Joystiq impressions: Rise of the Argonauts

And there is action, just so you know. The combat is classically themed and has a sense of lethality, with swords clanging against shields and spears perforating enemy soldiers in notably unpleasant ways. "We're sick of games where you stab a guy ten times before he falls down," comes the corresponding quip. Jason's party, here comprised of Atalanta and a comically proportioned Hercules, will automatically join the fray, fending for themselves and even holding down enemies for Jason to skewer. It's hard to tell how much depth there is to the fights without playing, but they're presented in the same bold style that permeates much of the game's richly colored graphics. Once the argonauts defeat a gigantic wild boar, we're reminded again of the game's clutter-free ideals -- there's no summary screen displaying experience points and potions.
Gallery: Rise of the Argonauts
Interestingly, Jason's abilities and his leveling revolve around his standing with the Greek gods, none of whom are "old men in togas," assures Price. Performing well in battles will gain their favor and new skills, as will completing quests and responding in certain ways during conversation. Equipment and weapons are gained from defeated foes, though you shouldn't expect to pick up thousands of slightly different swords and shields. Gaining a new weapon is an important event in the overall journey, each one visible and fitting on Jason's attire. Price views equipment as a visual documentation of Jason's quest, a more coherent approach compared to the typical RPG's mix-and-matching. "You end up looking more like a clown than a hero."
Rise of the Argonauts promises to approach its "creative retelling" of Jason's quest in an "episodic" format, splitting the overall story into self-contained sequences taking place across the islands comprising the game's world. Sailing on the Argo (both a ship and a mobile base) to each new environment, Jason will become involved in a major story arc and, if things go well, add another argonaut to his crew. "Argonaut" as in the warrior, not the octopus. (Though the latter would certainly make an excellent throwing weapon. Make it happen, developers!)
Currently scheduled for a release on PC, PS3 and Xbox 360 during 2008, Rise of the Argonauts, much like Jason himself, still has a long and surely perilous road ahead of it. If the final product is as dedicated to storytelling as its developer seems to be, it'll be a journey worth taking.











Reader Comments (Page 1 of 1)
shMerker @ Jul 21st 2007 4:05PM
For some reason I am virtually entranced by that tron deer. I don't think I've ever seen anything quite like it.
Cue hairsplitting about whether it's "really" an RPG as opposed to peacefully allowing the game to be itself.
SID SPACE @ Jul 21st 2007 7:07PM
I agree; that deer was the first picture that caught my eye.
Sletje @ Jul 22nd 2007 6:52AM
Isn't that Harry Potter's father from the 3rd movie or something?
t_m @ Jul 22nd 2007 11:56AM
lol.. just watched that movie 10 minutes ago.. thats exactly what i thought.
Abscissa @ Jul 21st 2007 6:01PM
"RPG without the clutter."
That's what Fable was supposed to be. Hopefully these guys can actually pull it off.
t_m @ Jul 22nd 2007 11:58AM
so was dungeon siege... in that case removing the clutter made the game shallow and pointless.
cacaman @ Jul 21st 2007 7:31PM
does these has jolene blalock in it?
Dusty @ Jul 22nd 2007 12:54AM
I remember these guys!
Battle Realms had AI that made me throw the game away in disgust. And the amazingly short game called Dragonshard (did they run out of time or were they trying to bleed out a few addons that never came?). And the awfully boring WAr of the Ring, and I never played the housewives game but I can only imagine that one.
Thats a score of 0 out of 4 for me. THe tron deer is really cool looking but the other pictures all look like generic yellow and brown paste (no one uses color but Nintendo anymre?) which is pretty much standard for their games anyway I guess. Yellow and Brown Paste of the Argonauts isnt on my buy list
t_m @ Jul 22nd 2007 12:06PM
The combat shot looks nice.. cos he is actually taking a realistic stance, and shifting his weight like you might see a real fighter do.
I'm kinda fedup of the non-interactive way people stand and slash each other until one falls over too... if someone can manage to pull off realistic fights, without making them frustrating or random, then that'd rock.
John Doe @ Jul 22nd 2007 3:18AM
Mmmmm Orion slave chick.
Yanik Magnan @ Jul 22nd 2007 8:08PM
Here I was thinking this was a game about the Toronto Argonauts football team. This game is terrible.