ Jul 20th 2007 6:08PM
i loved the first one even tho it was a bit short. but it packed ALOT into the short game. and before you say it, NO, i'm not one of those guys that complains about games being too short these days. i'm saying that the game was so much fun that i didn't want it to end. the abandoned department store and the killers posing as mannequins was one of the creepiest scenes i've ever played.
CJ @ Jul 20th 2007 6:54PM
I am really looking forward to this one, the first one did a great job at creating a creepy environment. The sound design on the first one was excellent.
Can't wait
Geist @ Jul 20th 2007 7:39PM
Errr, wait, so this takes place after the first game? Is the main character still that super-evil thing you see at the end? I are wondering this.
Tom Whitaker @ Jul 21st 2007 2:02PM
I was wondering that too. Maybe they're just ignoring it and hoping we forget.
I liked the first game but I think I'm honestly too scared to buy and play it. I play on a 90" projector screen, and as it's a projector, you have to turn the lights out. It's just too bloody scary.